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Author   Topic : "Game Artists (who is one)"
Shiro_tengu
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Joined: 02 Aug 2001
Posts: 430
Location: W. Australia

PostPosted: Tue Oct 02, 2001 8:03 pm     Reply with quote
Hi all

I'm a CG artist (fulltime) for a gaming company in Western Australia. I do 3d modeling, texturing, level design and concept design. I work with four other artists and we share the above tasks between us.
I am wondering how many of you guys work in the gaming industry and if you are fulltime or freelance.
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Jucas
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Joined: 14 Jan 2001
Posts: 387
Location: Pasadena, CA

PostPosted: Tue Oct 02, 2001 9:02 pm     Reply with quote
I don't... yet.....
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jerO
member


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Joined: 22 May 2001
Posts: 260
Location: middle of nowhere, Virginia

PostPosted: Wed Oct 03, 2001 12:54 pm     Reply with quote
3D artist/animator, work in Max mainly.
Circus Freak Studios, broke off from Infogrames.

Silicon Valley.

last finished game was Looney Tunes Racing for PSX.

worked on SF RUSH 2049 before that when i was at Atari.
The Neverhood (the original PC game), did a lot of image-crunching and palletizing (no real art) before that.

Currently working on an X-box title.

that's the dayjob... trying to break into doing some freelance illustration on the side.

[ October 03, 2001: Message edited by: jerO ]
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Etict
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Joined: 18 May 2001
Posts: 83
Location: Germany

PostPosted: Wed Oct 03, 2001 3:51 pm     Reply with quote
Fulltime 3d-artist / texture-artist in a german games company.

whee!
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Shiro_tengu
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Joined: 02 Aug 2001
Posts: 430
Location: W. Australia

PostPosted: Wed Oct 03, 2001 5:33 pm     Reply with quote
jero
You are one busy fellow. Well done. The company I work for is currently working on producing its first title. The gaming industry is thin on the ground in Western Australia. In fact this company is about it right now. I am looking forward to getting the game out there.

After hours I am trying to get back into illustration but just for myself at the moment - not freelancing. Although I suppose I could be persuaded. I am also teaching myself worldcraft and making a counterstrike level just for fun.
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Brain
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Joined: 26 Oct 1999
Posts: 662
Location: Brisbane, Australia

PostPosted: Wed Oct 03, 2001 9:04 pm     Reply with quote
I'm currently doing a Software Development Games course in Brisbane, working on a first person shooter in the Torque Games engine (previously V12 Engine). Looking to dive into the industry end of this year working with a local developer.

Shiro, you with Bungarra? Just curious @:-)
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black_fish
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Joined: 31 Jul 2000
Posts: 333
Location: Los Angeles, California

PostPosted: Thu Oct 04, 2001 4:54 pm     Reply with quote
I am a game artist with some years of experience. The project I'm working on now is going to be one of the best RTS on PC
Look for it at christmas time.
www.battlerealms.com
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V Shane
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Joined: 26 Jul 2001
Posts: 189
Location: Other side of your screen

PostPosted: Thu Oct 04, 2001 8:34 pm     Reply with quote
I am mainly a 2D illustrator for the RPG Gaming industry. Soon to get 3DMax, seems these days you can't even get in as a concept artist without some basic 3D knowledge....

I work on CCGs, interior illustrations, covers for d20s, etc...

Afraid to post anything here cause everyone is so damn good!

Shane
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[666]Flat
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Joined: 18 Mar 2001
Posts: 1545
Location: FRANKFURT, Germany

PostPosted: Thu Oct 04, 2001 10:08 pm     Reply with quote
quote:
Originally posted by Etict:
Fulltime 3d-artist / texture-artist in a german games company.

whee!



Blue Byte?
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Shiro_tengu
member


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Joined: 02 Aug 2001
Posts: 430
Location: W. Australia

PostPosted: Thu Oct 04, 2001 10:54 pm     Reply with quote
Brain,

Yes I am. Its true. lol (SHHHH dont tell anyone)

[ October 04, 2001: Message edited by: Shiro_tengu ]
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Freddio
Administrator


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Joined: 29 Dec 1999
Posts: 2078
Location: Australia

PostPosted: Thu Oct 04, 2001 11:40 pm     Reply with quote
http://www.sijun.com/dhabih/ubb/occupationlist.html

thats the list, not all but a fair few..

[ October 05, 2001: Message edited by: Freddio ]
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Shiro_tengu
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Joined: 02 Aug 2001
Posts: 430
Location: W. Australia

PostPosted: Fri Oct 05, 2001 12:08 am     Reply with quote
lol thanks freddo - a list kinda lacks personality though!!
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egerie
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Joined: 30 Jul 2000
Posts: 693
Location: Montreal, Canada

PostPosted: Fri Oct 05, 2001 1:44 am     Reply with quote
sure beats getting the same question every two month or so.

teehee!
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DiXter
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Joined: 17 Mar 2001
Posts: 622
Location: sweden

PostPosted: Fri Oct 05, 2001 6:32 am     Reply with quote
I wanna be one too..
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Lunatique
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Joined: 27 Jan 2001
Posts: 3303
Location: Lincoln, California

PostPosted: Fri Oct 05, 2001 7:42 pm     Reply with quote
I was an art director in games, but now I'm on vacation in China, and will probably get back into games when I return to the U.S.. I do concepts, textures, UI's , and illustrations. Will most likely get into hardcore 3D beyond basic modeling. You kinda need it to remain employed in the biz these days. . ..
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Sumaleth
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Joined: 30 Oct 1999
Posts: 2898
Location: Australia

PostPosted: Sat Oct 06, 2001 1:12 am     Reply with quote
I've done game art for years. Started with 4 non-commercial games, and more recently have been doing the occational freelance work.

