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Author   Topic : "more myst concept art"
Francis
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Joined: 18 Mar 2000
Posts: 1155
Location: San Diego, CA

PostPosted: Fri Sep 29, 2000 7:00 am     Reply with quote
Hi everybody

These are from an interview I did recently with CheckOut.com, a games site. If you're interested, you can read the interview here:

http://www.checkout.com/games/features/info/0,7746,2109076,00.html





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Francis Tsai
TeamGT Studios



[This message has been edited by Francis (edited September 29, 2000).]
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JeanJean
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Joined: 16 Jun 2000
Posts: 108
Location: St-Ed,Quebec,Canada

PostPosted: Fri Sep 29, 2000 7:03 am     Reply with quote
man kick ass
I really love the colors

goddamn...your a god
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YourMum
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Joined: 04 Sep 2000
Posts: 362
Location: HKI, Finland

PostPosted: Fri Sep 29, 2000 7:08 am     Reply with quote
Great stuff man! I really like about first pic. Hmm.. water is also nice on last one. Nice..

-Juha-
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Joachim
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Joined: 18 Jan 2000
Posts: 1332
Location: Norway

PostPosted: Fri Sep 29, 2000 7:22 am     Reply with quote

very nice images !


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Joachim's Place
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Chapel
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Joined: 18 Mar 2000
Posts: 1930

PostPosted: Fri Sep 29, 2000 7:27 am     Reply with quote
Joachim: How is your game comming along? Did you guys get that beta out yet?
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Svanur
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Joined: 14 Aug 2000
Posts: 541
Location: Reykjavik, Iceland

PostPosted: Fri Sep 29, 2000 7:29 am     Reply with quote
Never been a much of a Myst fan but the artwork rules!
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Isric
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Joined: 23 Jul 2000
Posts: 1200
Location: Calgary AB

PostPosted: Fri Sep 29, 2000 7:56 am     Reply with quote
Always been an incredible myst fan, and the art rules!
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ThE_JacO
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Joined: 29 Jul 2000
Posts: 37
Location: Milano

PostPosted: Fri Sep 29, 2000 9:39 am     Reply with quote
the second and 3rd images are nice but nothing i fell off my chair for, the 1st though... hmmm.. how could i say it... extremely droolable =)
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Frank
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Joined: 18 Aug 2000
Posts: 20

PostPosted: Fri Sep 29, 2000 9:44 am     Reply with quote
it's a pity the in game art probably won't have that painterly luster to it. if only it was as beautiful as that first image. we can dream though, can't we?
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micke
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Joined: 19 Jan 2000
Posts: 1666
Location: Oslo/Norway

PostPosted: Fri Sep 29, 2000 9:50 am     Reply with quote
Very good! I love the first one o the top.
Good seeing you posting again.

Mikael
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Anthony
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Joined: 13 Apr 2000
Posts: 1577
Location: Winter Park, FLA

PostPosted: Fri Sep 29, 2000 10:20 am     Reply with quote
Hrmm, been improving quite a bit eh? It shows.

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-Anthony
Carpe Carpem
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Frost
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Joined: 12 Jan 2000
Posts: 2662
Location: Montr�al, Canada

PostPosted: Fri Sep 29, 2000 10:24 am     Reply with quote
Very nice indeed!! Top one's my favorite too. =)
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Gambit
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Joined: 01 Jul 2000
Posts: 213
Location: Las Vegas, NV, USA

PostPosted: Fri Sep 29, 2000 12:00 pm     Reply with quote
Great stuff, Francis. Looks like the game is coming along real well. Neat interview...

