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Author   Topic : "How do you make textures?"
Jami Noguchi
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Joined: 10 Oct 2002
Posts: 104
Location: MD

PostPosted: Thu Oct 24, 2002 11:08 pm     Reply with quote
Looking at Bengal's Batman and Catwoman pics got me thinking. What do people use to make textures? Do you take your own photos of fun textures, scan stuff in grey scale, find them on the web, hand paint them, or use filters?

I've used a combination of all of the above, but I was wondering if people had a prefered method here.
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B0b
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Joined: 14 Jul 2002
Posts: 1807
Location: Sunny Dorset, England

PostPosted: Fri Oct 25, 2002 12:55 am     Reply with quote
go out and take pics with digi camera
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Socar J. MYLES
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Joined: 23 Aug 2002
Posts: 63
Location: Ume�, Sweden

PostPosted: Fri Oct 25, 2002 3:50 am     Reply with quote
http://www.gorblimey.com/tutorials/5.html

...not very detailed, I know, but it is a brief explanation of how I make textures.
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Anthony
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Joined: 13 Apr 2000
Posts: 1577
Location: Winter Park, FLA

PostPosted: Fri Oct 25, 2002 8:58 am     Reply with quote
Really old thing I wrote on painting textures, this is the technique I learned from an Art Director we all know and love http://www.antsin3d.com/portfolio/textures/texttut.html
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Jami Noguchi
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Joined: 10 Oct 2002
Posts: 104
Location: MD

PostPosted: Fri Oct 25, 2002 10:35 am     Reply with quote
quote:
Originally posted by Anthony:
Really old thing I wrote on painting textures, this is the technique I learned from an Art Director we all know and love http://www.antsin3d.com/portfolio/textures/texttut.html


That's an awesome idea, rendering the texture in a 3d program with bump and specular first to get a final texture. Simple, yet amazingly effective.
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ReAktor
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Joined: 05 Aug 2002
Posts: 59
Location: Frankfurt/Germany

PostPosted: Fri Oct 25, 2002 12:52 pm     Reply with quote
I normally use free textures as well as own photos. Personally I prefer normal, scanned photos, no digitals (because of the color noise in digital photos)...

I combine them in Photoshop and draw in all the symbols and damages.

If the texture has to be seamless I use the displacement-Filter and draw over the visible edges until the texture looks nice.

Be warned: This can take quite a long time But it is worth every minute.

Most of the time I do not need a bump-map

This image has no bump-map: http://stud.fbi.fh-darmstadt.de/~albersta/02/test-text1.jpg

[ October 25, 2002: Message edited by: ReAktor ]
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