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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "Posting another painting"
WacoMonkey
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Joined: 26 Apr 2000
Posts: 172
Location: Santa Monica, CA, USA

PostPosted: Wed Aug 09, 2000 12:11 pm     Reply with quote
Well, I finally threw a cheap geocities page up so I could finally post some stuff, so I'm gonna kick it off with one of my older pieces.

This was my third attempt at Photoshop painting (the airship being my fourth and embarassingly latest - I'm not too prolific lately!!). I did this as a pre-production painting for a game called Beneath which was unfortunately canceled 80% of the way through production (Fred can tell you how long we cried in our beer over that one!!!). Alright guys, have at! Harsh criticism is welcome.
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Francis
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Joined: 18 Mar 2000
Posts: 1155
Location: San Diego, CA

PostPosted: Wed Aug 09, 2000 12:12 pm     Reply with quote
This sucks. Go back to school.



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Francis Tsai
TeamGT Studios
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Chapel
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Joined: 18 Mar 2000
Posts: 1930

PostPosted: Wed Aug 09, 2000 12:16 pm     Reply with quote
It looks pretty cool. Is that supposed to be a kid or an adult though? He has a buff arm for a kid or he has a big head for an adult. Just my $.02 I like the pic though.
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AliasMoze
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Joined: 24 Apr 2000
Posts: 814
Location: USA

PostPosted: Wed Aug 09, 2000 12:19 pm     Reply with quote
Wacomonkey,
That's a great painting!
I would like to see some softer edges in the background, and those fins or windows look kinda bright. But that's just splitting hairs. This image kicks booty.
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Fred Flick Stone
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Joined: 12 Apr 2000
Posts: 745
Location: San Diego, Ca, USA

PostPosted: Wed Aug 09, 2000 12:23 pm     Reply with quote
You don't paint. Go back to Canada eh?
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Loki
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Joined: 12 Jan 2000
Posts: 1321
Location: Wellington, New Zealand

PostPosted: Wed Aug 09, 2000 12:36 pm     Reply with quote
Sooperrnice, Monkee!

It's weird - your shading and color palette remind me of Mark Coleman, the artist of the Bitmap Brothers (they did games like: Cadaver, Chaos Engine, Speedball, Xenon, etc. on the Amiga & Atari years ago) ...
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Danny
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Joined: 27 Jan 2000
Posts: 386
Location: Alcyone, Pleiadians

PostPosted: Wed Aug 09, 2000 12:49 pm     Reply with quote
Woah.. this is nice stuff.. I like the 'Icarus' idea.
Well made observation Loki.. it does remind me also of Mark Coleman. Perhaps also somewhat like old Amiga pixeler UNO. Or painter Tim White...Aaaanywayyyy.. as far as critizism.. I think the background could do with a more varied lighting scheme. It looks very ambient as it is now. The character adds some of that needed contrast to the image. I like that part the most. Perhaps some shafts of light coming down from above loosing intensity as they decent. Have the background fall off towards darker values towards the vertical edges might accentuate the cylindrical feel of this cave. If that's what you intended it to be that is ofcos.
Aaah.. I hate giving critizism so excuses if I'm out of line here.. This image is definately worthy of a Windows backdrop!

Danny

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Trust in Trance
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g:tech
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Joined: 11 May 2000
Posts: 195
Location: Beaverton, OR

PostPosted: Wed Aug 09, 2000 12:52 pm     Reply with quote
Wow. I love fantasy/sci-fi stuff like this. Cool atmosphere and subject matter.

Man, I wish I could do backgrounds!!!!

Great work, WacoMonkey.



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-g:tech
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Silico
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Joined: 25 Nov 1999
Posts: 178

PostPosted: Wed Aug 09, 2000 12:53 pm     Reply with quote
Amazing!! It even has fog effects and all that stuff! It gives me this steamy, humid feeling... i dunno, i like the lighting and the uniqueness of this picture!! man, you are ultimate. soooo, now that you've got a page up... *crosses fingers* heh heh ^_~

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`~*Silico

"I love you."
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The Delirious One
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Joined: 04 Aug 2000
Posts: 10
Location: San Diego, CA, USA

PostPosted: Wed Aug 09, 2000 2:23 pm     Reply with quote
IT NEEDS MORE CUTLINES!
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WacoMonkey
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Joined: 26 Apr 2000
Posts: 172
Location: Santa Monica, CA, USA

PostPosted: Wed Aug 09, 2000 2:34 pm     Reply with quote
Chapel: yeah, supposed to be an adult, but you're right, he's got pretty big hair!

