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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "3d Model......Gundam!"
Ben Barker
member


Member #
Joined: 15 Sep 2000
Posts: 568
Location: Cincinnati, Ohier

PostPosted: Fri Dec 15, 2000 4:28 pm     Reply with quote
Man, you think your high school is bad? I was locked in a closet with an Apple using Photoshop 3.0 (I think it was) with a one button mouse. It was the only computer we had.
This was only 3 years ago BTW.

No, after I graduate, I go back the very year after and they have a whole lab full of iMacs and a whole slew of design classes, color photography, the works. Story of my life

Not a bad model for a beginner. Why is it 10 MB? I would ditch the background and render it on a white ground plane or something less distracting.
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Raider007
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Joined: 14 Dec 2000
Posts: 14

PostPosted: Fri Dec 15, 2000 6:21 pm     Reply with quote
your school was bad...okay we had a lab (i guess you can call it that) all the computere were like 16 megs ram, and 66 mhz old 486's, 1 gig harddrive, the best computer was a pentium 90 witha CDrom drive and a 16bit scanner....okay...now deal with that...no fancy art classes, nothing....and i'm digital media (video editing, 3d, 2d) so i got no basis, this is gonna be harder for me than most...

edit: forgot to mention is was 2 years ago

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[This message has been edited by Raider007 (edited December 15, 2000).]
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moocow
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Joined: 14 Dec 2000
Posts: 45
Location: Boston

PostPosted: Fri Dec 15, 2000 6:59 pm     Reply with quote
correction, dude.

kryger's lab had 25 and 33 mhz machines...with those 400 mb hard drives too...just so you all know what we had to go through.
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daz199
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Joined: 30 Dec 1999
Posts: 415
Location: Surrey, BC, Canada

PostPosted: Fri Dec 15, 2000 8:07 pm     Reply with quote
yeah we got 486's all over our school, but there are 5 computers in one lab that are pentiums, and i got one
woo hooo
so what u guys think of the model?
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samdragon
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Member #
Joined: 05 May 2000
Posts: 487
Location: Indianapolis

PostPosted: Fri Dec 15, 2000 8:31 pm     Reply with quote
ahahaha, I didn't even have a lab! We had to use letraset press on letters for all our typography and commercial art classes! And that was only if you bought them youself, If you couldn't afford the letraset type, you had to make all your fonts by hand! I was using contact paper for frisket! That was hard to come by, so most of the time I had to use wax paper with lowtack spray for frisket..aahaha.OH man, at that was suppost to be the best years of my life!?
Everything was done by hand! ahaha, And you guys think you got had/have it rough.
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Raider007
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Joined: 14 Dec 2000
Posts: 14

PostPosted: Fri Dec 15, 2000 8:47 pm     Reply with quote
no...me and moocow are serious... about our school, not joking, and he's right i stand corrected, 25's and 33's

edit: yeah tht's a sweet picture you got there....

[This message has been edited by Raider007 (edited December 15, 2000).]
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samdragon
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Joined: 05 May 2000
Posts: 487
Location: Indianapolis

PostPosted: Fri Dec 15, 2000 9:59 pm     Reply with quote
I'm dead serious. We had NO computers in our school. Low income area.

Forgot to comment on the bot there...
visit www.3drender.com
and look through some of the lighting ideas on there. For you age, and for working in 3D this is pretty darn good! I know college students who can't do this.
The more you do, the better you'll get.

I thought Rhino was primarily NURBS based? Did you model all that with nurbs?
Working with primitives is a great way to introduce yourself to 3D! it can be challenging if you really push it. Try to come up with a realistic object, using only primitives and concentrate on your textures.
If used correctly, textures can do alot of the modeling process for you, surface wise.

Here are some helpful hints to remember. I'm sure some other have some nice hints..
Only model what you(the camera) will see.
No need to model things that are inside something or hidden from the camera, only slows down your render.
learn your U direction from your V direction. (when working with nurbs) this will be evident when you start to texture things.
Read as much as you can about photography and cinematography. Take classes in these if they are available. You'll get a chance to learn about lighting and how it works, things like fall off, bounce light defuse light, depth of field, types of lenses etc.

Ok..enough blabbering...keep at it. It can get frustrating sometimes, but it's all part of 3D.
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daz199
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Joined: 30 Dec 1999
Posts: 415
Location: Surrey, BC, Canada

PostPosted: Sat Dec 16, 2000 12:01 am     Reply with quote
made this in rhino (jus tryin out sum other programs) at schoool and believe me its not fun working on a 10 meg files on a 100 mhz system.....damn high schools.....
anyway tell me what ya think i know he's kinda goin into the ground but ya
it was colored/rendered in 3dsmax
is it good for a 16 year old?
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kardis
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Joined: 14 Sep 2000
Posts: 88
Location: Fairfax, Virginia

PostPosted: Sat Dec 16, 2000 12:56 am     Reply with quote
Yes it looks good for a 16 year old, and Im 18, and it better than what I could pull off. Heh, very basic shapes, but all good nonetheless (prolly not porportional to an actual gundam though). Anyhoo, Im more into 2d-cad related stuff to begin with.. need to reach into the 3dfield one day, than again, maybe not.

'nough rambling

-kardis
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Wiro
junior member


Member #
Joined: 27 Oct 2000
Posts: 23
Location: Switzerland, Norway

PostPosted: Sat Dec 16, 2000 2:15 am     Reply with quote
Cool, did you also render this in Rhino?

The model looks just fine apart from the very small feet (although I have no idea what the original looks like) but you have some problems with your surfacing and lighting.

First of all it seems harshly overlit. Never EVER use pure, saturated colors or white. Use pure black only if you need that part in shadows. The best thing is to use something in between and let the lights do the rest.
Never use a uniform color either. Break it up with noise or paint a slightly varying pattern of the same color.

Oh, and my school had some nifty computers...but no 3D software

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Wiro
secondreality.ch
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Kaput
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Member #
Joined: 03 Feb 2000
Posts: 61
Location: NC

PostPosted: Sat Dec 16, 2000 10:23 am     Reply with quote
hey,I'm 16 also! Here's some stuff I made
www.majik3d.org/~kaput
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nightmare
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Joined: 04 Aug 2000
Posts: 269
Location: calgary, alberta, canada

PostPosted: Sat Dec 16, 2000 10:30 am     Reply with quote
don't u fall into the age trap! there is no such thing as pretty good for a certain age. but im just ranting now.

i love gundams, and that one reminds me of wing! its proportioned more like a person than a gundam, but its great for a first try! if u can, try to soften up those shapes a little, as kardis said, they're very basic and angular.

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it's all a conspiracy!
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micke
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Joined: 19 Jan 2000
Posts: 1666
Location: Oslo/Norway

PostPosted: Sat Dec 16, 2000 10:51 am     Reply with quote
That's pretty nice. I actually have that
same robot here right in front of me(a model-kit). There are a few important things missing. The proportions seems wrong. Head should be much smaller, legs/feet and shoulders much bigger. There are also some subtle round shapes, wich to me is one of the most important parts on the robots. I've done one myself, but i doubt that i'll finish it, cause i've just started on a new better one. The design was created by me, but i used some of the basic rules of these robots. It's buildt in 3d studio max and rendered with a plug-in called cartoon-reyes.





-Mikael
Sorry for the small images.

-Mikael

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Mikael's artwork

[This message has been edited by micke (edited December 16, 2000).]
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