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Topic : "myst 3 screenshots and concept art" |
Francis member
Member # Joined: 18 Mar 2000 Posts: 1155 Location: San Diego, CA
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Clockwork Bacon member
Member # Joined: 12 May 2000 Posts: 69 Location: Indianapolis, IN, USA
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Posted: Sat Sep 02, 2000 12:00 pm |
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SWEEEEEEEEEEET! Dude that stuff is awesome!
Who do I have to kill to get transfered to that end of Mattel Interactive? ;-)
I'm on The Learning Company end, and there's no way on Earth we'll work on stuff like that :-(
Oh well, Man that artwork rocks. Keep that stuff coming in!
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[email protected]
Digisaur's Lair |
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Anthony member
Member # Joined: 13 Apr 2000 Posts: 1577 Location: Winter Park, FLA
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Posted: Sat Sep 02, 2000 12:45 pm |
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You guys have more than your fair share of good 2d artists at Presto. I get the impression that you could learn tremendous amounts just by working there.
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-Anthony
Carpe Carpem
Oh, and your modelers should try LW more-I've converted over 15 people to LW from MAX, once they learn how rediculously good the modeler is.
[This message has been edited by Anthony (edited September 02, 2000).] |
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Gambit member
Member # Joined: 01 Jul 2000 Posts: 213 Location: Las Vegas, NV, USA
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Posted: Sat Sep 02, 2000 1:14 pm |
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Neat article on behind the 3d stuff at Presto. Great stuff. Thanks...
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Gamingvault.com |
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surferboi member
Member # Joined: 08 Jul 2000 Posts: 311 Location: Seb, Florida Usa
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Posted: Sat Sep 02, 2000 2:02 pm |
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im not 100% sure but i dont think u can use mental ray with lw, but u can with max & si-xsi.. which i think they used some in the previous myst games |
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Anthony member
Member # Joined: 13 Apr 2000 Posts: 1577 Location: Winter Park, FLA
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Posted: Sat Sep 02, 2000 2:51 pm |
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That's true surfer, Mental Ray isn't with LW directly. Of course, you can use Lightflow, Arnold(shortly at least), or LW's own renderer. But then I was mainly talking about the modeling, not the rendering.
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-Anthony
Carpe Carpem |
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Sergenth member
Member # Joined: 06 Apr 2000 Posts: 437 Location: Milford NJ USA
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Posted: Sat Sep 02, 2000 5:22 pm |
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Francis,
When you move from one area to another in Myst 3 like you do in Myst 1 and 2, is it animated movement? Like a prerendered movie... but, is it a prerendered Surround image, so you can look all over while moving?
That, I say that would be something else!!
I saw a camera and viewer program called Bethere that took 3d movies (by warping the FOV so much that the entire surround was stored on a disk shaped gif, then the gif was merely animated). If Myst 3 is like this, then it is a must buy  |
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Sergenth member
Member # Joined: 06 Apr 2000 Posts: 437 Location: Milford NJ USA
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Posted: Sat Sep 02, 2000 5:23 pm |
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Francis,
When you move from one area to another in Myst 3 like you do in Myst 1 and 2, is it animated movement? Like a prerendered movie... but, is it a prerendered Surround image, so you can look all over while moving?
That, I say that would be something else!!
I saw a camera and viewer program called Bethere that took 3d movies (by warping the FOV so much that the entire surround was stored on a disk shaped gif, then the gif was merely animated). If Myst 3 is like this, then it is a must buy  |
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mantis member
Member # Joined: 03 Jun 2000 Posts: 359 Location: NJ/USA
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Posted: Sat Sep 02, 2000 11:28 pm |
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*drooool* very good stuff. I have no critique.
I was wondering about the gameplay of Myst 3, I am not familiar with the myst titles. What is it? 1st person or what?
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Arpan . B
[email protected]
www.liquid2k.com/koma
Highroller Studios |
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