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Topic : "LW to 3Ds max converter?" |
synj member
Member # Joined: 02 Apr 2000 Posts: 1483 Location: San Diego
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Posted: Sun Apr 30, 2000 11:21 pm |
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Hey guys,
I am teamin up on something with the very cool www.cloud10.org guy and I need a converter from lightwave to 3dsmax model stuff so we can import the models and/or animations into flash for the nav. Anybody know where i could download one of these tools? We have the 3Dsmax model to flash vector tool already, just need the LW to Max.
regards,
-synj www.synj.net
Ridiculously good stuff.
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Mr Weasel member
Member # Joined: 04 Apr 2000 Posts: 169 Location: Weaselville, Weaseland, Rep. of Weasels
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Posted: Sun Apr 30, 2000 11:50 pm |
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Check out Polytrans from Okino. It can convert various models from LW, MAX, Softimage and others. But if you want a plugin, search for Lwoimp.dli somewhere in the net.
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amnesia member
Member # Joined: 09 Feb 2000 Posts: 152 Location: brisbane QLD Australia
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Posted: Mon May 01, 2000 12:32 am |
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You didn't know that Lightwave can export to 3ds without any third party software?
That will only help with models thou, not with animation. Animation would be a lot harder to do.
Anyway what you want is in Modeler under Tools/Custom/Translater 3D Export
Chow baby.
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assa member
Member # Joined: 02 Feb 2000 Posts: 96 Location: Amsterdam Holland
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Posted: Mon May 01, 2000 2:17 am |
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UView by Cinegraphics, Polytrans by Okino and
Interchange by Viewpoint are 'ok' converters,
but you still need to do a sh*tload of manual
tweaking and editing in max. A plain .3ds
output is normally the easy way out.
Converting is quite a pain in the ass
assa
-----
pro artist/designer
media critic
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synj member
Member # Joined: 02 Apr 2000 Posts: 1483 Location: San Diego
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Posted: Mon May 01, 2000 7:13 am |
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HAHA amnesia wow!! maybe i should do some more menu searching eh? hehehe
thanks guys
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kaje junior member
Member # Joined: 08 Mar 2000 Posts: 16
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Posted: Mon May 01, 2000 3:25 pm |
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Heh i was gonna say.. "why dont you just export to 3ds?" but then i thought.. naw thats too obvious.. he woulda thought of that.
oh well.. |
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synj member
Member # Joined: 02 Apr 2000 Posts: 1483 Location: San Diego
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Posted: Mon May 01, 2000 4:39 pm |
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yes thank you for making me look even dumber.
the fact of the matter is, i just learn the bare necessities. I dont use max, or anything else, so knowing where the export is would be even stranger than not knowing where it is.
-synj |
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Trance-R member
Member # Joined: 03 Nov 1999 Posts: 360 Location: Burnaby, BC, Canada
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Posted: Mon May 01, 2000 6:19 pm |
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Does anyone know for a reason you 'must' triple polygons to convert a LWO to 3DS? Is it because 3DsMax won't support ploygons that has more than three vertices?! =0
Help! |
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synj member
Member # Joined: 02 Apr 2000 Posts: 1483 Location: San Diego
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Posted: Mon May 01, 2000 7:27 pm |
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Trance-R,
I'm pretty sure you just nailed it on the head, but then again i've never converted it. From what I've heard, yes, they must be tripled. Kinda sucks hehe you have this real low poly model then BAM
-synj |
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zapman member
Member # Joined: 26 Feb 2000 Posts: 354 Location: USA
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Posted: Mon May 01, 2000 7:43 pm |
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You shold ALREADY have a plug-in if you have LW5.6 or 5.5 or some thing like this..
But Yes in there!
its caleld Transplator-3DExport under TOOLS->CUSTOM
TIP: Flip the polygonds befor Exporting.
(Lightwave hotkey is F)
if you need to plug-in let me know |
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Mr Weasel member
Member # Joined: 04 Apr 2000 Posts: 169 Location: Weaselville, Weaseland, Rep. of Weasels
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Posted: Tue May 02, 2000 5:48 pm |
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Hm, never used LW before |
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