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Topic : "Wild West pic finished" |
Bg member
Member # Joined: 20 Jan 2000 Posts: 675 Location: Finland
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AliasMoze member
Member # Joined: 24 Apr 2000 Posts: 814 Location: USA
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Posted: Mon Jul 31, 2000 7:37 am |
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Opinions? You're ugly. Your picture looks neat, though. |
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samdragon member
Member # Joined: 05 May 2000 Posts: 487 Location: Indianapolis
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Posted: Mon Jul 31, 2000 8:18 am |
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background is great, but your character looks too shiney, as if he is made of metal. I'm sure if he would have so much specularity on his skin and clothes. It may help to lighten him up some also, you have too much contrast in the clothing (too many black areas)
I think if you loosen up your character more, he will fit more into the setting, right now the rendering on him makes him too stiff feeling. having him in mid speach is a nice effect, it adds more to "motion" quality.
If you're selling the background, you did it, but your character needs some more attention
keep up the good work
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VISIT SAMDRAGON'S HOME |
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Bg member
Member # Joined: 20 Jan 2000 Posts: 675 Location: Finland
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Posted: Mon Jul 31, 2000 12:31 pm |
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The sheriff has moustache now and a moose
head has appeared over the door. This one
should be better.
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Timo Vihola
http://www.mbnet.fi/~badgers/ |
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Bilbo member
Member # Joined: 31 May 2000 Posts: 356 Location: Israel
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Posted: Mon Jul 31, 2000 12:47 pm |
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Nice stuff..
The steps at the bottom of the door are not in perspective..i could be wrong.
I think the image can use some more tonal variation-perhaps some cooler tones at the shaded areas.
As to the character itself- i think the way the skin is rendered is fine, gives it a nice slimey look. The wrinkles in his jacket are a bit lacking- some reference can help bring it up by a notch.
All in all, a good job. |
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Francis member
Member # Joined: 18 Mar 2000 Posts: 1155 Location: San Diego, CA
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Posted: Mon Jul 31, 2000 1:02 pm |
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I think the steps follow the rules he's set up - it's just that he's got the two vanishing points very close together (the one for the steps appears to be right in the double swinging doors somewhere). Separating the vanishing points (in general) helps with that type of distortion in 2 point perspective.
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Francis Tsai
TeamGT Studios |
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Tinusch member
Member # Joined: 25 Dec 1999 Posts: 2757 Location: Rhode Island, USA
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Posted: Mon Jul 31, 2000 3:38 pm |
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I think it looks awesome. The only real problem I notice is, as someone else mentioned, the folds/wrinkles in the coat. I think it suffers from the same problem as your The Hunter pic - The wrinkles are too sharp and black. I'm not sure exactly what you could do to fix it, though... But it looks great anyway.
Reminds me of the worms from the original Worms game... ![](http://www.sijun.com/dhabih/ubb/smile.gif) |
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