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Topic : "concept sketch 2" |
Francis member
Member # Joined: 18 Mar 2000 Posts: 1155 Location: San Diego, CA
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Posted: Thu Aug 03, 2000 12:15 pm |
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More stuff. Please excuse the gratuitous use of warning stripes.
Also, I included a close up of "Guy #2" at the original resolution below the first image.
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Francis Tsai
TeamGT Studios
[This message has been edited by Francis (edited August 03, 2000).] |
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Joachim member
Member # Joined: 18 Jan 2000 Posts: 1332 Location: Norway
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Posted: Thu Aug 03, 2000 12:23 pm |
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that really kicks ass francis. I see you've started to add more contrasts to those consept pics of yours. Then it's not that much alike Juan Gimenez, but still it's just as nice.
what's up with the lightsables? Is this for some starwars fan art or something ?
Btw, what's wrong with warning stripes. According to most sci-fi drawings I've seen, I'm pretty sure our future is filled with warning stripes, hanging wires and big useless machines
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Joachim
web:
http://home.online.no/~j-barrum/ |
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General Confusion member
Member # Joined: 13 Apr 2000 Posts: 365 Location: NJ
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Posted: Thu Aug 03, 2000 12:24 pm |
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Francis, nice loose style. How long do you take to do your concept work, this piece for example?? And do you work off of a scanned in image, or do you work on the fly directly in PSHOP
later
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www.geocities.com/genconfusion/ |
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ozenzo member
Member # Joined: 05 May 2000 Posts: 191 Location: baltimore,md,us
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Posted: Thu Aug 03, 2000 12:31 pm |
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Very cool stuff Francis, do you usally sketch that kind of stuff out on paper first and then throw it into photoshop? It has a marker like quality to it.........ah crap someone asked it before me.....well there you go it's in demand |
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el tigre member
Member # Joined: 27 May 2000 Posts: 463 Location: scotland
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Posted: Thu Aug 03, 2000 12:34 pm |
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Francis...
F**kin' stunning work as usual man! Very dark and moody. oooh.
I have one small crit however, the far-away guy should be illuminated more by the lightsabre.
or not...its eons further developed than I can create!
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Does anyone know the secret formula? :� |
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Chapel member
Member # Joined: 18 Mar 2000 Posts: 1930
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Posted: Thu Aug 03, 2000 12:35 pm |
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Looks pretty sweet. What are all these concept drawings for? Are you just fooling around or are you working on some project? By the way in the top pic.. its hard to make out what is on the floor on the left side. Are those cylinders beneath the floor.. like a glass floor or something? |
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Fayvren junior member
Member # Joined: 03 Aug 2000 Posts: 5
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Posted: Thu Aug 03, 2000 12:55 pm |
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Nice pic. Do you make all your images on large scales and then shrink them to get better quality?
for some reason the arm on the guy holding the red light sabre seems too long, It might just be because his other arm isnt fully developed. |
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mantis member
Member # Joined: 03 Jun 2000 Posts: 359 Location: NJ/USA
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Posted: Thu Aug 03, 2000 1:05 pm |
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nicely done. The sword on the figure in the distance is too bright and stands out too much. Make it a bit darker.
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Arpan . B
[email protected]
www.stikik.com/koma
Halo 9 Studios |
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psi burn member
Member # Joined: 14 May 2000 Posts: 420 Location: nj
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Posted: Thu Aug 03, 2000 1:13 pm |
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i love the top image theres so much activity going on inside it |
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Vortx member
Member # Joined: 21 Jun 2000 Posts: 196 Location: Los Angeles, CA USA
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Posted: Thu Aug 03, 2000 1:15 pm |
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Hey nice sketch Francis. I like your color palette. Was the original around 8x11?
Just one minor crit; some of the major construction/perspective lines should be more straight. They contain a slight curve which can distort the environment, and make it feel less solid. But overall, very conceptpy...very quick.....i like it.
-feng
ps. I think the bigger arm was done on purpose right? It looks like a design element to me.... |
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aquamire member
Member # Joined: 25 Oct 1999 Posts: 466 Location: duluth, mn, usa
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Posted: Thu Aug 03, 2000 1:34 pm |
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That is some bitchin stuff man. I like how you can see the outlines through it. It has a very nice sketchy feel to it, but still very moody.
