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Topic : "Work in progress 40k style pic - perspective might be wrong." |
ceenda member
Member # Joined: 27 Jun 2000 Posts: 2030
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Posted: Mon Jul 17, 2000 1:24 pm |
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Hi there.
I was reminiscing about the artwork from the magazine White Dwarf. There were some incredible pics from people like John Blanche, Kevin Walker (ABC Warriors) etc.
Here is a sketch for a large piece that I want to do in the same kind of Baroque/Gothic style. I think that the perspective might be incorrect on the building in the distance. Also, any other criticism is welcome.
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ex member
Member # Joined: 23 Mar 2000 Posts: 887 Location: USA
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Posted: Mon Jul 17, 2000 5:45 pm |
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That is gunna look sweet when it's done.. you better keep us updated!
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AprilYSH member
Member # Joined: 26 Jan 2000 Posts: 136 Location: Perth, WA, Australia
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Posted: Mon Jul 17, 2000 6:05 pm |
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can you twist his torso a bit more, or his head? it looks fine as is but dead straight on isn't as dramatic as it can be.
the helmet, sword and pants look medieval but the footmen have futuristic visors on... and are those metallic siege engines? what era did i land in?
i think the perspective detail is great. but don't take my word for it, i always screw that up.
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April http://april.cjb.net |
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CyberArtist member
Member # Joined: 04 Nov 1999 Posts: 284 Location: Fort Lauderdale, FL
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Posted: Tue Jul 18, 2000 3:22 am |
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First off, yes, the perspective on the tower in the background is wrong. I suggest fixing it the old way and actually draw the lines out for 1 point perspective.
Secondly, I agree with AprilYSH that the torso should probably be turned more ... more towards the way he's pointing, with his head turned back a little more so it looks like he's calling back to his troops.
Also, a tip I picked up from reading animation books is to to try and keep peices of a character, or his props, from overlapping. The easier it is to see each part, the more interesting the figure is. You already have the majority of the main figure right in that respect, but his sword covers up his arm and chest. If the sword were dropped a little or up a little more (lower would probably be more natural, with the for arm coming down instead of being nearly straight on) it'd be easier to distinguish the arm and the sword.
Going with the paragraph above, if you draw a character completely black with a white background and can't tell what everything is, there's a good chance you might want to play with the possition of the character more.
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-CyberA(rtist) aka Ben Golus
Cyber...
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ceenda member
Member # Joined: 27 Jun 2000 Posts: 2030
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Posted: Tue Jul 18, 2000 4:42 am |
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ex: Okay, will do.
AprilYSH: Thanks for the advice . I think that, instead of rotating the torso I may actually rotate his foothold instead (same effect, different angle).
BTW - I know what you mean about the style. That was the cool thing about the 40k stuff - it was set around 40000 years into the future but a strange mix of new technology and old customs exists.
CyberArtist - Thanks for the info. I put the building in last (bad technique, I know) and so I'm not sure where the vanishing point is coming from.
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