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Topic : "Funny littel 3D animation.." |
AKIRA_x member
Member # Joined: 15 Jun 2000 Posts: 174 Location: NORWAY
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Posted: Tue Dec 05, 2000 4:19 pm |
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hi, made some more on my first try at Character Animation. Its really fun to just ad motion..go back..see whats missing..ad some more..go back..and so on.
http://www.jtp.f2s.com/cartoon_04.avi
hope you enjoy it!!
AKIRA
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synj member
Member # Joined: 02 Apr 2000 Posts: 1483 Location: San Diego
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Posted: Tue Dec 05, 2000 5:07 pm |
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akira.. you have motion down pretty good as far as gestures go. Might i suggest putting 2 guys now and do a bit of a story rather than test movements? would be cool to see.
-synj www.synj.net |
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[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
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Posted: Tue Dec 05, 2000 7:54 pm |
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I wanna do animations too :p
Look at synj, he can't model for s*** but animations are cool! hehehe. Anyways what you all using for this? NURBS? Hmm need some SnagIt tutorials to see how exactly you go about creating this stuff =]
AKIRA bum, you're like synj - updating new version with 10 more frames of animatyion :( Just put some effort into it YO! Make a 2 min movie of him hangin' off a tree and then falling on one of the synj'es characters LOL so their triangular wax head squishes into oval!!!!
Weeeeeeee....� (wee was copyrighted by me, synj, and you stole it!)
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AKIRA_x member
Member # Joined: 15 Jun 2000 Posts: 174 Location: NORWAY
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Posted: Wed Dec 06, 2000 12:56 am |
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Thank you for your kind coments..
He is buildt with splines in 3D studio MAX. Added a surface modifier, and then collapsed it into an editabel patch. This means I can animate him with a low resolution, and when he is renderd..he has a high resolution. The animation is done with the help of a Biped, and Physique. Then I simply keyframe the animation, move body parts and store it as a keyframe, and MAX interpolates between the keyframes.
AKIRA
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Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
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Posted: Wed Dec 06, 2000 4:22 am |
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hey shizo: I out updated my links section [evilsiteplug] with some animation links recently. So if you are curious about animation drop by.
Akira: animation looks nice, but as synj said a little story would be great!
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Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
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Posted: Wed Dec 06, 2000 4:52 am |
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oops
[This message has been edited by Nex (edited December 06, 2000).] |
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[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
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Posted: Wed Dec 06, 2000 1:14 pm |
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Heh ye nex im going there right now..
Akira, thats pretty complicated to me. I think ill learn the basics first =]
I still dont get how NURBS work, so i can't really do anything if i cant undweerstand it. I understand mesh completely but it doesnt help me much :p
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AKIRA_x member
Member # Joined: 15 Jun 2000 Posts: 174 Location: NORWAY
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Posted: Wed Dec 06, 2000 1:36 pm |
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Nurms/Nurbs are hard to understand, they act kinda strange. If you understand more of Nurbs then anything else..splines will be a breeze, MUCH easier to understand..just takes some learning.
check out the spline tutorials at
http://www.3dluvr.com
AKIRA
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