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/Aq
[email protected] |
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Fred Flick Stone member
Member # Joined: 12 Apr 2000 Posts: 745 Location: San Diego, Ca, USA
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Posted: Thu Aug 03, 2000 1:45 pm |
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Someday you'll be good enough to go pro... ![](http://www.sijun.com/dhabih/ubb/smile.gif) |
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spooge demon member
Member # Joined: 15 Nov 1999 Posts: 1475 Location: Haiku, HI, USA
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Posted: Thu Aug 03, 2000 2:10 pm |
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Warning Stripes! Pretty funny! Also designer bellows (accordian rubber things at joints) are my favs.
Looks nice Francis! Could you post the line drawing at 1-2 k? I would like to take a shot if you don't mind. |
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Francis member
Member # Joined: 18 Mar 2000 Posts: 1155 Location: San Diego, CA
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Posted: Thu Aug 03, 2000 2:41 pm |
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Absolutely. Gimme a few minutes.
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Francis Tsai
TeamGT Studios |
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Thu Aug 03, 2000 3:28 pm |
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Warning stripes contain vitamins and minerals essential for human life.
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Brian "balistic" Prince
3D Artist
Eggington Productions |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Thu Aug 03, 2000 3:32 pm |
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Cool work Francis! Hehe, hazard stripes... my favorite too... when in doubt in rendering industrial stuff, add yellow stripes... pathetically typical, but, I can understand you 200%.
Hmm, soon another Spooge repaint to add to the collection. =] |
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Muzman member
Member # Joined: 12 Jan 2000 Posts: 675 Location: Western Australia
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Posted: Thu Aug 03, 2000 3:50 pm |
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mm yes hazard stripes says industry (and, thanks to a million movies, industry says Cool place for fight scene!)
The funny thing is though, if you actually go to industrial places; big plants or power stations etc, everything isn't rusty or metallic or the least bit cool. It's all big, fairly clean and thickly painted bright blue or yellow.
there's always steel mills I guess
Oh, cool pics Francis! |
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black_fish member
Member # Joined: 31 Jul 2000 Posts: 333 Location: Los Angeles, California
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Posted: Thu Aug 03, 2000 4:16 pm |
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Fucking good, man!
Very very effective. Convey the mood, tells a story. Excellent.
I like it.
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Francis member
Member # Joined: 18 Mar 2000 Posts: 1155 Location: San Diego, CA
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Posted: Thu Aug 03, 2000 5:16 pm |
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Thanks very much for the compliments and the helpful observations. It's very important to get feedback from fresh eyes on something you've been staring at for several hours.
Here is the original line drawing at 2000 pixels. It's not too refined - I was planning on covering up a lot of the scratchies with the color rendering.
http://www.geocities.com/francis001_2000/kimworld02line.jpg
The guy's arms are too long because I'm crappy at figure drawing.
The original was drawn in pencil on 11x14 marker paper with HB pencil. I copy the line art into a separate channel so that I have a transparent layer on top with just the line art. The colors are added in Photoshop on 3-4 layers underneath the line art layer. As far as the warped perspective, I'm trying to counteract the effect of edge distortion in what's basically a single point perspective. By curving the lines toward the edges, it does create a fisheye lens effect, but I'm also attempting to recreate what happens when you look into a room and pan your view from one side to the other - your subjective vanishing point changes as you look around the different walls, and the convergence you'd normally see in a single point perspective drawing changes as your view changes direction. Geez I wonder if that made any sense at all.
These concept images are for a coworker of mine who is working on a personal animation project. He needed some environmental concept art and I thought it would be a good opportunity to work on some rendering skills. I worked on it over lunch for 3-4 days, and a couple of evenings here and there, so probably all told it took about 4-6 hours.
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Francis Tsai
TeamGT Studios
[This message has been edited by Francis (edited August 03, 2000).] |
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AliasMoze member
Member # Joined: 24 Apr 2000 Posts: 814 Location: USA
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Posted: Thu Aug 03, 2000 5:23 pm |
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That's very cool, Francis. Did you say you were in industral design?
I always like your stuff ![](http://www.sijun.com/dhabih/ubb/smile.gif) |
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Francis member
Member # Joined: 18 Mar 2000 Posts: 1155 Location: San Diego, CA
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Posted: Thu Aug 03, 2000 5:39 pm |
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Thanks man!
