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Topic : "Advice?" |
Fruitbat junior member
Member # Joined: 16 Oct 2000 Posts: 27
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Posted: Tue Oct 17, 2000 12:05 am |
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Thanks in Advance. I am really not very confindent with paint (even digital paint) so I am trying to force myself to confront my issues one at a time. This was a study in light. Anything that anyone could suggest to make it more realistic (it's a little surrealistic.)
Thanks.
www.lllama.com
(hi francis & co) |
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silber member
Member # Joined: 15 Jul 2000 Posts: 642 Location: Berlin
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Posted: Tue Oct 17, 2000 5:12 am |
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the walls looks great
but I don't get it what this
strong lightsources are..?
hhhmmm
when you look at the ceiling you could take that for an underwater scene
sorry for not giving any good criticism
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-----silBer--
http://silber.atariflys.de |
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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Posted: Tue Oct 17, 2000 5:22 am |
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This image has a very nice style but there are inconsistancies with the lighting which are perhaps causing some realism problems.
Primarily, there seems to be a very bright, unseen light source about in front of the camera and up a bit which is casting that shadow under the bench on the right.
Either the source of that light needs to be visible (just to make the scene gel more), or you should ignore that imaginary light altogether and instead do the shadowing based on that big light source which is on the bench.
A shadow based on that light source would not have a hard edge (because the light is so wide/tall) and would instead shade almost linearly from quite-dark about directly below the edge of the bench to full-light out about a meter. (these are guesses, for total accuracy you would need to draw construction lines)
The small shadow line at the top of the wall above the bench looks like it might need to be at a tighter angle (ie. more towards the wall) and, again, since the light source on the bench is so large the cast shadow up on the ceiling would not be so sharp.
Onto the other light; it looks to me like the cast shadows on the largest two rocks are not aligned with the light source well enough.
The only other problems might be the middle 'strip' which runs horizontally around the wall - it doesn't appear to scale small enough in the far corner which creates an odd perspective problem - and some of the overlays, particularly the one on the roof, seem very flat-on to the camera which also tends to negate the illusion of perspective. The textures would benefit from looking like they were -on- the planes.
It's still a nice image, but those things would be a good start towards making it more realistic if that is what you're after.
Sumaleth
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Fruitbat junior member
Member # Joined: 16 Oct 2000 Posts: 27
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Posted: Sun Oct 22, 2000 1:55 am |
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Thanks. Those are good thing to adress. |
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