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Topic : "Drawing 3d" |
doot junior member
Member # Joined: 05 Sep 2000 Posts: 37 Location: British Columbia, Canada
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Posted: Fri Sep 15, 2000 10:34 am |
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Hey guys, me again...
i am just getting into art and i see all these 3d shapes and stuff ...i can get the shapes and stuff fine, but i dont understand how to do the shapes from different angles..like a 40 Degree view sorta thing..and is there any tutorials around for shading help?
thanks alot guys! seeya round soon!
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doot doot! |
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doot junior member
Member # Joined: 05 Sep 2000 Posts: 37 Location: British Columbia, Canada
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Posted: Fri Sep 15, 2000 12:09 pm |
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cool..that really helped gryn..any more suggestions?
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doot doot! |
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doot junior member
Member # Joined: 05 Sep 2000 Posts: 37 Location: British Columbia, Canada
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Posted: Fri Sep 15, 2000 3:41 pm |
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i know theres a ton more people who could help
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doot doot! |
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Tinusch member
Member # Joined: 25 Dec 1999 Posts: 2757 Location: Rhode Island, USA
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Posted: Fri Sep 15, 2000 4:12 pm |
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Gryn pretty much said it all |
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Vortx member
Member # Joined: 21 Jun 2000 Posts: 196 Location: Los Angeles, CA USA
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Posted: Fri Sep 15, 2000 4:26 pm |
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doot,
- get books on perspective and read. The first stage of perspective is just understanding it. Then apply what you read to your drawings. Start w/ boxes and move to slightly more complex objects.
- Gryn's suggestions are a bit advanced. You shouldn't guess on perspective until you fully understand it. That "fill in" thing is very very dangerous if you don't understand and only guessing. And don't be "cheating" perspective either (until you are really good). Okay, let me explain:
Almost 99.9% of all man-made objects are symmetrical. This means, if you draw an object starting from the center, you can calculate, by using your perspective knowledge, exactly how this object will look like in 3D...and in any perspective. Look at doug chiang's drawings for example: you will almost always see a center line in his drawings. He is using that line as a guide to plan out the design in perspective.
I know it's hard to understand w/out drawings...but wait for 3dpalette to go up...i'll write an article on this (hopefully)..immi....i mean to email you soon...
hope this helps a little...
bottom line, just draw more cubes, cylinders, and spheres...=)
-feng |
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Tinusch member
Member # Joined: 25 Dec 1999 Posts: 2757 Location: Rhode Island, USA
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Posted: Fri Sep 15, 2000 4:30 pm |
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Okay, maybe Gryb didn't say it all |
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doot junior member
Member # Joined: 05 Sep 2000 Posts: 37 Location: British Columbia, Canada
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Posted: Fri Sep 15, 2000 6:47 pm |
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ok thanks vortx.
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doot junior member
Member # Joined: 05 Sep 2000 Posts: 37 Location: British Columbia, Canada
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Posted: Fri Sep 15, 2000 11:07 pm |
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doot doot dooot dooooot! i like replys! YAAA! :P
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Isric member
Member # Joined: 23 Jul 2000 Posts: 1200 Location: Calgary AB
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Posted: Fri Sep 15, 2000 11:09 pm |
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patients man. Take a cube, and draw it. Then draw it from another angle, then another. Do this with other shapes, soup cans, small lamps. This will help you understand how 3d works. |
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doot junior member
Member # Joined: 05 Sep 2000 Posts: 37 Location: British Columbia, Canada
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Posted: Fri Sep 15, 2000 11:34 pm |
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ok thanks |
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Gryn junior member
Member # Joined: 28 Aug 2000 Posts: 16 Location: Frankfort,IL,USA
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Posted: Fri Sep 15, 2000 11:41 pm |
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Draw what you see exactly as you see it. Deviate from this pattern and you'll be flogged. er something.
start drawing simple objects from various angles. Draw it exactly as you see it and never try to "fill in" by drawing what you think you see or should see. You should eventually get an idea of perspective and improve your overall drawing skills.
You can try framing objects by using a "view finder" (aka little rectangle cut out of larger object used as a "window"). It helps if your viewfinder is proporionate to the paper you're drawing on.
Also, there are nifty little tricks for cheating on perspective. Look into drawing books or websites that discuss such things. I'd go into it further here but it's prolly been covered already and I'd need images/examples which I can't really make at work.
Essential drawing skill, draw what you see not what you think you see. And even if you don't understand the underlying concepts of perspective you'll eventually spit out a good image and eventually get used to the way things look as they rest at different angles. |
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doot junior member
Member # Joined: 05 Sep 2000 Posts: 37 Location: British Columbia, Canada
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Posted: Sat Sep 16, 2000 8:54 am |
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haha tinusch :P
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doot doot! |
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