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Author   Topic : "new 3d project"
Nex
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Joined: 25 Mar 2000
Posts: 2086
Location: Austria

PostPosted: Tue Jun 20, 2000 12:51 pm     Reply with quote
specular scuff? I don't understand..

did you mean I should

* add spectacular stuff

* add some specular stuff

* add specular (hand)cuffs ?

I agree the reflection is a cheap trick..



[This message has been edited by Nex (edited June 20, 2000).]
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JeanJean
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Joined: 16 Jun 2000
Posts: 108
Location: St-Ed,Quebec,Canada

PostPosted: Tue Jun 20, 2000 12:58 pm     Reply with quote
very cool man

I like your work...show more
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Cos
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Joined: 05 Mar 2000
Posts: 1332
Location: UK

PostPosted: Tue Jun 20, 2000 5:46 pm     Reply with quote
ello Nex =) cool stuff guy, very surreal, I like that. I'm not really sure where u r going with this tho, like everything looks kinda transparent, maybe you can light and shade it to make it more solid, but then maybe you want that look, so you are going for the surreal strange freaky look. Maybe you cad add more gritty style textures n stuff to it, and a ghostly style figure? I dunno, have a look at this guys stuff,
www.leutke.com

not sure if its your thing but Its kinda the what I see this going into, maybe I is just mad

[This message has been edited by Cos (edited June 20, 2000).]
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kurisu
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Joined: 16 Feb 2000
Posts: 482
Location: Santa Monica, California, USA

PostPosted: Tue Jun 20, 2000 5:58 pm     Reply with quote
Konnichiwa, Nekusu-san

I like the picture! It's surreal and I can't quite say it's real... and I can't quite say it's not real. Nifty beans my man.

One idea:

It appears that this magnificient poop structure is floating in some sort of water-like substance. If so, I would do one of the following:

1) Reduce the reflectivity just a bit (so the reflection is more muted). This would make the water seem more present to me.
...or...
2) Add a thin foggy line in the distance to hint at the fact that there is a water line.
(then my brain would fill in the fact that the reflection was a reflection and not just part of the structure itself).

If you wanted this to seem to float with less of a water-level feel, then this works great for me!

I like the colors. This would make a neat opening to a webpage...

Yokudekimashita!!!

-kurisu

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Anthony
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Joined: 13 Apr 2000
Posts: 1577
Location: Winter Park, FLA

PostPosted: Tue Jun 20, 2000 6:26 pm     Reply with quote
Scuff marks would be like sneaker streaks on a gym floor or the rough scrapes on the outside of armor-any sort of abrasive marks. They'd give it some solidity(the ground), which would contrast with the transparent object.

------------------
-Anthony
Carpe Carpem
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Nex
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Joined: 25 Mar 2000
Posts: 2086
Location: Austria

PostPosted: Tue Jun 20, 2000 11:10 pm     Reply with quote
I finished this finally..




what would you change, what do you like / not like?

Comments appreciated

------------------
- Nex

http://on.to/nex
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Anthony
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Joined: 13 Apr 2000
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Location: Winter Park, FLA

PostPosted: Tue Jun 20, 2000 11:49 pm     Reply with quote
I think I would do something to the floor...maybe some specular scuff marks or something. Interesting abstract though.

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-Anthony
Carpe Carpem
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Nex
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Joined: 25 Mar 2000
Posts: 2086
Location: Austria

PostPosted: Wed Jun 21, 2000 2:37 am     Reply with quote
thanks to all for the comments and feedback.

I will experiment with it a bit more and incorporate some ideas you brought in.

The link cos posted is somehow what I am heading to with that.. not in 2d however but in a hybrid kind of way. Lets see how far I can go with it.

Cya



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- Nex

http://on.to/nex
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laps
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Joined: 15 Jun 2000
Posts: 31
Location: Oslo, Norway

PostPosted: Wed Jun 21, 2000 3:05 am     Reply with quote
what are you using to make it?
maybe add some small waves in the water...a bump should be enough I think...small noisebump, to distort the reflection a bit..also..if you use max, use falloff for the reflection, so the reflection increases with the angle...in other words...more reflection further away, and less closer to the camera. Well...maybe I'm just talking nonesense. I'll be quiet now.
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Nex
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Joined: 25 Mar 2000
Posts: 2086
Location: Austria

PostPosted: Wed Jun 21, 2000 3:09 am     Reply with quote
Yeah i use max to render and model.

I will try it with that falloff-reflection map (never tried it to be true). My materials are always getrting very large from blending / mixing / masking myriads of maps together, so one more will not do any harm
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