View previous topic :: View next topic |
Author |
Topic : "making 2d sprites" |
oDD member
Member # Joined: 07 May 2002 Posts: 1000 Location: Wroclaw Poland
|
Posted: Tue Jun 25, 2002 12:02 pm |
|
![](templates/drizz/images/hrline.gif) |
sprites in kof = pixelart
you can use photoshop. |
|
Back to top |
|
oDD member
Member # Joined: 07 May 2002 Posts: 1000 Location: Wroclaw Poland
|
|
Back to top |
|
Crappygrandpa junior member
Member # Joined: 29 Apr 2002 Posts: 10 Location: sweden
|
Posted: Tue Jun 25, 2002 12:59 pm |
|
![](templates/drizz/images/hrline.gif) |
YES!!!! Thats it thats the link i had before i formatted my computer!!
I read everything on that page, but i couldnt find it after i had cleansed my comp. THANK YOU!!! ![](images/smiles/icon_biggrin.gif) |
|
Back to top |
|
zak member
Member # Joined: 08 May 2002 Posts: 496 Location: i dont remember
|
Posted: Tue Jun 25, 2002 10:21 pm |
|
![](templates/drizz/images/hrline.gif) |
sweet link dude. *adds to collection of manymany interesting websites |
|
Back to top |
|
Crappygrandpa junior member
Member # Joined: 29 Apr 2002 Posts: 10 Location: sweden
|
Posted: Tue Jun 25, 2002 11:43 pm |
|
![](templates/drizz/images/hrline.gif) |
Hi all
What program should i use to make 2d-sprites like the ones in many fightinggames?
Take for example KOF2k(King of fighters 2000), the sprites looks awsome, i know the guys who makes em are real proffesionals(Which i am not ), and i guess ill never get as good as they are, but atleast i want the tools they use.
thank you... |
|
Back to top |
|
V Shane member
Member # Joined: 26 Jul 2001 Posts: 189 Location: Other side of your screen
|
Posted: Wed Jun 26, 2002 4:27 pm |
|
![](templates/drizz/images/hrline.gif) |
Personally I have been working on a prototype 5D sprite animation which uses all the built in software in your head, and allows you to recreate your life holographically (or any idea you have) in front of you, not unlike holo projection in Star Wars.
not really, I jsut jump into topics I know nothing about so i can expand my frame of reference, and appear like an idiot. ![](images/smiles/icon_razz.gif) |
|
Back to top |
|
Crappygrandpa junior member
Member # Joined: 29 Apr 2002 Posts: 10 Location: sweden
|
Posted: Thu Jun 27, 2002 4:38 am |
|
![](templates/drizz/images/hrline.gif) |
...ok |
|
Back to top |
|
Germ01 member
Member # Joined: 06 Aug 2001 Posts: 197 Location: Montreal, Canada
|
Posted: Thu Jun 27, 2002 4:45 am |
|
![](templates/drizz/images/hrline.gif) |
I would model and animate my character in a 3D program (I used Softimage). Then I would render the images then bring them into photoshop to pixel clean and make them into a sprite. |
|
Back to top |
|
oDD member
Member # Joined: 07 May 2002 Posts: 1000 Location: Wroclaw Poland
|
Posted: Thu Jun 27, 2002 5:00 am |
|
![](templates/drizz/images/hrline.gif) |
quote: Originally posted by Germ01:
I would model and animate my character in a 3D program (I used Softimage). Then I would render the images then bring them into photoshop to pixel clean and make them into a sprite.
that always looks like crap...
screens are from game RAGNAGARD
[ June 27, 2002: Message edited by: oDD ] |
|
Back to top |
|
balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
|
Posted: Thu Jun 27, 2002 7:47 am |
|
![](templates/drizz/images/hrline.gif) |
You ideally want a program like Autodesk Animator or Deluxe Animate . . . you may need to get a 486 to use either of them properly though. Couldn't be too expensive . . . Autodesk Animator is basically free abandonware now, and an old DOS box won't cost you more than $50.
There are some clones of Deluxe that will run on newer machines, but I can't vouch for their quality.
And forget about using a tablet . . . by the time you're pushing individual pixels around, a mouse is better.
Just some general tips . . . I started doing digital art in Autodesk Animator when I was 12 or 13, and some of the first things I made were non-interactive demos of fighting games I wanted to see. *sigh* . . . good times ![](images/smiles/icon_smile.gif) |
|
Back to top |
|
|