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Topic : "How do I create a sense of massive scale?" |
sheriftariq junior member
Member # Joined: 16 Dec 2000 Posts: 28 Location: New Jersey
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Posted: Sat Dec 30, 2000 7:51 am |
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Hiyya,
Here's a picture I'm working on for my website at http://www.geocities.com/sheriftariq/index1.html
I'm stumped on one thing: how do I create a sense of massive scale? The tower is supposed to be at least a mile high. I was using Chris Foss's artwork for ideas(check out http://www.altanen.dk/ ) on getting the sense of scale right.
Btw, here's a link to a larger version of the above image: http://www.geocities.com/sheriftariq/images/acentauri_big.jpg
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Sherif Tariq
Member: Neuro Evolutionary Rostral Developers Society (N.E.R.D.S.)
[This message has been edited by sheriftariq (edited December 30, 2000).] |
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Giant Hamster member
Member # Joined: 22 Oct 1999 Posts: 1782
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Posted: Sat Dec 30, 2000 8:02 am |
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make the towers width shrink more rapidly.
great scale can be achived with either shadows and lighting techniques or long(?) perspectives. make the farther things get smaller faster than they really do and it will look further which will look massive....yup hehe, im pretty sure you understand.
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-JameZ the Giant Hamster-
The Hamster Alliance
AIM: Gianthmstr
Multimedia Producer/designer/all of the above.,overall guru :)...and music music music! weee!! |
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AKIRA_x member
Member # Joined: 15 Jun 2000 Posts: 174 Location: NORWAY
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Posted: Sat Dec 30, 2000 8:04 am |
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Ad refrence points. Objects that is known to people. how about a flock of birds, a plane, clouds pasing somewhere halfway up the tower, roads, houses...you get the idea.
AKIRA
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Whos ya dady!! |
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sheriftariq junior member
Member # Joined: 16 Dec 2000 Posts: 28 Location: New Jersey
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Posted: Sat Dec 30, 2000 9:17 am |
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Hi guys,
Thanks for the suggestions! While perusing thru Chris Foss's artwork, and thinking back to Craig Mullin's stuff, I figured out a couple of other things:
1. atmpospheric effects - as objects get farther away, they should fade out, become less detailed etc. due to the "thickness" of the atmosphere.
2. attention to detail - bigger objects have tons more detail (see Chris Foss's artwork - exquisite[sp?] attention to detail)
Anywho, thanks guys!
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Bubonic member
Member # Joined: 21 Sep 2000 Posts: 209 Location: Long Island, NY, US
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Posted: Sat Dec 30, 2000 9:27 am |
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Also, its about contrast.. A Giant Robot looks a lot more huge when you draw a human next to it that is very very small.. its give the impression that the human standing there is the average height of a human.. And that in itself sets the contrast of the huge robot.. |
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Ben Barker member
Member # Joined: 15 Sep 2000 Posts: 568 Location: Cincinnati, Ohier
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Posted: Sat Dec 30, 2000 11:07 am |
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Also give some curvature to the horizon. |
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Akolyte member
Member # Joined: 12 Sep 2000 Posts: 722 Location: NY/RSAD
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Posted: Sat Dec 30, 2000 11:23 am |
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quote: Originally posted by sheriftariq:
1. atmpospheric effects - as objects get farther away, they should fade out, become less detailed etc. due to the "thickness" of the atmosphere.
2. attention to detail - bigger objects have tons more detail (see Chris Foss's artwork - exquisite[sp?] attention to detail)
That's called vignette. Study late Renaissance paintings that involve architectural backgrounds, same thing you are talking about.
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