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Author   Topic : "Who uses Softimage XSI for game dev?"
Monkey Majick
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Joined: 03 Oct 2001
Posts: 45
Location: Perth, Western Australia

PostPosted: Tue Oct 16, 2001 12:51 am     Reply with quote
Who uses Softimage XSI for Game dev?
Has anyone used the Softimage RTK?
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Shiro_tengu
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Joined: 02 Aug 2001
Posts: 430
Location: W. Australia

PostPosted: Tue Oct 16, 2001 12:55 am     Reply with quote
I haven't tried it. Is it good?

[ October 16, 2001: Message edited by: Shiro_tengu ]
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Frost
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Joined: 12 Jan 2000
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Location: Montr�al, Canada

PostPosted: Tue Oct 16, 2001 7:37 am     Reply with quote
RTK? (Real-Time Kit?)

I've tried out XSI, and, I must say it's still VERY unsuitable for real-time 3d content. It lacks the very fine detail control you need to create real-time content, especially if it's remotely advanced. No concept of triangle, edges and edge flipping, vertex info control and editing, etc. Developers, especially in the near future will need to have very precise tools to do some of the more advanced and cool stuff in upcoming 3d hardware.
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Monkey Majick
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Joined: 03 Oct 2001
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Location: Perth, Western Australia

PostPosted: Thu Oct 18, 2001 5:19 pm     Reply with quote
Yep. RTK. Has anyone used the art to game pipeline that Softimage mentions on their site?
http://www.softimage.com/Products/Xsi/Ind_Apps/games_int.htm
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Jaymo
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Joined: 14 Sep 2000
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Location: Saarbr�cken, Germany

PostPosted: Thu Oct 18, 2001 6:39 pm     Reply with quote
Frost: Are you talking about version 1.0 or 1.5?
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Frost
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Location: Montr�al, Canada

PostPosted: Sat Oct 20, 2001 7:08 pm     Reply with quote
Jaymo: To tell you honestly, I don't recall. I know Softimage was working with Microsoft towards getting their stuff Direct3D compatible, meaning a huge overwrite of a lot of their stuff... I don't know if that's the 1.5 release or not. I doubt they could have easily changed the way Softimage works to get down and dirty with the data for RT purposes... but I wouldn't know for sure.
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Jaymo
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PostPosted: Fri Oct 26, 2001 6:29 am     Reply with quote
Frost: I ask, because 1.0 didn't bring any polytools with it, making it useless for lopoly work. Those are integrated in 1.5, though.
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Sukhoi
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Joined: 15 Jul 2001
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PostPosted: Fri Oct 26, 2001 7:19 am     Reply with quote
well, 2.0 is not far away now. I think much work has gone into the realtime problem.

Sukhoi
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