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Author   Topic : "how to skin hi - poly charakters?"
wahookah
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Joined: 05 Nov 2000
Posts: 84
Location: Austria

PostPosted: Sun Jun 10, 2001 10:51 pm     Reply with quote
i have a question: there are a lot of low poly - skinning tutorials out there, but how do you deal with applying textures to complex charakters or faces?

i�m modeling a charakter which has rather round shapes and i don�t really have a clou how i should apply the textures, so that they look "right".

i�m using 3dstudio max 4, please point me to the right direction ....

thnx
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Briareos
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Joined: 24 May 2001
Posts: 392
Location: CA

PostPosted: Mon Jun 11, 2001 12:30 am     Reply with quote
My personal favorite technique is to use Texporter(free plugin) and Photoshop. Here is an example:



Whole bodys are alot tougher. If your using max, then you will need to utilize multiple IDs and mappings per texture.

You can find texporter at www.max3d.com
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Frost
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Joined: 12 Jan 2000
Posts: 2662
Location: Montr�al, Canada

PostPosted: Mon Jun 11, 2001 5:40 am     Reply with quote
(I couldn't find Texporter at the address Briareos)
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Jock McxSporran
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Joined: 08 Jun 2001
Posts: 60
Location: Scotland

PostPosted: Mon Jun 11, 2001 5:46 am     Reply with quote
www.maxplugins.de

You'll definately find it there.
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JoeKool
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Joined: 15 May 2001
Posts: 59
Location: USA

PostPosted: Mon Jun 11, 2001 9:51 am     Reply with quote
if you are using only Max, then yes..Briareos is right..Texporter is an easy way to go..I use it all the time.
Id also investigate some 3d painting programs..which can make things quite easy for you.
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Etict
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Joined: 18 May 2001
Posts: 83
Location: Germany

PostPosted: Mon Jun 11, 2001 10:15 am     Reply with quote
I have Bodypaint3d, which is sometimes useful for skinning characters, seams and stuff can be fixed fairly easily with this. Depends. Personally, I've used Photoshop so long that it doesn't really matter whether I use Bp3d or Ps, same result, actually with photoshop better.

But bp3d ain't exactly as big thing as one might imagine, unless you're some sort of superartist, I'm definitely not, so I won't do any major painting with it. It has layers and all that stuff photoshop has, it's a bit complicated tho, but works.

So, that's one option. Another one is Deep paint3d, which is equipped with Photoshop GUI, which is excellent, which means it should rule totally, but it kinda seemed more like a toy when I used it for a while. Ok I guess. Has lots of groovy brushes or something, kinda presets, a bit easier to use than bp, but dunno about functionality. People usually say they're the same thing.

Despite these 3d painting programs I still prefer using the good old texporter --> photoshop --> paint. Works best for me, but I've seen some superwork done with bp3d, so go figure.
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NukleoN
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Joined: 11 May 2001
Posts: 236
Location: CA

PostPosted: Mon Jun 11, 2001 3:24 pm     Reply with quote
Texporter! Or screen caps for planar maps.

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Anthony
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Joined: 13 Apr 2000
Posts: 1577
Location: Winter Park, FLA

PostPosted: Mon Jun 11, 2001 11:29 pm     Reply with quote
I recommend painting textures for each UV map individually, so that it fits perfectly. Use Painter for this. Create some paper textures from scanned tileable skin surfaces, and use that to give the skin much of the texture. Paint layer upon layer, and use the square chalk tool lightly, building up, and you'll have a much better skin texture than if you just try to force a photo onto the face.
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Aber
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Joined: 20 Dec 2001
Posts: 140
Location: The border

PostPosted: Thu Dec 20, 2001 5:02 pm     Reply with quote
Hi

Deeppaint 3D is a very good programming for texturing objects through 3D Studio Max or Maya. You might want to give it a try, along with the other tips the users have given here.

The link is www.deeppaint.com

-Aber
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Lev
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Joined: 25 Apr 2001
Posts: 48

PostPosted: Fri Dec 21, 2001 12:17 am     Reply with quote
Won't texporter still create seams if you have multiple maps? How do you get rid of seams if say you use a cylindrical map , along with 2 planar maps on the top and bottom using texporter, the seam will still be there. I read somewhere that there's a blend material that you can apply to get rid of seams, are there any other ways?
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NextGen
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Joined: 24 Apr 2001
Posts: 149

PostPosted: Sat Dec 22, 2001 8:10 am     Reply with quote
Yeah I personally love DeepPaint 3d. Unwrapping a model is soo easy. They have a lot of good tutorials that you can download from there site too. I also use Maya's tools for unwrapping and painting. Maya's painting tool isn't that great, but I hear its better in version 4.
Maya also has this kinda Unwrapping cheat. I just found it the other day. just select your model and do Auto Unwrap. It's really pretty cool cause it sorts everything out on a texture size of your chosing. But sometimes makes small pieces you have no idea what they are.
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