View previous topic :: View next topic |
Author |
Topic : "Are there any "perspective setup" programs out there?" |
ceenda member
Member # Joined: 27 Jun 2000 Posts: 2030
|
Posted: Thu Sep 21, 2000 2:13 am |
|
![](templates/drizz/images/hrline.gif) |
Hi there.
I was wondering if anyone knows of a program where you can input details like camera rotation, fov etc. and get a picture with perspective lines set out.
This is possibly bad practice but I would imagine it's useful for learning.
Does anyone know how to do this in 3DSMAX per se?
------------------
--
Nicholas Anderson
email: [email protected]
web: Flying Islands
-- affiliates --
..::sketchboard.co.uk |
|
Back to top |
|
TweeK member
Member # Joined: 21 Nov 1999 Posts: 136 Location: The Netherlands
|
Posted: Thu Sep 21, 2000 3:07 am |
|
![](templates/drizz/images/hrline.gif) |
My way to get a correct perspective is to create a couple boxes in 3dsmax rotate the camera a bit and make a screenshot.
Maybe not the best way but it's my way
|
|
Back to top |
|
ceenda member
Member # Joined: 27 Jun 2000 Posts: 2030
|
Posted: Thu Sep 21, 2000 3:31 am |
|
![](templates/drizz/images/hrline.gif) |
TweeK: Thanks for the reply. Is it possible to get 3DSMax to output a wireframe render to file instead of actually rendering the pic. Do you just use a screen grab or something? |
|
Back to top |
|
silber member
Member # Joined: 15 Jul 2000 Posts: 642 Location: Berlin
|
Posted: Thu Sep 21, 2000 3:41 am |
|
![](templates/drizz/images/hrline.gif) |
not that expert in max but
why you don't try render splines when
you want only the wireframe
to do that put some splines in your scene
go to the modify-panel and make sure that the
,,render splines'' box is checked
hope that will work for you
------------------
-----silBer-- |
|
Back to top |
|
sh4de member
Member # Joined: 29 Jul 2000 Posts: 124 Location: suomi finland perkele
|
Posted: Thu Sep 21, 2000 3:48 am |
|
![](templates/drizz/images/hrline.gif) |
hmm haven't been using max for while but I think that you can set the material to "wireframe" from the material editor and then just put that material to all the things that you want to be wireframed and then just render. |
|
Back to top |
|
BooMSticK member
Member # Joined: 13 Jan 2000 Posts: 927 Location: Copenhagen, Denmark
|
Posted: Thu Sep 21, 2000 3:51 am |
|
![](templates/drizz/images/hrline.gif) |
yes! you can get max to render wireframe outouts.
there are at least 2 ways to do this..
1) force wireframe rendering which will render all objects as wireframes. Just hit the tab in the 'render scene' dialog box
2) Assign a wireframe material to your object(s). In the material editor you will find a little checkbox saying 'wire'. Check that and you are all set.
hope this helps you out.
,B
|
|
Back to top |
|
ceenda member
Member # Joined: 27 Jun 2000 Posts: 2030
|
Posted: Thu Sep 21, 2000 4:28 am |
|
![](templates/drizz/images/hrline.gif) |
Thanks everyone! ![](http://www.sijun.com/dhabih/ubb/smile.gif) |
|
Back to top |
|
shahar2k member
Member # Joined: 01 Jun 2000 Posts: 867 Location: Oak Park CA USA
|
Posted: Thu Sep 21, 2000 8:31 am |
|
![](templates/drizz/images/hrline.gif) |
Hey Ceenda, nice 3D engine, heh I just saw it on Flipcode... |
|
Back to top |
|
sfr member
Member # Joined: 21 Dec 1999 Posts: 390 Location: Helsinki, Finland
|
Posted: Thu Sep 21, 2000 12:33 pm |
|
![](templates/drizz/images/hrline.gif) |
Freehand 9 has a tool for making perspective grids. I haven't actually tried it yet though, so I can't say if it's any good - still, you might want to check it out.
Saffron / Sunflower |
|
Back to top |
|
Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
|
Posted: Thu Sep 21, 2000 1:13 pm |
|
![](templates/drizz/images/hrline.gif) |
looks really great ceenda!
especially the last screenshot.
may I toss some questions at you?
* Did you make the engine from scratch or from some already existing code that you modified/used?
* Can something like this be made in Visual Basic / in Java?
Thanks..
