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Author   Topic : "DeepPaint 3d... BodyPaint 3d...Maya"
ruler protractor pen penc
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Joined: 28 Feb 2002
Posts: 72
Location: mars

PostPosted: Sat Jun 08, 2002 4:28 pm     Reply with quote
Hi Everyone

just had a question for anyone who've heard of these products..

i'm planning on getting one of these to use for texturing Nurbs in Maya

Deeppaaint3d = $160

BodyPaint = $300

student prices(Cheap bastard school don't have a 3d paint)

Which one do you think is better? which one is better for Maya? what's the reason of the high price for BodyPaint?

Also, Are they any different from the 3d paint Build in maya4? is it worth spending the money?,.,...

Thanks
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Jesta78
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Joined: 11 Jan 2002
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Location: New Jersey

PostPosted: Sat Jun 08, 2002 5:01 pm     Reply with quote
Not really sure, but I heard paint effects is pretty sweet. If you're going to get anything, get Deep Paint 3D, it's industry standard. The fact that it's cheaper is an added bonus. If you're planning on spending $300 get deep UV as well. I'm using deep paint 3d: lightwave edition and I love it. I just sent off for my upgrade to 2.0, plus I get deep uv and deep exploration, all for $149, so you can't go wrong. Gotta love those student discounts. The only thing is, it's only for pc. I work on macs at work, but I have a pc at home, so I can't use it at work. Hope that helps.
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ruler protractor pen penc
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Joined: 28 Feb 2002
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PostPosted: Sun Jun 09, 2002 12:07 am     Reply with quote
thanks Jesta! hah, that's much better! now i only have to spend 160 bucks

besides the "paint effects" there is another 3d painter in maya (or maybe they're the same? i don't know, havent used them)which is used for painting the textures live...but i've heard that it's very slow...

Thanks for your help!
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Loki
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Joined: 12 Jan 2000
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Location: Wellington, New Zealand

PostPosted: Sun Jun 09, 2002 1:56 pm     Reply with quote
Be careful - Deepaint doesn't work with NURBS yet - only polys and subds. The other problem with DeepPaint is, that when you have geometry that consists of a lot of patches, the import/export can be a pain because of naming conventions. But, this is only really an issue when rendering in renderman ...
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ruler protractor pen penc
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Joined: 28 Feb 2002
Posts: 72
Location: mars

PostPosted: Sun Jun 09, 2002 2:51 pm     Reply with quote
quote:
Originally posted by Loki:
Be careful - Deepaint doesn't work with NURBS yet - only polys and subds.


WHAT?!?!? No nurbs?? that's the only reason i'm getting Deep Paint! thanks for the info Loki

know if BodyPaint can be used with nurbs? i thought 3d Paints are mainly for nurbs models.<>,.
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Danny
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Joined: 27 Jan 2000
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Location: Alcyone, Pleiadians

PostPosted: Mon Jun 10, 2002 3:34 am     Reply with quote
Ruler,

both packages have their ups and downs. Let's start with Deeppaint..
On the plus side;
-Paint across patchseams. (Objects with multiple bodyparts stitched together)
-Fast OpenGL feedback.
-Straightforward, easy to learn.

On the down side;
-Single paint strokes are often not recognised as a single action. Esp. when painting across patchseams. This is annoying when you want to undo a stroke. It can mean having to hit undo 20 times before you've gotten rid of it.
-Quality of the paint tools leaves a lot to be desired. I often find myself having to go back to PhotoShop to touch-up work I've done in DeepPaint because the brushstrokes look coarse, rough-edged etc.
-Poor file-format support. Only polygonal objects are supported. PSD's are not supported.
-Layer technology is inadequate. Layers can't be transparent.

As for Bodypaint...
On the plus side;
-Toolset is vast. Everything from UV manipulation to smear tools.
-Excellent feature that allows you to paint on your object in a rendered state. (WAY better than paintint in OpenGL)
-Supports PSD's.

On the downside;
-Does NOT allow you to paint across patchseams. This is a BIG BIG shortcoming.
-Loading of the maps is a bit akward. It first loads it in as a very lo-res representation. Only when you decide to paint on a patch it is loaded and displayed in full.
-Only one patch/material can be viewed in full res at a time (unless you do a render).

My conclusion is that when Maxon (makers of Bodypaint) sort out those complaints DeepPaint is out the door. I'm using both packages where I work and find that the only reason I'm still using DeepPaint is that there is a need to paint across patchseams.

Loki; Don't you hate the absence of a reload button in DeepPaint too?
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Catfish
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Joined: 23 Aug 2000
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Location: Reading, UK

PostPosted: Mon Jun 10, 2002 8:49 am     Reply with quote
First off, Paint Effects is more or less unrelated to painting textures on a model. You could use it, but it's far better suited for creating fields of grass in 5 minutes, or beautiful waterfalls, or galaxies, or...
For painting textures using Maya's inbuilt tool set, you'd be using the Artisan Paint tool.


Secondly, CreativeCow have a nice little review of DP3D that you might like to pay a visit to. The Maya forums there are great too - highly recommended for quick, expert advice.
[DISCLAIMER: No, I'm not related to any of the Creative Cow folks, nor am I being paid by them. ]
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