Row.
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ken
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Joined: 30 Jul 2001
Posts: 256
Location: adelaide, au

PostPosted: Mon Oct 08, 2001 7:47 am     Reply with quote
i'm a concept artist working on american mcgee's next game. which is scary cos this is my first job and i live in australia and he lives in the usa.

-Ken
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Motorfish
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Joined: 12 Jun 2001
Posts: 74
Location: Redmond, WA

PostPosted: Mon Oct 08, 2001 12:26 pm     Reply with quote
Was a designer and storyboard artist for the now defunct Looking Glass Studios. (Redmond WA branch...I miss that place)

Last finished games worked on: Thief II for PC and Destruction Derby for N64. (seems like forever ago)
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itchi
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Joined: 03 Mar 2000
Posts: 71
Location: san diego, ca

PostPosted: Mon Oct 08, 2001 3:20 pm     Reply with quote
i'm new at videogames. been at SCEA for almost a year. did conceptual art for a game that got canned now doing texture mapping and modelling on maya for a soon to be released adventure game.

hey sumaleth. haven't seen you in ages ^^
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V Shane
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Joined: 26 Jul 2001
Posts: 189
Location: Other side of your screen

PostPosted: Mon Oct 08, 2001 4:32 pm     Reply with quote
quote
Quote:
that's the dayjob... trying to break into doing some freelance illustration on the side.


Jero, I guess you caught me. I'm trying to break into doing some Freelance CGI Games, I'll have to hit you up for some Max tips, like:
"Which is more versatile to the CGI gaming industry, Max 2 & 3 or 4?" I have read that Max 4 isn't too co-operative to its predacessors.

Shane

PS did you redesign your site? Studio
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nova
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Joined: 23 Oct 1999
Posts: 751
Location: seattle, wa

PostPosted: Mon Oct 08, 2001 6:20 pm     Reply with quote
I've been doing character conceptual design for a Deus Ex mod .. it might end up being more than a mod and not Deus Ex based.. keep quiet Right now I'm working as an intern on some concept art/2d art at Valve software. It looks like I'm going to be starting 3D art there in the near future.

[ October 14, 2001: Message edited by: Nova ]
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jerO
member


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Joined: 22 May 2001
Posts: 260
Location: middle of nowhere, Virginia

PostPosted: Mon Oct 08, 2001 11:48 pm     Reply with quote
quote:
Originally posted by Shane_of_IBS:

Afraid to post anything here cause everyone is so damn good!
Shane



Can the humility Shane, i've seen your work.

seriously though... welcome on board.
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Etict
member


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Joined: 18 May 2001
Posts: 83
Location: Germany

PostPosted: Tue Oct 09, 2001 1:24 am     Reply with quote
quote:
Originally posted by [666]Flat:
Blue Byte?


Crytek. =)
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mk
member


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Joined: 10 Dec 2000
Posts: 106
Location: Langen, Germany

PostPosted: Tue Oct 09, 2001 1:31 am     Reply with quote
Fulltime 2d/3d-artist, Sunflowers Germany

mk
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Kosta Atanasov
junior member


Member #
Joined: 25 Jun 2001
Posts: 30
Location: Sofia Bulgaria

PostPosted: Tue Oct 09, 2001 2:23 am     Reply with quote
Yeah me too,all of it 2d 3d'n'rock'n'roll
Haemimont games bulgaria
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jcFIG
member


Member #
Joined: 05 Aug 2001
Posts: 189
Location: San Diego, Ca.

PostPosted: Tue Oct 09, 2001 3:12 am     Reply with quote
quote:
Originally posted by itchi:
i'm new at videogames. been at SCEA for almost a year. did conceptual art for a game that got canned now doing texture mapping and modelling on maya for a soon to be released adventure game.

hey sumaleth. haven't seen you in ages ^^




An alumni from my school! Hey Sam, who do you work for?

[ October 09, 2001: Message edited by: jcFIG ]
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java
junior member


Member #
Joined: 05 Aug 2001
Posts: 38
Location: sweden

PostPosted: Tue Oct 09, 2001 3:14 am     Reply with quote
Lead Artist, Unique Development Studios (UDS), Sweden. Doing most stuff except animations.

Dixter: Har du s�kt jobb d�?

Etict: Say hi to Petar from me!
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jerO
member


Member #
Joined: 22 May 2001
Posts: 260
Location: middle of nowhere, Virginia

PostPosted: Tue Oct 09, 2001 10:12 am     Reply with quote
quote:
Originally posted by Shane_of_IBS:
"Which is more versatile to the CGI gaming industry, Max 2 & 3 or 4?" I have read that Max 4 isn't too co-operative to its predacessors.
PS did you redesign your site?


We use Max 4.something. heh.
I don't know that you're ever going to go wrong learning the latest version of something... but if you can say, get 3 cheap, you'll know the basics.

If you were asking about my site, man, i haven't touched it in FOREVER.
Like 3 jobs ago.
I REALLY need to do it though.
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Jason Manley
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Joined: 28 Sep 2000
Posts: 391
Location: Irvine, Ca

PostPosted: Tue Oct 09, 2001 10:34 am     Reply with quote
add me to this list..hehe

concept artist..black isle studios...Icewind Dale, Icewind Dale: Heart of Winter...IWD: Trials of the Luremaster...Illustrations for Baldurs Gate 2...as well as the stuff Im not supposed to talk about that we are currently working on.

jason manley
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Marvel
member


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Joined: 15 Oct 2000
Posts: 168
Location: Helsinki, Finland

PostPosted: Tue Oct 09, 2001 10:53 am     Reply with quote
Level Designer / texture artist + misc 2d-art (web etc.) for Remedy Entertainment. Worked over 3 years making Max Payne and currently we're doing R&D for our next title.
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