I have an architecture background, but now work with Fred in game design. I don't actually have a whole lot in the way of traditional art or industrial design education. I took a lot of art classes in college, but after working with a bunch of artists and hanging out on this forum, I realize that the art classes I took were pretty damn lightweight. More of what I like to refer to as "Art as Therapy 101," where it was more about "expressing your identity" than actually learning anything useful. Most of that I am now getting on the job from Fred (Ron) and Wacomonkey (Phil). Boy that's harsh isn't it?
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Francis Tsai
TeamGT Studios |
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micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
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Posted: Fri Aug 04, 2000 4:39 am |
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Very nice!
I always enjoying watching your work.
Your designs reminds me a bit of Joe Johnston
and Gimenez. Moody colours!
-Micke
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-Mikael Noguchi-
http://www.katode.org/noguchi/ |
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Axl member
Member # Joined: 11 Mar 2000 Posts: 411 Location: London, England
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Posted: Fri Aug 04, 2000 9:50 am |
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Nice art. What was this inspired by? Or is it something that's come from your head.
I like the pit on the right throwing up the white light. I like the perspective and the feel of the piece.
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spooge demon member
Member # Joined: 15 Nov 1999 Posts: 1475 Location: Haiku, HI, USA
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Posted: Fri Aug 04, 2000 4:19 pm |
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It was more finished, then MY MAC CRASHED.
Seriously, I must find the answer to this question. Can a PC runninf Photoshop handle 6Kimages with many layers? Does anyone have a machine with a gig of ram? I have a dell 400 Mhz dual proc with 256 ram and it is very useless with photoshop. I was running a slower mac with that amount of Ram and things were fine.
Is the port to PC that poor? Why does PS run so well on a mac?
And I don't mean benchmarks. They are usless. I am more interested in responsiveness, opening, zooming, panning, painting. Every delay, no matter how slight, adds up to a lot at the end of the day.
Oh, the pitcher...
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Vortx member
Member # Joined: 21 Jun 2000 Posts: 196 Location: Los Angeles, CA USA
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Posted: Fri Aug 04, 2000 4:45 pm |
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damn.....this is so cool spooge....
i'll go cry in the corner now..
-feng
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Binke member
Member # Joined: 27 Oct 1999 Posts: 1194 Location: Sweden
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Posted: Fri Aug 04, 2000 5:01 pm |
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God damnit Spooge.
*gets down on knee's*
will you marry me?
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http://binke.gamesquad.net |
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Loki member
Member # Joined: 12 Jan 2000 Posts: 1321 Location: Wellington, New Zealand
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Posted: Fri Aug 04, 2000 5:11 pm |
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Hey Spooge!
Right now I'm working on a 800Mhz PC, running Windows 98, a Matrox Dualhead graphicsc card (allows to hook up 2 monitors on one crad, 1 Gig of RAM and a 20 Gig Ultrawide SCSI2 harddisk:
Works fine in Photoshop. I've had up to 10 layers in 4K and it didn't flinch. But PS 4.01 doesn't run on 2 monitors on Windows (weird!), so I'm using 5.5 which didn't piss me off too much yet.
I can have size 400 brushes in nearly realtime and can use size 800 brushes with a bearable delay.
Zooming and panning is dependent on the gfx-board you use, the Matrox (hi Frost!) works fine - but even cheap cards perform quite well these days.
It's a matter of getting used to, but that took me approx. three days. Now I don't even know how it feels working on a Mac.
A little cool thing: on the Mac, when you switch to fullscreen/black bg, the menu on top disappears - on the PC, your toolwindow shows a little button, where you can access the main menu, without having to leave fullscreen mode ... I like that!
[This message has been edited by Loki (edited August 04, 2000).] |
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Francis member
Member # Joined: 18 Mar 2000 Posts: 1155 Location: San Diego, CA
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Posted: Fri Aug 04, 2000 5:18 pm |
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Holy fuck.
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Francis Tsai
TeamGT Studios |
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eclipse member
Member # Joined: 11 Nov 1999 Posts: 140 Location: Pittsburgh, PA
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Posted: Fri Aug 04, 2000 5:40 pm |
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I second that post Francis. |
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B member
Member # Joined: 12 Jan 2000 Posts: 322 Location: Houston, Tx, USA
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Posted: Fri Aug 04, 2000 5:44 pm |
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spooge, i onotice you mask a lot of your images,,.. do you work with multiple masks at a time, or do you create a mask draw within it, then once you're done go to the next mask?
curious minds need to know |
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