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Author   Topic : "A dinosaur-like 3d model. Critics are welcome!!"
Partikle
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Joined: 31 Dec 1999
Posts: 36
Location: Helsinki

PostPosted: Fri Oct 20, 2000 5:33 am     Reply with quote
Ookay. I made this dinosaur-model yesterday, and I've been working on it like a week or something.. It is a bit unfinished, as you can notice. It doesn't have any teeth or eyeballs yet. And the head looks more like a camel than a predator So I'll maybe change that too.

But this far.. Does anyone have any technical critics about this model? I am not that experienced in making of 3d, so I would love to hear about what has went wrong, what is weird etc.

http://www.pcuf.fi/~jugezo/pix/ragga.jpg
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jizmo
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Joined: 05 Sep 2000
Posts: 17
Location: helsinki, finland

PostPosted: Fri Oct 20, 2000 6:32 am     Reply with quote
it's a nice model indeed, it'd past for me as a dinosaur if i'd see one in book etc.

however, one thing cathed my eye. i'm really not an expert on dinosaurs, but i believe many of them balance their front end with a long and heavy tail. in this case it looks like the tail is too light when compared to 'upper' body, so it's a bit off balance.

but i'm looking forward to see this one textured =)

-jizmo (@iobox.fi)
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Sedone
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Joined: 11 May 2000
Posts: 455
Location: United States

PostPosted: Fri Oct 20, 2000 6:39 am     Reply with quote
Hi Partikle. That's pretty good for not being very experienced w/ modeling. I would also suggest making the hind-quarters more muscular, in case he has to run away from a T-rex or something.

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shahar2k
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Joined: 01 Jun 2000
Posts: 867
Location: Oak Park CA USA

PostPosted: Fri Oct 20, 2000 8:23 am     Reply with quote
well, that's very well done what tools are you using to make it?
don't be fooled by the camel's innocent looks, those things are vicious killers!


little hints on things I noticed.... the toes, are all evenly sized, as well as the fingers (it's morebelieveable if there's at least a big toe)
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Speve-o-matic
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Joined: 25 Jun 2000
Posts: 198
Location: Johannesburg, South Africa

PostPosted: Fri Oct 20, 2000 9:34 am     Reply with quote
Like Jizmo said, your dinosaur would have many problems with its balance.

Here is a pic to give you a better idea of the weight distribution.



Also remember that dinosaurs, particularly the species you are trying to model here, are known for their extremely bird-like features . . . so make the face less camel and more bird.

It's a nice model though.

- Steve


[This message has been edited by Speve-o-matic (edited October 20, 2000).]
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shardik
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Joined: 09 Apr 2000
Posts: 494
Location: Buffalo, NY

PostPosted: Fri Oct 20, 2000 12:37 pm     Reply with quote
i would recommend defining the knees a little better, just my 2c tho

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Never, ever trust a banana.
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Visigoth
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PostPosted: Fri Oct 20, 2000 4:18 pm     Reply with quote
Ahh...One of my fields of specialty... Dinosaurs... =D

The tail isn't quite long enough to properly balance the individual, based on his neck.

I did something similar around...5 years ago (hee hee!) From which I constructed a dragon and it's skeleton from scratch, using reference from birds and dinosaurs...You can see the scanned results and get an idea of what I'm talking about w/the anatomy (which is far from perfect in mine) here:
http://home.earthlink.net/~gothan/dragon.jpg http://home.earthlink.net/~gothan/skeleton.jpg

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Your car is a fiberglass penis extension.
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Mr Weasel
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Joined: 04 Apr 2000
Posts: 169
Location: Weaselville, Weaseland, Rep. of Weasels

PostPosted: Fri Oct 20, 2000 9:36 pm     Reply with quote
OOOOOOAAAAHHHHHH !!!!!
My favorite animal from my childhood. Dinosaurs !

Okay, I think I'll start by the dino's physique first.
The dino you've modeled looks like a 'raptor gone vegetarian' if you know what I mean.
You see the shape of the mouth of the dino you've modeled ? It looks like a shape of a herbivore. Usually herbivores has small mouths as seen on Brontosaurus, Diplodicus, Stegosaurs and Triceratops. Carnivores on the other hand, has a wider and muscular mouth and jaws as seen on the Velociraptor Speeve O matic posted, also on T-Rexes, Allosaurus, Dimetrodons and Compys.
You should also make the body and especially the legs more muscular to reveal it's carnivoric profile.

Despite the weird anatomy, I think your mesh is quite good. The only thing that's bothering me is the dino's shoulder. It looks like you booleaned a sphere to it. BTW, is there any boolean ops in LW ? Anyway, I think you should fix this problem by making the shoulde more smaller.
I'm not a LightWaver so you should ask Synj about it. He's the LW expert around here.

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amnesia
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Joined: 09 Feb 2000
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Location: brisbane QLD Australia

PostPosted: Fri Oct 20, 2000 10:18 pm     Reply with quote
Yep. there are boolean ops in lw. But they'd require a bit of cleaning up to use with the subdivsion surfs. i.e. Checking for stray verts and make sure each poly is a quad or tri, preferably quad.


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,.-="`AmnesiA`"=-.,
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Marvel
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Joined: 15 Oct 2000
Posts: 168
Location: Helsinki, Finland

PostPosted: Sat Oct 21, 2000 12:33 am     Reply with quote
Since we have a streak of people from the same place (Helsinki), I thought I'd say something. It's a bit hard to say from a wireframe model the actual shape, vs. having a lit phong-shaded version of it, but even so, it looks nice. But as stated, the creature most likely couldn't walk/run very well the way lizards do (when bi-pedal), it'd have to do that way upstraight in order to keep the balance. So if the idea was to make it move / stand more raptor-like, I also suggest enlarging the tail.

Cheers,

Marvel
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Partikle
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Joined: 31 Dec 1999
Posts: 36
Location: Helsinki

PostPosted: Sat Oct 21, 2000 5:26 am     Reply with quote
Huh, that many replies..thanks!

It seems like I totally screwed up the tail . That certainly needs some fixing. Also I'm going to remove part of the head, change the toes a bit, add some polys to the knees to define them better, define the shoulder..... Urh. Next time I'm going to get some reference before I even launch the modeler

I didn't boolean anything.. I used just the basic tools in lightwave. Actually it was built with the 'place the points&create the polys' method. very very basic.
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eetu
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Joined: 27 May 2000
Posts: 289
Location: helsinki, finland

PostPosted: Sat Oct 21, 2000 6:07 am     Reply with quote
hmm i thought the shoulder looked very smoothshiftish :)

what i recommend is that you put more attention to 'polystrip flow' or how should i say it.. some places are fine, but eg the hind leg is a bit like a bent tube jutting out of his body. hmm uh i think i'll elaborate on irc ;) well you probably know what i mean already..

btw, 'spin quads' is your friend, i suggest you try it :)

just keep at it, you're progressng damn fast.

eetu.
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janne
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Joined: 27 May 2000
Posts: 248
Location: finland

PostPosted: Sun Oct 22, 2000 3:41 am     Reply with quote
mighty nice dino. i'm a bit late posting this but i thought i should say something about the modeling as well(because i'm somewhat familiar with lw myself). i completely agree what eetu said but i think that you should also concentrate on putting more polygons to some areas(eg. knees and all other bony areas) to define the form better. at the moment i think that polygons are too evenly distributed making the model seem too "smooth" after subdivision. i think if you'd make some edges sharper by adding some extra polygons(i personally wouldn't recommend weighting. i think it's better suited for non-organic modeling) it would make the model seem fiercier too. hope this helps.

janne
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