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Topic : "A dinosaur-like 3d model. Critics are welcome!!" |
Partikle junior member
Member # Joined: 31 Dec 1999 Posts: 36 Location: Helsinki
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Posted: Fri Oct 20, 2000 5:33 am |
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Ookay. I made this dinosaur-model yesterday, and I've been working on it like a week or something.. It is a bit unfinished, as you can notice. It doesn't have any teeth or eyeballs yet. And the head looks more like a camel than a predator So I'll maybe change that too.
But this far.. Does anyone have any technical critics about this model? I am not that experienced in making of 3d, so I would love to hear about what has went wrong, what is weird etc.
http://www.pcuf.fi/~jugezo/pix/ragga.jpg |
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jizmo junior member
Member # Joined: 05 Sep 2000 Posts: 17 Location: helsinki, finland
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Posted: Fri Oct 20, 2000 6:32 am |
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it's a nice model indeed, it'd past for me as a dinosaur if i'd see one in book etc.
however, one thing cathed my eye. i'm really not an expert on dinosaurs, but i believe many of them balance their front end with a long and heavy tail. in this case it looks like the tail is too light when compared to 'upper' body, so it's a bit off balance.
but i'm looking forward to see this one textured =)
-jizmo (@iobox.fi)
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Sedone member
Member # Joined: 11 May 2000 Posts: 455 Location: United States
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Posted: Fri Oct 20, 2000 6:39 am |
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Hi Partikle. That's pretty good for not being very experienced w/ modeling. I would also suggest making the hind-quarters more muscular, in case he has to run away from a T-rex or something.
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shahar2k member
Member # Joined: 01 Jun 2000 Posts: 867 Location: Oak Park CA USA
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Posted: Fri Oct 20, 2000 8:23 am |
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well, that's very well done what tools are you using to make it?
don't be fooled by the camel's innocent looks, those things are vicious killers!
little hints on things I noticed.... the toes, are all evenly sized, as well as the fingers (it's morebelieveable if there's at least a big toe)
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Speve-o-matic member
Member # Joined: 25 Jun 2000 Posts: 198 Location: Johannesburg, South Africa
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Posted: Fri Oct 20, 2000 9:34 am |
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Like Jizmo said, your dinosaur would have many problems with its balance.
Here is a pic to give you a better idea of the weight distribution.
Also remember that dinosaurs, particularly the species you are trying to model here, are known for their extremely bird-like features . . . so make the face less camel and more bird.
It's a nice model though.
- Steve
[This message has been edited by Speve-o-matic (edited October 20, 2000).] |
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shardik member
Member # Joined: 09 Apr 2000 Posts: 494 Location: Buffalo, NY
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Posted: Fri Oct 20, 2000 12:37 pm |
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i would recommend defining the knees a little better, just my 2c tho
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Never, ever trust a banana. |
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Visigoth Guest
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Posted: Fri Oct 20, 2000 4:18 pm |
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Ahh...One of my fields of specialty... Dinosaurs... =D
The tail isn't quite long enough to properly balance the individual, based on his neck.
I did something similar around...5 years ago (hee hee!) From which I constructed a dragon and it's skeleton from scratch, using reference from birds and dinosaurs...You can see the scanned results and get an idea of what I'm talking about w/the anatomy (which is far from perfect in mine) here:
http://home.earthlink.net/~gothan/dragon.jpg http://home.earthlink.net/~gothan/skeleton.jpg
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Your car is a fiberglass penis extension. |
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Mr Weasel member
Member # Joined: 04 Apr 2000 Posts: 169 Location: Weaselville, Weaseland, Rep. of Weasels
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Posted: Fri Oct 20, 2000 9:36 pm |
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OOOOOOAAAAHHHHHH !!!!!
My favorite animal from my childhood. Dinosaurs !
Okay, I think I'll start by the dino's physique first.
The dino you've modeled looks like a 'raptor gone vegetarian' if you know what I mean.
You see the shape of the mouth of the dino you've modeled ? It looks like a shape of a herbivore. Usually herbivores has small mouths as seen on Brontosaurus, Diplodicus, Stegosaurs and Triceratops. Carnivores on the other hand, has a wider and muscular mouth and jaws as seen on the Velociraptor Speeve O matic posted, also on T-Rexes, Allosaurus, Dimetrodons and Compys.
You should also make the body and especially the legs more muscular to reveal it's carnivoric profile.
Despite the weird anatomy, I think your mesh is quite good. The only thing that's bothering me is the dino's shoulder. It looks like you booleaned a sphere to it. BTW, is there any boolean ops in LW ? Anyway, I think you should fix this problem by making the shoulde more smaller.
I'm not a LightWaver so you should ask Synj about it. He's the LW expert around here.
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amnesia member
Member # Joined: 09 Feb 2000 Posts: 152 Location: brisbane QLD Australia
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Posted: Fri Oct 20, 2000 10:18 pm |
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Yep. there are boolean ops in lw. But they'd require a bit of cleaning up to use with the subdivsion surfs. i.e. Checking for stray verts and make sure each poly is a quad or tri, preferably quad.
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,.-="`AmnesiA`"=-., |
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Marvel member
Member # Joined: 15 Oct 2000 Posts: 168 Location: Helsinki, Finland
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Posted: Sat Oct 21, 2000 12:33 am |
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Since we have a streak of people from the same place (Helsinki), I thought I'd say something. It's a bit hard to say from a wireframe model the actual shape, vs. having a lit phong-shaded version of it, but even so, it looks nice. But as stated, the creature most likely couldn't walk/run very well the way lizards do (when bi-pedal), it'd have to do that way upstraight in order to keep the balance. So if the idea was to make it move / stand more raptor-like, I also suggest enlarging the tail.
Cheers,
Marvel |
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Partikle junior member
Member # Joined: 31 Dec 1999 Posts: 36 Location: Helsinki
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Posted: Sat Oct 21, 2000 5:26 am |
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Huh, that many replies..thanks!
It seems like I totally screwed up the tail . That certainly needs some fixing. Also I'm going to remove part of the head, change the toes a bit, add some polys to the knees to define them better, define the shoulder..... Urh. Next time I'm going to get some reference before I even launch the modeler
I didn't boolean anything.. I used just the basic tools in lightwave. Actually it was built with the 'place the points&create the polys' method. very very basic. |
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eetu member
Member # Joined: 27 May 2000 Posts: 289 Location: helsinki, finland
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Posted: Sat Oct 21, 2000 6:07 am |
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hmm i thought the shoulder looked very smoothshiftish :)
what i recommend is that you put more attention to 'polystrip flow' or how should i say it.. some places are fine, but eg the hind leg is a bit like a bent tube jutting out of his body. hmm uh i think i'll elaborate on irc ;) well you probably know what i mean already..
btw, 'spin quads' is your friend, i suggest you try it :)
just keep at it, you're progressng damn fast.
eetu.
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janne member
Member # Joined: 27 May 2000 Posts: 248 Location: finland
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Posted: Sun Oct 22, 2000 3:41 am |
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mighty nice dino. i'm a bit late posting this but i thought i should say something about the modeling as well(because i'm somewhat familiar with lw myself). i completely agree what eetu said but i think that you should also concentrate on putting more polygons to some areas(eg. knees and all other bony areas) to define the form better. at the moment i think that polygons are too evenly distributed making the model seem too "smooth" after subdivision. i think if you'd make some edges sharper by adding some extra polygons(i personally wouldn't recommend weighting. i think it's better suited for non-organic modeling) it would make the model seem fiercier too. hope this helps.
janne |
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