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Author   Topic : "[IMG] Second colored Sketch [crit]"
Infinity
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Joined: 09 Dec 2000
Posts: 211
Location: austria, graz

PostPosted: Tue Dec 12, 2000 2:01 pm     Reply with quote
This is the second lineart that I colored, as last time it's from feng since I like his sketches, dunny why - his design? Just like 'em . Please tell me what you think of it, took me a couple of hours dunno exactly.

here's the pic (114kb)


feed(me)back!

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Chapel
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Joined: 18 Mar 2000
Posts: 1930

PostPosted: Tue Dec 12, 2000 2:08 pm     Reply with quote
hehe... and Rinaldo thought I used too many layers. I don't like giving crits on color attempts, because I'm learning myself. But I will say I think you should have changed the colors up to show more of a difference between the uniform and everything else.
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Infinity
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Joined: 09 Dec 2000
Posts: 211
Location: austria, graz

PostPosted: Tue Dec 12, 2000 2:15 pm     Reply with quote
well... actually it has 67 layers

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EviLToYLeT
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Joined: 09 Aug 2000
Posts: 1216
Location: CA, USA

PostPosted: Tue Dec 12, 2000 5:14 pm     Reply with quote
Get rid of that drop shadow behind her....makes it look 2d. But anyway.. I think the red on the gun is a bit too bright... it just comes outta nowhere... at first I thought it was her hair getting tangled in the gun. Anyway, Nice skintones and like how you texture din some stuff.
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Dryfire
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Joined: 21 May 2000
Posts: 945
Location: Long Island, NY

PostPosted: Tue Dec 12, 2000 5:56 pm     Reply with quote
Hey man, remember me, I crit'ed u on yer last coloring attempt, anyway i saw yer starting of this pic and in my opinion, always color, then shade and stuff - it just makes it easier!

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-=DryFire=-

'Reality is just a dream'
GoD Graphics

[This message has been edited by Dryfire (edited December 12, 2000).]
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Infinity
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Joined: 09 Dec 2000
Posts: 211
Location: austria, graz

PostPosted: Wed Dec 13, 2000 8:06 am     Reply with quote
@eviltoylet: umm... actually the red on the gun are wires and I (personally) think they have nice highlights and shading. But the whole gun toghether is a bit bright tho, too much contrast to the girl... somehow.

@dryfire: That's exactly what I'm doing, first I make a new layer for the colors, then a new one for the shadowns after that the special highlights and if needed text effects or something like that, but I make it for each part in an extra layer group e.g. the skin the boots the weapon and so on it has it's own layers with shading and stuff.

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Chapel
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Joined: 18 Mar 2000
Posts: 1930

PostPosted: Wed Dec 13, 2000 8:16 am     Reply with quote
Why did you have to use 67 layers?
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Delusion
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Joined: 10 Dec 2000
Posts: 34
Location: Belgium

PostPosted: Wed Dec 13, 2000 8:27 am     Reply with quote
Too much free time
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Infinity
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Joined: 09 Dec 2000
Posts: 211
Location: austria, graz

PostPosted: Wed Dec 13, 2000 9:39 am     Reply with quote
... well first off it doesn't have 67 layers but 66 and I made a small list with the general information about the layers I tried to get them into some kind of order.

BACKGROUND (6 layers)
- color
- text: Infnity2000
- text: lineart by Feng
- screenshot of layers
- shadow layer 1
- shadow layer 2

WEAPON (18 layers)
- weapon magazine color/texture
- weapon magazine shading
- weapon magazine highlights
- weapon grip and stuff color
- weapon grip and stuff shading
- weapon grip and stuff highlights
- other stuff color
- other stuff shading
- other stuff highlights
- weapon wirestuff color
- weapon wirestuff shading
- weapon wirestuff highlights
- weapon base color/texture
- weapon base shading
- weapon base highlights
- weapon wires color
- weapon wires shading
- weapon wires highlights

BOOTS (9 layers)
- boots misc parts color
- boots misc parts shading
- boots main color
- boots main shading
- boots plate color
- boots plate shading
- boots plate highlights
- boots stuff color
- boots stuff shading

BODY/HEAD and STUFF (32 layers)
- bodystuff color
- bodystuff shading
- bodystuff highlights
- wires color
- wires shading
- wires highlights
- wire parts
- bodyskin color
- bodyskin shading
- bodyskin highlights
- bodyskin color correction
- clothes part 2 color
- clothes part 2 shading
- clothes part 1 color
- clothes part 1 shading
- clothes part 1 highlights
- grenades color
- grenades shading
- grenades text
- grenades highlights
- backpack stuff color
- backpack stuff shading
- backpack stuff highlights
- tape color/texture
- eyes background
- eyes iris
- lips color
- lips highlights
- hair color
- hair strains/highlights
- hair color fixing
- hair highlights 2

FINAL LINEART APPLY (1 layer)
- lineart

summary:
Background 6 layers
Weapon 18 layers
Boots 9 layers
Body etc. 32 layers
Lineart 1 layer

66 Layers


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[This message has been edited by Infinity (edited December 13, 2000).]
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[s]layer
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PostPosted: Wed Dec 13, 2000 9:53 am     Reply with quote
it's very nice .... but it looks too 2d ... you should have tried some color doging and burning on the lights and shadows .... and you should try to smudge and blur (just a little bit) the streches of the clothes ... this makes the shadows more obvious

it's really nice anyway ..

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MUTATED Gfx �
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toast!
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Joined: 29 Sep 2000
Posts: 442
Location: France

PostPosted: Wed Dec 13, 2000 11:05 am     Reply with quote
sorry i don t see any interest in using the highest number of layers ... (moreover you don t use any mask on yours) ; seems you are proud of this ... At the opposite, i think using only one layer when painting digitally is a mark of high skills. In traditional media you don t have such tools ..
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Infinity
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Joined: 09 Dec 2000
Posts: 211
Location: austria, graz

PostPosted: Wed Dec 13, 2000 11:15 am     Reply with quote
@[s]layer: Ya, you're right but remember that this is only my second try, so I'm still trying out how to make it look better and more 3Dish.

@toast!: I just use that many layers because it's easier for me to change things after it's basically finished. I mean if I made a little mistake there I would need to redo a whole section so I just need to redo a little part of it and since I'm not very skilled yet I sometimes make mistakes that I need to fix. And I'm not proud of using many layers, like I said it's just easier for me and I think as my skills will increase I won't need that much layers. Just posted a list of the layers since some of you wondered where they come from so I wanted to show you why I have so many.

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Dives
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Joined: 22 Sep 2000
Posts: 392
Location: Finland

PostPosted: Wed Dec 13, 2000 1:39 pm     Reply with quote
Well it is realyl nice but very green and i mean green as the color green
And i think you should really cut down on the layers 20 should be more than enough in my oppinion but then again i suck at coloring since im just starting. Just use the rubber if you make a mistake man.
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Cos
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Joined: 05 Mar 2000
Posts: 1332
Location: UK

PostPosted: Wed Dec 13, 2000 8:45 pm     Reply with quote
looks pretty cool, some of the shinyness could go tho. Like think of different materials, metal boots may be more shinier and reflective, less in the cloth, etc etc and try show more variety with it. i like the choice of armyish colours you used. why the frakk 67 layers man?? dunno how u can use so much.

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-Cos Koniotis-

http://www.3dpalette.org/~coskoniotis
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kimzoll
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Joined: 27 Nov 2000
Posts: 184
Location: copenhagen , denmark

PostPosted: Thu Dec 14, 2000 1:59 am     Reply with quote
I like it very nice
Kim
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