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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "Skinning is digi-art or not?"
Ian
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Member #
Joined: 19 Mar 2000
Posts: 1339
Location: Singapore

PostPosted: Sun Oct 01, 2000 11:27 pm     Reply with quote
I believe that skinnning is indeed digi art! What do y'all think? Lately I have been playing more and more Unreal Tournament and decided that having a cool name is not enough. I would also like to create a skin for my digital online presence in UT. I have the artistic skill to create one I just haven't the foggiest Idea of how they need to be set up or how to convert it to that strangeass format that UT uses utx. or .utn???? I dono. all i know is that it don't say .bmp and im stumped. Do you have to DL some kind of ap or what? I know there are probably plenty of you here that do lots of skinning, (for UT or Quake or whatever) any help you could offer would be very much appreciated. Thanks again.
Happy Gaming!
Ian

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One man's hill is another man's mountain.
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CapnPyro
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Joined: 25 Mar 2000
Posts: 671
Location: Thousand Oaks, CA

PostPosted: Sun Oct 01, 2000 11:42 pm     Reply with quote
Yes.
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Ian
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Member #
Joined: 19 Mar 2000
Posts: 1339
Location: Singapore

PostPosted: Mon Oct 02, 2000 12:11 am     Reply with quote
Ok, help.

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One man's hill is another man's mountain.
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ScoobyDoo
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Joined: 22 Feb 2000
Posts: 199
Location: Las Vegs, Nevada, USA

PostPosted: Mon Oct 02, 2000 1:46 am     Reply with quote
Go to www.polycount.com

Its the perfect website for skinning & modeling characters for realtime games(fps mostly). They have utilities for conversion, UV Mapping, etc, and tons of tutorials. Plus hundreds of other Playermodels and skins available for you to browse and learn from.

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Scoobydoobydooooooo!
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shahar2k
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Member #
Joined: 01 Jun 2000
Posts: 867
Location: Oak Park CA USA

PostPosted: Mon Oct 02, 2000 7:37 pm     Reply with quote
I once did a 3D self portrait of my head... wanted to use it on a model, but I hate the freaking time it takes, especially for laying out a texture page and then drawing on it and pretending you know what your doing... it's much harder doing textures than it is actually drawing.... at least in my feeble experience
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coconutmonkey
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Member #
Joined: 20 Mar 2000
Posts: 166
Location: NC,USA

PostPosted: Mon Oct 02, 2000 7:43 pm     Reply with quote
Yea i think skinning is a digital art i do it all the time. You can also check out www.planethalflife.com/coldfusion for help on skinning.
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FaithInChaos
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Member #
Joined: 27 Aug 2000
Posts: 183

PostPosted: Mon Oct 02, 2000 11:58 pm     Reply with quote
this is my first skin ever...its for a game called half-life


being tired and not fully aware of what i was doing i went over board with the cloud filter...please forgive me
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Haarg2
junior member


Member #
Joined: 19 Jun 2000
Posts: 49
Location: uk

PostPosted: Tue Oct 03, 2000 1:56 am     Reply with quote
no, i'll never forgive you. no no no. absolutely no. okay, then.



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--h2

[WOOArg]
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Gambit
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Member #
Joined: 01 Jul 2000
Posts: 213
Location: Las Vegas, NV, USA

PostPosted: Tue Oct 03, 2000 10:19 am     Reply with quote
Hey Ian, that is great you want to try your hand at making your own character in UT. Here are a couple of links that have tutorials, they might help you on your way

This page explains how to get your model skinned on to one bitmap: http://www.cschell.com/tutorials.html?skinmaxtut

Here is another link with great info on how to get the skin going and getting in UT: http://www.unreality.org/mooseskins/skintut.html

And of course check out Mr.Caudles webpage He works at Epic: http://home.hiwaay.net/~scaudle/Skins/UTSkins.htm

Like coconutmonkey said, Polycount is great source for ideas and all kinds of info.

If are just going to download a free model and then skin it - Polycount would be the place to get some neat models. People are always submitting their work for review and most let you download the model and skins for free Anyways, good luck to you!


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Gamingvault.com
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