As you clearly see I am far behind and not up to date when it comes to programming stuff.
[This message has been edited by Nex (edited September 21, 2000).] |
|
Back to top |
|
ceenda member
Member # Joined: 27 Jun 2000 Posts: 2030
|
Posted: Thu Sep 21, 2000 1:23 pm |
|
![](templates/drizz/images/hrline.gif) |
Nex: sure.
* What language did you program the engine in?
The engines were programmed in vanilla C/C++. By this I mean that there's a lot of C++ in there but the program is not entirely class based.
* Did you make the engine from scratch or from some already existing code that you modified/used?
Well, OpenGL handles things like drawing textured polygons but the code for setting up the landscape and importing the textures was my own code and I tend to write these things from scratch. With regard to the LOD program I had to read a paper on the subject to get an idea of the algorithm behind it.
* Can something like this be made in Visual Basic / in Java?
Well, probably not Visual Basic but I used to know a guy who wrote a Java library called GL4Java which was an OpenGL library that ran programs / games in your browser window. He even used one of my early landscape engines to promote GL4Java.
If you want to have a look at my code it is available to download.
I'm not really known as a geek because I'd still rather go to the pub than program... however, I've been known to turn down a night out in favour of my Wacom. There's probably a bit of geek in all of us. |
|
Back to top |
|
Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
|
Posted: Thu Sep 21, 2000 1:29 pm |
|
![](templates/drizz/images/hrline.gif) |
whow that was quick! thanks!
One last question:
There are some free c++ compilers out there.. did you try/can you recommend any of them? |
|
Back to top |
|
ceenda member
Member # Joined: 27 Jun 2000 Posts: 2030
|
Posted: Thu Sep 21, 2000 1:40 pm |
|
![](templates/drizz/images/hrline.gif) |
He he, I only posted the pics 5 mins ago.
DJGPP (www.delorie.com) is quite highly respected as a free compiler. Apparently, the original Quake was written using DJGPP.
If you are a student then Microsoft will actually sell you a student license. I have the latest version of Visual C++ and I continue to get the latest versions until my license runs out. I only paid about 100 quid for a student license. |
|
Back to top |
|
Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
|
Posted: Thu Sep 21, 2000 1:46 pm |
|
![](templates/drizz/images/hrline.gif) |
okeydoke! thx |
|
Back to top |
|
shahar2k member
Member # Joined: 01 Jun 2000 Posts: 867 Location: Oak Park CA USA
|
Posted: Thu Sep 21, 2000 5:34 pm |
|
![](templates/drizz/images/hrline.gif) |
Hey Ceenda, I was wondering, I have a projet I was working on, which will most likely require a Tile based 3D engine with collision and line of sight comperable to something in X-com or Jagged alliance ? for a tactical futuristic wargame (turn/real time based, my own gameplay design) do you do pro bono work? my current programmer is working on an Isometric prototype to test the gameplay, but he's never done much graphics before and works in Delphi.... think you could help me out? can you contact me through ICQ: 7001326 or AIM: Shahar2k |
|
Back to top |
|
Alan member
Member # Joined: 05 Apr 2000 Posts: 157 Location: California
|
|
Back to top |
|
ceenda member
Member # Joined: 27 Jun 2000 Posts: 2030
|
|
Back to top |
|
Danny member
Member # Joined: 27 Jan 2000 Posts: 386 Location: Alcyone, Pleiadians
|
Posted: Fri Sep 22, 2000 3:44 am |
|
![](templates/drizz/images/hrline.gif) |
AAAAAARRRGHHH!! Ceenda.. don't you dare go down that plugin-road!!!
------------------
[email protected]
Trust in Trance |
|
Back to top |
|
BooMSticK member
Member # Joined: 13 Jan 2000 Posts: 927 Location: Copenhagen, Denmark
|
Posted: Fri Sep 22, 2000 5:51 am |
|
![](templates/drizz/images/hrline.gif) |
Danny - why is using a plugin for perspective any worse than using a ruler?
,B |
|
Back to top |
|
Danny member
Member # Joined: 27 Jan 2000 Posts: 386 Location: Alcyone, Pleiadians
|
Posted: Fri Sep 22, 2000 12:43 pm |
|
![](templates/drizz/images/hrline.gif) |
'znotwhaddameant Boomer... neverrrrmind...
------------------
[email protected]
Trust in Trance |
|
Back to top |
|
|