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Author   Topic : "books on technical drawing?"
AliasMoze
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Joined: 24 Apr 2000
Posts: 814
Location: USA

PostPosted: Sat Jun 17, 2000 5:06 pm     Reply with quote
Just wondering if anyone knows of any good books on technical drawing/shading. They probably would fit into the "industrial design" category. I'm looking for books along the lines of Fred's cube workshop.

Thanks in advance.

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AliasMoze
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freddy flicks stones
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Joined: 12 May 2000
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Location: san diego, california, usa

PostPosted: Sat Jun 17, 2000 11:45 pm     Reply with quote
I have these books,there are two volumes called engineering drawing and geometry, by Hoelscher and springer. My dad had these when he went to architect school, gave them to me when I was 9. These became early bibles on technical drawing for me. They are hard to find now, but you guys are good hunters. THere is also a really good chapter in the famous artists course books on form. Chapter two I believe. It covers this stuff in a more illustrator kind of way, but very thorough. I read that chapter three or four times and still found new points I clearly had no clue about prior to reading...even with classes taken on this stuff...
There are also a number of good architectural rendering books out that cover this stuff, but I do not own them anymore so I can't give you specific titles right off hand. I also know there are a couple books available on the shelves today, but I will have to go to the bookstore to find the titles for you. How to draw comics the marvel way surprisingly covers this stuff a bit, but on a real crude level...
The dover perspective book I mentioned on another thread in the book list covers the stuff a bit also, and some of that stuff isrightfrom the famous artists course manuals.
There are also two books on marker rendering that I know cover thissubject a bit, but my best suggestion is the class on basic drawing in an art center kinda school, then you will get to do this stuff on a daily basis, learn it quickly, and move on to more pressing issues closer to your trade...good luck on the hunt...
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AliasMoze
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PostPosted: Sat Jun 17, 2000 11:49 pm     Reply with quote
Yeah, I have the Dover book.
I can draft things out, but the shading is what I'm looking for. Being better at drafting would be good too.

Thanks.
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freddy flicks stones
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PostPosted: Sat Jun 17, 2000 11:55 pm     Reply with quote
Then the engineering and drawing and geometry books are your best bet with the list I gave you. Then the form section in the famousr artists course book. I have notes from college way way back, taht my prof. gave me on this topic. I I can even remotely find them I will email them to you.
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AliasMoze
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PostPosted: Sat Jun 17, 2000 11:59 pm     Reply with quote
Cool. Thanks, as always, Fred. I'm trying to hunt down the books right now.

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AliasMoze
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freddy flicks stones
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PostPosted: Sun Jun 18, 2000 12:08 am     Reply with quote
If you spend more than fifteen dollars on either book then you are paying too much. The years I have are 1956, and 1961. I have seen them in plenty of used book stores. Caution though. They are so technical that you might end up sterile after reading them ..I can only stomach the things for about a half hour at a time...
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Francis
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PostPosted: Sun Jun 18, 2000 10:37 am     Reply with quote
A, are you talking about strictly 2d plan and elevation type drawing, or architectural/industrial design perpsective rendering type stuff?

I don't know if you're familiar with this, but the Ecole des Beaux Arts had a big influence on architectural technical drawings in the 1800s, in Europe and in the U.S. Their drawings were typically 2d representations, but were always beautifully rendered in ink wash or watercolor, with lots of (constructed) cast shadows and shading. It's still a big influence on current archtectural rendering techniques.

I will try to dig up some urls or book titles.
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AliasMoze
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PostPosted: Sun Jun 18, 2000 1:29 pm     Reply with quote
I didn't know that, Francis. Thanks for looking up the url's and such.

I'm really talking about the rules behind shading simple objects. For example, the relationship between the angle of sunlight on a plane and the value generated, that kind of thing. Plus, things like constructing reflections and highlights and whatnot.

I know there must be material covering this stuff; I'm just having trouble finding it.


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AliasMoze
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