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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "need lighting advice - WIP"
Xcal
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Member #
Joined: 24 Feb 2000
Posts: 149
Location: Seattle, Washington, USA

PostPosted: Sat Dec 02, 2000 3:49 am     Reply with quote
I thought I'd put some conscious thought into setting up a good lighting scheme before I started rendering this image. I'm not sure if this is the best lighting, however. I scribbled up a basic setup, and would appreciate some advice or suggestions on if and where I messed up before I start to render..



Here's a flat colored image if you'd like to mess with it.. http://www.xcaliburstudios.com/images/swordgirlflat.gif

This is what I started doing before I decided to put some thought into lighting.. http://www.xcaliburstudios.com/images/swordgirlpartial.jpg

Would love some suggestions on most effective lighting setup for this pose. Thanks!

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Solitaire
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Joined: 03 Nov 2000
Posts: 429
Location: Hamburg (Germany)

PostPosted: Sat Dec 02, 2000 4:14 am     Reply with quote
I think you're on the right way with both versions ...

hell that's a cute lineart!
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Budoka
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Joined: 29 Oct 2000
Posts: 157
Location: UK

PostPosted: Sat Dec 02, 2000 7:46 am     Reply with quote
It's a really cool picture to start off with! But before you start the render I would change a couple of things to prevent them from bugging you in the later version;
�Her upper right arm is too long and fat at the elbow, her armour is not that fat on the other and the way her body is turned it would be more behind.
� Her right hand is a little too wide as well.
� Her katana base is only half there! (If the hair is hiding it, it shouldn't be as that would be further back.

If I were you I would also improve on this in the following ways;
� Make a backgrund before you develop it further and render a high contrast shadow on a (tiled?) floor and down that side of her body.
� Make the cloak more dramatically 'blown' rather than just 'swung' to fit with her (wet?) hair.
Whatever you do make it full of contrast and keep the definition sharp on the righ hand side of the picture - it's great already!
(Damn, I wish I had a page to post my version to you now!!)

------------------
It's better to burn out than fade away�
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Budoka
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Member #
Joined: 29 Oct 2000
Posts: 157
Location: UK

PostPosted: Sat Dec 02, 2000 7:47 am     Reply with quote
It's a really cool picture to start off with! But before you start the render I would change a couple of things to prevent them from bugging you in the later version;
�Her upper right arm is too long and fat at the elbow, her armour is not that fat on the other and the way her body is turned it would be more behind.
� Her right hand is a little too wide as well.
� Her katana base is only half there! (If the hair is hiding it, it shouldn't be as that would be further back.

If I were you I would also improve on this in the following ways;
� Make a backgrund before you develop it further and render a high contrast shadow on a (tiled?) floor and down that side of her body.
� Make the cloak more dramatically 'blown' rather than just 'swung' to fit with her (wet?) hair.
Whatever you do make it full of contrast and keep the definition sharp on the righ hand side of the picture - it's great already!
(Damn, I wish I had a page to post my version to you now!!)

------------------
It's better to burn out than fade away�
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EviLToYLeT
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Joined: 09 Aug 2000
Posts: 1216
Location: CA, USA

PostPosted: Sat Dec 02, 2000 8:50 am     Reply with quote
Why doesn't she/he have nething between her legs?
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Xcal
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Joined: 24 Feb 2000
Posts: 149
Location: Seattle, Washington, USA

PostPosted: Sun Dec 03, 2000 12:56 am     Reply with quote
Evil: She has tan go-go pants on

Budoka: Thanks for your keenly-observed suggestions. I'll work on the right arm.

Solitaire: Thanks
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