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Gamingvault.com
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Frank
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Joined: 18 Aug 2000
Posts: 20

PostPosted: Fri Sep 29, 2000 12:17 pm     Reply with quote
Anthony: just renders the basic shapes in a 3d program. it just gets your perspective and lighting correct.
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::Dino::
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Joined: 09 Sep 2000
Posts: 250
Location: Toronto, ON, Canada

PostPosted: Fri Sep 29, 2000 4:57 pm     Reply with quote
Yay...more concepts With talents like Francis, Ron, and Phil working on Exile, I'm pretty sure everyones going to love it

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O..O
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YourMum
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Joined: 04 Sep 2000
Posts: 362
Location: HKI, Finland

PostPosted: Fri Sep 29, 2000 5:40 pm     Reply with quote
Hmm.. I was able to ask that 3d ref. point... but it turned out without my question. It helps you paint because you can see shadows and shades... also forms.
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Sedone
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Joined: 11 May 2000
Posts: 455
Location: United States

PostPosted: Fri Sep 29, 2000 7:44 pm     Reply with quote
Ah, those are neat, neat, and more neat! I like some of the people you draw more than others, but your tech-fu is unbeatable.

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sedone's artfolio
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Liquid!
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Joined: 24 Sep 2000
Posts: 435
Location: Los Angeles, California

PostPosted: Fri Sep 29, 2000 8:45 pm     Reply with quote
Great stuff Francis! I can't wait for the game to come out!

-chris
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Francis
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Joined: 18 Mar 2000
Posts: 1155
Location: San Diego, CA

PostPosted: Fri Sep 29, 2000 11:14 pm     Reply with quote
Thanks for the replies. It didn't occur to me when I posted these, but I should add that I painted over a 3D flat shaded screen cap for that first image. Please don't stone me.



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Francis Tsai
TeamGT Studios
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Anthony J
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Joined: 22 Oct 1999
Posts: 412
Location: Oakville

PostPosted: Fri Sep 29, 2000 11:33 pm     Reply with quote
What does that mean exactly?
Does it mean it was easier to do
or are you still as badass as the top image indicates?



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---------------
Digital Painting Gallery
http://anthonys.8m.com

"you must feel the force in order to use it Obi-Wan..."
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immi
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Joined: 22 Oct 1999
Posts: 629
Location: vancouver

PostPosted: Fri Sep 29, 2000 11:53 pm     Reply with quote
Stone im!!!!!!!

Cool stuff Francis.
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Frost
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Joined: 12 Jan 2000
Posts: 2662
Location: Montr�al, Canada

PostPosted: Fri Sep 29, 2000 11:53 pm     Reply with quote
Francis: Nah, it's cool. Spooge uses helpers too at times. It's something I never thought of doing. If it helps get the job done I guess. =)
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Rinaldo
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Joined: 09 Jun 2000
Posts: 1367
Location: Adelaide, Australia

PostPosted: Sat Sep 30, 2000 1:12 am     Reply with quote
Hey Francis.

I was just wondering what sort of timeframe you get to do things like this.

they look really good.
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Francis
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Joined: 18 Mar 2000
Posts: 1155
Location: San Diego, CA

PostPosted: Sat Sep 30, 2000 7:44 am     Reply with quote
Yes, the 3D underlay saves a lot of time in setting up the drawing, making sure that everything important shows up in the composition.

Sedone, yup my figure drawing is not as developed as I would like it to be. Unfortunately (or maybe fortunately?) there is almost no character design stuff in Exile, except for what Ron has come up with (which I wish I could post here, it's really cool stuff).

Liquid, I can't wait either. Been working on this for over a year!

Rinaldo, these need to be done pretty quick. The middle sketch of the light was done in maybe an hour or so, the bottom sketch of the whirlpool took maybe two hours. The painting of the big round doorway took a few hours, not exactly sure how long - I kind of spent more time on that one, trying to get colors, values, lighting and textures to a very finished level. It's actually only about halfway done as far as I'm concerned, but I had to stop at that point and move on to other things.

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Francis Tsai
TeamGT Studios
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Frost
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Member #
Joined: 12 Jan 2000
Posts: 2662
Location: Montr�al, Canada

PostPosted: Sat Sep 30, 2000 8:44 am     Reply with quote
When is the game due? I'm going to buy it just cause I 'know' some of the guys that worked on it... good memories. =)
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