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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "ANIME ANIME ANIME, but i did not shoot d deputeeee"
vengeancearts
junior member


Member #
Joined: 17 Dec 2000
Posts: 22
Location: asia

PostPosted: Thu Dec 28, 2000 10:22 pm     Reply with quote
hey,

i did some anime stuff, since i havent seen any in the forums for a long time. Btw i aint a master of anime so it still has a twist comic style. my friend told me it was a hybrid. I 'll let you judge it =)



p.s i submitted this to a contest back in asia... it sure damn lost! haux haux huax!
john http://vengeancearts.digitalrice.com
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faustgfx
member


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Joined: 15 Mar 2000
Posts: 4833
Location: unfortunately, very near you.

PostPosted: Thu Dec 28, 2000 10:28 pm     Reply with quote
the smudge/blur stuff ruins it. you shoulda kept the colors 100% flat.

try that and it might turn out much better.



------------------
sky high with a heartache of stone you never see me 'cos i'm always alone

[email protected] /
icq#35983387
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EviLToYLeT
member


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Joined: 09 Aug 2000
Posts: 1216
Location: CA, USA

PostPosted: Thu Dec 28, 2000 10:29 pm     Reply with quote
Yah, waht faust said. For anime use cell shading. Basically three tones for each color. one highlight, normal, and shadow. Try not to blur or anything cuz it ruins it. You may also try inking it digitally and making the lines finer with the pen tool. But anyway, great picture.
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vengeancearts
junior member


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Joined: 17 Dec 2000
Posts: 22
Location: asia

PostPosted: Thu Dec 28, 2000 10:34 pm     Reply with quote
actually it has four views heres another one
"the action pose" but laugh it all u want it kinda sucks tooo shiny i guess, yeah! it is shiny!

hehehehe
john http://vengeancearts.digitalrice.com
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faustgfx
member


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Joined: 15 Mar 2000
Posts: 4833
Location: unfortunately, very near you.

PostPosted: Thu Dec 28, 2000 10:38 pm     Reply with quote
again the same problem, the only part of it that works and looks good is the face and the hair. the rest is just "..............uh?"



------------------
sky high with a heartache of stone you never see me 'cos i'm always alone

[email protected] /
icq#35983387
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Isric
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Joined: 23 Jul 2000
Posts: 1200
Location: Calgary AB

PostPosted: Thu Dec 28, 2000 10:46 pm     Reply with quote
yeah it's good you didn't lead with that one. It has absolutely no compositional elemants whatsoever. I'd like to see this picture in 'cell' format, that would look nice.
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EviLToYLeT
member


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Joined: 09 Aug 2000
Posts: 1216
Location: CA, USA

PostPosted: Thu Dec 28, 2000 11:17 pm     Reply with quote
....... Dodge and burn should go to hell....
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faustgfx
member


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Joined: 15 Mar 2000
Posts: 4833
Location: unfortunately, very near you.

PostPosted: Thu Dec 28, 2000 11:49 pm     Reply with quote
yeah if you don't know how to use it.

look at my organicshit work and tell burn/dodge go to hell then.

it's a most excellent tool, people just don't know how to use it right.



------------------
sky high with a heartache of stone you never see me 'cos i'm always alone

[email protected]
icq#35983387
http://faustgfx.0wns.org (soon)
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Flinthawk
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Joined: 14 Oct 2000
Posts: 415
Location: Los Angeles

PostPosted: Fri Dec 29, 2000 12:40 am     Reply with quote
People don't know how to use dodge/burn in moderation to be more specific, imo. Lately though I've found it good practice to replicate the effect you get from the tool through nothing but the paintbrush tool. I'm hoping this kind of practice might help if/when I get into some traditional painting.

vengeancearts - I have to agree with the others about the whole dodge/burn and then smudge method you've got going here. It's too blurry. I'd try doing what Isric suggested and go for more of a cell painting technique (oh, it's been awhile since I've done some of those...all in my pre-digital art days, fun stuff ) Paint the rest of the image much like you've done the face of your character and see how that comes out.

-Flinthawk
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vengeancearts
junior member


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Joined: 17 Dec 2000
Posts: 22
Location: asia

PostPosted: Fri Dec 29, 2000 2:48 am     Reply with quote
hey,

thanks for all the crits, i guess i learned how to use dodge/burn better and one thing i didnt get is the "cell format" sorry for not knowing but how do i draw in that format?

john http://vengeancearts.digitalrice.com
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DirtyDigger
member


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Joined: 09 Dec 2000
Posts: 115
Location: NutSac, California

PostPosted: Fri Dec 29, 2000 3:51 am     Reply with quote
It's obvious you spent a lot of time on the coloring. It's the only way you can learn your own technique is to try different things.

I agree with the others though. Much too blurry and 'overworked' on the color dodge/burn/smudge thing.

Of course what the hell do I know I haven't gotten my own techniue down yet. keep trying! You seem to have a decent linework going.



------------------
"I Hear High Heels!" - DirtyDigger
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Dives
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Joined: 22 Sep 2000
Posts: 392
Location: Finland

PostPosted: Fri Dec 29, 2000 10:13 am     Reply with quote
nice picture but it is a hybrid.
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micke
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Joined: 19 Jan 2000
Posts: 1666
Location: Oslo/Norway

PostPosted: Fri Dec 29, 2000 10:34 am     Reply with quote
I agree with the Faust and the others.
It's too muddy and blurred. Anime is usually very sharp, got flat colours and has well defined shapes and lines.

The main problem i can see is how even the lines are blurred wich make everything melt together. It's also too shiny. Try to squint with your eyes while looking at it and you'll know what i mean.
Try to keep it clean and sharp.
Hope this can help.
Mikael

------------------
Mikael's artwork
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vengeancearts
junior member


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Joined: 17 Dec 2000
Posts: 22
Location: asia

PostPosted: Fri Dec 29, 2000 4:19 pm     Reply with quote
hey thats a nice one, but its too plain
btw heres another one of my works, well its pretty much the same as the two before blurry too smudged but i might as well show it to know my flaws. =) judge it.



john http://vengeancearts.digitalrice.com
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DarkMemories
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Joined: 23 Dec 2000
Posts: 16

PostPosted: Sat Dec 30, 2000 12:10 am     Reply with quote
This guy doesn't look as dynamic as your pic drawing wise but it's the 3 or 4 shading tones idea.

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