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Author   Topic : "*. png, alpha channel and 3dsMax"
SaddlySad
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Joined: 06 Jan 2002
Posts: 6
Location: Montr�al, Qc., Canada

PostPosted: Thu Mar 14, 2002 10:11 am     Reply with quote
Hi,

Could someone explain to me how to put a alpha channel in a *.png so that 3dsMax would understand it?. I'm currently using photoshop, but it doesn'T seems to save the alpha channel...

Please.... ??

Thankx

SaddlySad

[ March 14, 2002: Message edited by: SaddlySad ]
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vurx
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Joined: 07 Feb 2002
Posts: 46
Location: dallas

PostPosted: Thu Mar 14, 2002 8:18 pm     Reply with quote
save it as a 32bit targa file with an alpha channel, i fart in the general direction of png files
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SaddlySad
junior member


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Joined: 06 Jan 2002
Posts: 6
Location: Montr�al, Qc., Canada

PostPosted: Fri Mar 15, 2002 10:57 am     Reply with quote
Euhm..... Thankx i guess... But it NEEDS to be a .png...
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Frog
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Joined: 11 Feb 2002
Posts: 269
Location: UK

PostPosted: Fri Mar 15, 2002 11:06 am     Reply with quote
Photoshop is a bit weird with PNG's, since version 6 (I think) it no longer saves the transparency information in a channel but rather in a layer. So instead of using an alpha channel simply foat the layer and use the alpha channel to select your new layer, delete the bits you don't want and also delete the original background layer. You now have a transparent PNG which other apps will interpret properly (with an alpha channel!). Don't know why Adobe decided to do it this way but there you go...
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SaddlySad
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Joined: 06 Jan 2002
Posts: 6
Location: Montr�al, Qc., Canada

PostPosted: Fri Mar 15, 2002 11:12 am     Reply with quote
OOhh.... It works!! thank you so very much!

^.^
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edraket
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Joined: 18 Sep 2001
Posts: 505
Location: Rotterdam, The Netherlands

PostPosted: Mon Mar 18, 2002 2:21 am     Reply with quote
Ahhhh. Nostalgic feelings...
I worked on a game using the renderware engine. The only way to use alpha was with png's
Argh...
I would usually just save as 32 bits targa's and convert them in paint shop pro. Worked just fine.
There was also this other thing where photoshop would save png's with an all white alpha channel. Not cool for your texture memory.
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