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Topic : "Potrait of solid snake" |
dr . bang member
Member # Joined: 07 Apr 2000 Posts: 1245 Location: Den Haag, Holland
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Posted: Thu Aug 17, 2000 7:28 pm |
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This pic demonstrate all my knowledge of a human face. Yea i know, its bad and thats why I REALLY REALLY need your feed back. Again, please, correct his face to a more realistic human face, i would thank you forever.
Btw, Metal Gear Solid kick all the other game ass, TWICE! |
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Thu Aug 17, 2000 11:19 pm |
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just whipped this up
hope this helps...
This has a few errors itself...
point out any flaws.. if you want
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Jeezus member
Member # Joined: 04 Nov 1999 Posts: 142 Location: St.albert, Alberta, Canada
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Posted: Fri Aug 18, 2000 1:22 am |
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well, for starters, neither have a forehead. |
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Isric member
Member # Joined: 23 Jul 2000 Posts: 1200 Location: Calgary AB
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Posted: Fri Aug 18, 2000 1:29 am |
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Hey. *huge intake of breathe* Here we go. I ran this picture through my head and asked what looked off. A few things came to mind, one being the anatomy of the head. I tried to see what specifically was wrong, and when I tried an overlay myself, I found that you've been following some of the rules.
Basically I supose it's just the way the face is set up. Look at your face in the mirror, flex it, squish it, whatever, but learn why things move and sit the way they do.
In terms of real pointers. Here goes:
1)
The eyes suffer from Dhabih sindrome (i think dhabih is cool, don't get me wring), that is that they look like they took just as long as the rest of the image, making it hard to believe. Spooge does wonders with this, his eyes are incredible (his pictures, I've never seen his)
2)
Look at real people, find actors or models who have gruff, thin faces, and see how their faces work.
3)
Look at solid snake, and don't feel bad about copying some sketches down. You won't be cheating if you fill the picture with your own style. This way, it will be your omage to the man, but infused with YOUR look. This way you'll avoid the "this week, solid snake will be played by...Samo Hung.."
I really hope this helps, and of above all:
"Again, please, correct his face to a more realistic human face, " DON'T UNDERESTIMATE THE POWER OF DRAWING REAL PEOPLE.
Your knowledge will increase 10 fold, and you'll have no troubles later.
Happy.
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Isric member
Member # Joined: 23 Jul 2000 Posts: 1200 Location: Calgary AB
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Posted: Fri Aug 18, 2000 1:31 am |
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Hey. *huge intake of breathe* Here we go. I ran this picture through my head and asked what looked off. A few things came to mind, one being the anatomy of the head. I tried to see what specifically was wrong, and when I tried an overlay myself, I found that you've been following some of the rules.
Basically I supose it's just the way the face is set up. Look at your face in the mirror, flex it, squish it, whatever, but learn why things move and sit the way they do.
In terms of real pointers. Here goes:
1)
The eyes suffer from Dhabih sindrome (i think dhabih is cool, don't get me wrong), that is that they look like they took just as long as the rest of the image, making it hard to believe. Spooge does wonders with this, his eyes are incredible (his pictures, I've never seen his actual eyes)
2)
Look at real people, find actors or models who have gruff, thin faces, and see how their faces work.
3)
Look at solid snake, and don't feel bad about copying some sketches down. You won't be cheating if you fill the picture with your own style. This way, it will be your omage to the character, but it will be infused with YOUR look. This way you'll avoid the "this week, solid snake will be played by...Samo Hung.."
I really hope this helps, and of above all:
"Again, please, correct his face to a more realistic human face," -quoting you
DON'T UNDERESTIMATE THE POWER OF DRAWING REAL PEOPLE!!!!!
Your knowledge will increase 10 fold, and you'll have no troubles later.
Happy.
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Isric member
Member # Joined: 23 Jul 2000 Posts: 1200 Location: Calgary AB
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Posted: Fri Aug 18, 2000 1:32 am |
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sorry, double post. The second has better grammer and spelling. Well... the best you can get at this time in the morning....Oi! |
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dr . bang member
Member # Joined: 07 Apr 2000 Posts: 1245 Location: Den Haag, Holland
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Posted: Fri Aug 18, 2000 6:01 am |
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Thank you guys ALOT ALOT ALOT, but i have another question though, what about the shape of his face, is it correct? like the cheek bones, the chin the nose and stuff?
btw, his eye took me less than 1 min, thats the easiest part and the best lookin part of the pic. |
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Chapel member
Member # Joined: 18 Mar 2000 Posts: 1930
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Posted: Fri Aug 18, 2000 6:10 am |
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Actually the eyes don't really fit with the rest of the portrait. Also, they are a little misproportioned and he looks cross-eyed. Look closely at Isric's corrections. He practically drew the eyes for you. By the way, when you do a portrait of a comic book or video game character you might want to keep it simular to the original concept. I'd never have guessed this was solid snake. Don't take this as me fussing.. just trying to help out. |
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dr . bang member
Member # Joined: 07 Apr 2000 Posts: 1245 Location: Den Haag, Holland
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Posted: Fri Aug 18, 2000 6:22 am |
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oh yea, here's the pic I took a bit of reference from
on my pic, i cutted out a chunk of his jaw, just to make it look the way I wanted
his face is so different from my pic hehe
[This message has been edited by dr . bang (edited August 18, 2000).] |
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hennifer member
Member # Joined: 28 Feb 2000 Posts: 247 Location: toronto, on, ca
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Posted: Fri Aug 18, 2000 6:57 am |
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tip: if you're trying to learn how to draw the human face, work from life, or if necessary from photos. don't work from modeled characters in a video game. those characters are made up of polygons, unlike real humans, and in many spots the features are placed on top of a flat surface. you'll get all screwed up if you work from a game character.
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hennifer |
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