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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "Wild West pic finished"
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Member #
Joined: 20 Jan 2000
Posts: 675
Location: Finland

PostPosted: Mon Jul 31, 2000 7:26 am     Reply with quote
Opinions?



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Timo Vihola
http://www.mbnet.fi/~badgers/
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AliasMoze
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Member #
Joined: 24 Apr 2000
Posts: 814
Location: USA

PostPosted: Mon Jul 31, 2000 7:37 am     Reply with quote
Opinions? You're ugly. Your picture looks neat, though.
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samdragon
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Member #
Joined: 05 May 2000
Posts: 487
Location: Indianapolis

PostPosted: Mon Jul 31, 2000 8:18 am     Reply with quote
background is great, but your character looks too shiney, as if he is made of metal. I'm sure if he would have so much specularity on his skin and clothes. It may help to lighten him up some also, you have too much contrast in the clothing (too many black areas)
I think if you loosen up your character more, he will fit more into the setting, right now the rendering on him makes him too stiff feeling. having him in mid speach is a nice effect, it adds more to "motion" quality.
If you're selling the background, you did it, but your character needs some more attention
keep up the good work

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VISIT SAMDRAGON'S HOME
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Member #
Joined: 20 Jan 2000
Posts: 675
Location: Finland

PostPosted: Mon Jul 31, 2000 12:31 pm     Reply with quote
The sheriff has moustache now and a moose
head has appeared over the door. This one
should be better.

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Timo Vihola
http://www.mbnet.fi/~badgers/
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Bilbo
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Member #
Joined: 31 May 2000
Posts: 356
Location: Israel

PostPosted: Mon Jul 31, 2000 12:47 pm     Reply with quote
Nice stuff..
The steps at the bottom of the door are not in perspective..i could be wrong.
I think the image can use some more tonal variation-perhaps some cooler tones at the shaded areas.
As to the character itself- i think the way the skin is rendered is fine, gives it a nice slimey look. The wrinkles in his jacket are a bit lacking- some reference can help bring it up by a notch.

All in all, a good job.
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Francis
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Joined: 18 Mar 2000
Posts: 1155
Location: San Diego, CA

PostPosted: Mon Jul 31, 2000 1:02 pm     Reply with quote
I think the steps follow the rules he's set up - it's just that he's got the two vanishing points very close together (the one for the steps appears to be right in the double swinging doors somewhere). Separating the vanishing points (in general) helps with that type of distortion in 2 point perspective.

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Francis Tsai
TeamGT Studios
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Tinusch
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Member #
Joined: 25 Dec 1999
Posts: 2757
Location: Rhode Island, USA

PostPosted: Mon Jul 31, 2000 3:38 pm     Reply with quote
I think it looks awesome. The only real problem I notice is, as someone else mentioned, the folds/wrinkles in the coat. I think it suffers from the same problem as your The Hunter pic - The wrinkles are too sharp and black. I'm not sure exactly what you could do to fix it, though... But it looks great anyway.

Reminds me of the worms from the original Worms game...
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