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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "Updated my site with a 3dskull logo."
vebjorn
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Member #
Joined: 10 Mar 2000
Posts: 317
Location: oslo

PostPosted: Sat Oct 21, 2000 1:39 pm     Reply with quote
Just the odd hires 3d model I made. It will be used for Valhall snowboards 2001/2 season.
Just showing it here, even if it`s 3d. Don`t get mad;-)
Also doen some updates to my site. The version of the skull on my site has Vebsart written aswell.
-Veb
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Icannon
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Member #
Joined: 13 Sep 2000
Posts: 597
Location: st.albert, AB, Canada

PostPosted: Sat Oct 21, 2000 4:24 pm     Reply with quote
that's very cool, veb. nice colors.. it could almost pass as not being done in 3d.

btw, i hope people arn't afraid to post 3d works on this forum. digital art does not mean strictly photoshop. all is welcome!
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Joachim
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Member #
Joined: 18 Jan 2000
Posts: 1332
Location: Norway

PostPosted: Sat Oct 21, 2000 4:25 pm     Reply with quote

looks cool veb

------------------
Joachim's Place
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Chapel
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Member #
Joined: 18 Mar 2000
Posts: 1930

PostPosted: Sat Oct 21, 2000 7:24 pm     Reply with quote
Looks cool veb. Glad to see you posting again. Guess you took a little time off from the boards?
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Ian
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Member #
Joined: 19 Mar 2000
Posts: 1339
Location: Singapore

PostPosted: Sat Oct 21, 2000 7:51 pm     Reply with quote
wuts the URL for you page???

------------------
One man's hill is another man's mountain.
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Ian
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Member #
Joined: 19 Mar 2000
Posts: 1339
Location: Singapore

PostPosted: Sat Oct 21, 2000 8:15 pm     Reply with quote
oh i got it...wow. You like Frank Frazetta?
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waylon
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Member #
Joined: 05 Jul 2000
Posts: 762
Location: Milwaukee, WI US

PostPosted: Sun Oct 22, 2000 1:02 am     Reply with quote
Wow, that's really nice, Veb. How did you do those little tufts of hair on the top? Are those just a texture, or did you use some sort of fur plugin?

My only crit would be that the form is a little bit busy right near the snout of the skull... There's a lot going on with the details in the nose and the shapes around it, but there isn't any really strong contrast between the two objects, so it's a little bit harder to make out the form. (Compared to your usual 2D work, that is. It still blows away anything I've done, in 2D OR 3D. ) In any case, I think either making a greater contrast between the two objects would help, or adding a bit of shadow, or something... I guess neither of those are really practical with the lighting you've set up, and I know what a pain it would be to change a mesh at this stage, so I'll stop rambling now. Love this picture.
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vebjorn
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Member #
Joined: 10 Mar 2000
Posts: 317
Location: oslo

PostPosted: Sun Oct 22, 2000 3:35 am     Reply with quote
Thanks for the comments.

Fur... I was supposed to use shag fur/hair, but it just won`t run under win2000 98 so. I HATE MAX PLUGINS. Sure the programs cheaper than the other lot out there, but man..getting all those third party plugins to work...including the hassles with a gazillion licenses. But it rocks for making realtime gfx and thats generally what I do anyway.
We tossed out NT at work for all my teams artist so we could play the game we`re working on, and get our geforce2 cards to accelerate 3dsmax.
End of rant...

So..I had to paint the fur in painter..and add an opacity map.

Oh..I took a break from the board while I modelled the skull..took a LOOOOONG time. Next up..a Buffy model. And I want it to be super realistic...so I`ll be quiet for a few months/years ..hehe. Kidding.

-Veb

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Icannon
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Member #
Joined: 13 Sep 2000
Posts: 597
Location: st.albert, AB, Canada

PostPosted: Sun Oct 22, 2000 2:13 pm     Reply with quote
strange. i use shag:hair and it works fine under 2000.. tho, i did have to get a new one of those digimation server things from their site which would enable the plugin to work in 2k.
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Jenn
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Member #
Joined: 25 Jul 2000
Posts: 1055
Location: Melbourne, VIC, OZ

PostPosted: Mon Oct 23, 2000 6:54 pm     Reply with quote
Buahahhahhaahhahahaha I likes
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