Alias: Got lazy on the edges, I haven't even roughed up the original lasso selection for the cliffsides!

Not familiar with Mark Coleman... does he have any stuff on the web?

Silico: glad your fingers are crossed ..uh.. what for?

Delerious: Thanks Mick...I'll see if I can add a few. Nice to see you on the boards. Now fix that damn texture!
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klaivu
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Joined: 29 Jan 2000
Posts: 551
Location: Helsinki, Finland

PostPosted: Wed Aug 09, 2000 2:39 pm     Reply with quote
is it perfect ?
something like that anyway.
oh gee golly - i dont understand what im writing anymore.. maybe i hsould go to sleep .

umm - yes. i like it, mostly because of the unusual palette.
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ceenda
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Joined: 27 Jun 2000
Posts: 2030

PostPosted: Wed Aug 09, 2000 2:42 pm     Reply with quote
Super-sci-fi-tastic.

Does anyone remember those games by the Bitmap Brothers (Magic Pockets etc.) - they had levels kinda like this.
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spooge demon
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Joined: 15 Nov 1999
Posts: 1475
Location: Haiku, HI, USA

PostPosted: Wed Aug 09, 2000 2:47 pm     Reply with quote
Looks cool! I remember this one.

only two things come to my mind,

one, you should play with atmospheric perspective vertically as well as z-depth (I used a techy term). Below is farther from us than straight ahead.

Two, the shapes in the rendering of your rocks does not change scale as you go further back.

Think more sculptural, like Lokis rocks, as opposed to flat shape with a few highlights.

The airship in bryce canyon, yeah that way!

Ohh, I still nedd to post that one
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Aloys Crunch
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Joined: 27 Jun 2000
Posts: 34
Location: france

PostPosted: Wed Aug 09, 2000 5:02 pm     Reply with quote
Beneath in production at Presto ?! no!?


[This message has been edited by Aloys Crunch (edited August 09, 2000).]
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GoldenBoy
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Joined: 18 Jul 2000
Posts: 77
Location: Espoo,Finland

PostPosted: Wed Aug 09, 2000 9:31 pm     Reply with quote
When we just ignore the tecnical stuff which Spooge pointed out, we have a fantastic pic. Keep 'em coming! We love your work! (bikes were great too!)
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Sumaleth
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Joined: 30 Oct 1999
Posts: 2898
Location: Australia

PostPosted: Thu Aug 10, 2000 10:11 am     Reply with quote
Not wishing to sound picky, but it was Dan Malone that developed the Bitmap Brothers graphic style . The later guys just copied the approach he had layed down for their early games. (can still hear the Xenon theme in my head..)

This is a really nice image too. It all feels a little "rounded" for my tastes but the overall effect of the image is very pleasing. I especially like the character.

Sumaleth
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Joachim
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Joined: 18 Jan 2000
Posts: 1332
Location: Norway

PostPosted: Thu Aug 10, 2000 10:15 am     Reply with quote


Veeeery nice WacoMonkey.... I love your bicycle sketches too.

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Joachim
web:
http://home.online.no/~j-barrum/
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roetevs
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Joined: 09 Aug 2000
Posts: 22

PostPosted: Thu Aug 10, 2000 10:37 am     Reply with quote
Very nice. I like it.
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daz199
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Joined: 30 Dec 1999
Posts: 415
Location: Surrey, BC, Canada

PostPosted: Thu Aug 10, 2000 2:52 pm     Reply with quote
I know i've seen this some where else before....in a book or something.....
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WacoMonkey
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Joined: 26 Apr 2000
Posts: 172
Location: Santa Monica, CA, USA

PostPosted: Thu Aug 10, 2000 3:07 pm     Reply with quote
Daz: It's featured in the Photoshop 5.5 WOW Book, with a description of my technique. Jack Davis, incidentally, is one of the co-founders of Presto Studios (so a little nepotism at work there - you didn't think the painting got in on its own merits, did you??!!!)
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Silico
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Joined: 25 Nov 1999
Posts: 178

PostPosted: Thu Aug 10, 2000 3:29 pm     Reply with quote
just crossed ma fingers hopin you could post more now!! heard so much about you but yet i hadn't seen anything you've done! :P

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`~*Silico

"I love you."
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