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Topic : "Game Intros?" |
Chris member
Member # Joined: 22 Oct 1999 Posts: 746 Location: Iowa
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Posted: Mon Jun 19, 2000 6:59 am |
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I was wondering where I can find information or tutorials on making those game intros (trailers) at the beginning of a lot of games.
If you don't know what I mean I can better explain here.
Thanks for any information. |
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Anthony member
Member # Joined: 13 Apr 2000 Posts: 1577 Location: Winter Park, FLA
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Posted: Mon Jun 19, 2000 9:22 am |
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Umm...that's rather a broad subject. Here're the basic steps(I assume 3d graphics):
1)Create storyboard
2)Create 1st animation section camera angles using fill objects(cones, cubes, spheres)
3)Add lights and textures to scene
4)Add details, render sequence.
5)Repeat 2-4 for 2nd Animation Section.
6)And 3rd
7)Etc
8)Use a program like Premier to composite all of the sequences as you like, using the special effects you want to create drama, and add sounds.
That's about it.
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-Anthony
Carpe Carpem |
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Chris member
Member # Joined: 22 Oct 1999 Posts: 746 Location: Iowa
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Posted: Mon Jun 19, 2000 9:39 am |
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Thanks, very informative.
I posted this in the other forum and someone mentioned 3dSMax. Which one is better for this type of production Premier or 3dSMax?
P.S. what is Premier's website?
[This message has been edited by Chris (edited June 19, 2000).] |
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Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
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Posted: Mon Jun 19, 2000 9:43 am |
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Adobe premiere is no renderer but a post production application. you can add sound and cut the sequences with it that have already been rendered. (for instrance in Max, Lightwave, Softimage..) |
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NocTurN junior member
Member # Joined: 06 Jun 2000 Posts: 16 Location: Minden, Germany
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Gimbal junior member
Member # Joined: 05 May 2000 Posts: 46
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Posted: Mon Jun 19, 2000 7:57 pm |
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Or for a more frugal approach you can get your feet wet by checking out some tutorials at machinima.com. In some ways it can be harder to get something done the way you want it done using this in-game engine approach and there are obvious limitations compared to a 3D program like 3DStudio and Adobe Premier. But all the basic elements are there. |
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Chris member
Member # Joined: 22 Oct 1999 Posts: 746 Location: Iowa
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Posted: Mon Jun 19, 2000 11:12 pm |
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I see, thanks |
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Mon Jun 19, 2000 11:56 pm |
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If you're serious about getting into 3D, pick up a copy of Hash's Animation:Master. It's $299 and is a better character animation solution than MAX.
Go to http://www.hash.com to take a look at A:M.
You will not produce great work overnight though . . . it takes months for even an accomplished 2D artist to start thinking in 3D and becoming proficient.
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Brian "balistic" Prince
3D Artist
Eggington Productions
[This message has been edited by balistic (edited June 19, 2000).] |
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kos.mandis member
Member # Joined: 14 Nov 1999 Posts: 274 Location: in front of a pc
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Posted: Tue Jun 20, 2000 7:38 am |
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Check out these guys, they are responsible for a lot of great intros (Heretic 2, Soulreaver...) http://www.glyphx.com/ |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Tue Jun 20, 2000 7:03 pm |
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I definately agree with Gimbal. Definately get your feet wet and get into Machinima. Not only is it cheaper, but you'll probably get hooked and never look back. @:-) If you own or can easy get your hands on a copy of Quake/Quake2/Half-Life/Unreal/etc (or even if you're privledged enough to get your hands on Lithtech Film producer, aka Me Me me!! @;-), head over to www.machinima.com and go thru some of the tutorials and join the boards.
Long live Machinima!!!
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Brain
http://brain.gamekey.com/
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