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Topic : "3ds max" |
digitalism junior member
Member # Joined: 25 Aug 2000 Posts: 19
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Posted: Sat Aug 26, 2000 9:59 am |
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Hi all. Can someone please recommend a good book that covers EVERYTHING about 3dsmax, i'm a complete newbie and I own a copy of 3dsmax r3. Also if u know where I can learn to make textures let me; like some artist can draw anything he wants (wood, metal, etc.) in photoshop. How do they do that? Is it in some book? Thanks! |
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virago junior member
Member # Joined: 30 Mar 2000 Posts: 27 Location: Oslo, Norway
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Posted: Sat Aug 26, 2000 10:08 am |
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The books included with the 3ds studio max package are pretty good for basic stuff. i doubt there's any book that describes how to make textures though, and why invent the wheel twice? just use the included textures, and the ones on the world creating toolkit cd, and adjust those to your needs.. and look for some additional texture cd's, they're worth it, and save you a hell of a lot of time..
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.Martijn
- artist & webdeveloper
- [email protected] |
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digitalism junior member
Member # Joined: 25 Aug 2000 Posts: 19
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Posted: Sat Aug 26, 2000 10:18 am |
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thats the thing... i don't have the manuals ![](http://www.sijun.com/dhabih/ubb/wink.gif) |
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eetu member
Member # Joined: 27 May 2000 Posts: 289 Location: helsinki, finland
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Posted: Sat Aug 26, 2000 10:42 am |
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and a digicamera is great for shooting textures. i doubt that many people actually paint their wood textures etc.
eetu.
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Farwalker member
Member # Joined: 20 Feb 2000 Posts: 228 Location: Las Vegas, NV
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Posted: Sat Aug 26, 2000 10:59 am |
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Well you can paint about any texture you want digitalism in Photoshop.
Though time is against you most of the time. So you might take a picture of brick wall or get one off a texture cd and then paint a window, door or whatever on the brick texture to make it your texture that can be used in a game engine or for rendering purposes.
On the book side. The Inside 3d Studio Max series are good. Also 3d Studio Max in Depth.
Using your painting skills in photoshop you can really take low-poly models to new heights because of the kind of detailed textures you can create to map on the models. If you want to do low-poly models...
Have fun digi.
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www.gamingvault.com
[This message has been edited by Farwalker (edited August 26, 2000).] |
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-jp- junior member
Member # Joined: 25 Aug 2000 Posts: 23 Location: Here
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Posted: Sat Aug 26, 2000 3:03 pm |
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Hi, digi!
Well, I could reply most of Farwalker's words ... those books are really good when you take a closer look at 3DSMAX and stuff...
...but when you have learned basics and you have little bit experience you should try to get more deeper in MAX. There are many tutorials on the net made by folks which give you moer advanced information about MAX - modeling, texturing and animating.
I think you are right when saying that people use photographed textures etc. I guess so. But my opinion is that whole modeling process is more interesting if you create every stuff and miscs by yourself. It takes so much time but it's nicer to watch the result when everything is selfcreated.
I've modeled with 3dsMAX and 3ds4 for 4-5 years and nowadays I create every single piece of work by myself. I love modeling.
It's like a lifestyle for me.
-jp- |
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digitalism junior member
Member # Joined: 25 Aug 2000 Posts: 19
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Posted: Sat Aug 26, 2000 5:13 pm |
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OK Thanks. One more question... you think p2-266 64ram is good enough for 3dsmax3 low-poly modeling? If not than will 128M ram do? |
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-jp- junior member
Member # Joined: 25 Aug 2000 Posts: 23 Location: Here
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Posted: Sat Aug 26, 2000 11:38 pm |
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Yep. Yes. p266-64ram is good enough in low poly modeling. I've worked with P2 266MHz and 64Mb... played well.
One thing came up to my mind. 3DSMAXr3 didn't run in my computer when there were only 64Mb RAM. Sad but true... then I read some information file of it which said that it needs at least 128Mb.
By the way... modeling rules.
-jp- |
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