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Topic : "Cover Image" |
Joachim member
Member # Joined: 18 Jan 2000 Posts: 1332 Location: Norway
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Posted: Sat Apr 08, 2000 9:38 am |
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This is a Cover Image Me and Mikael did for the game we are working on. Unfortunately it was done in one evening, so there's a lot of mistakes on the gun and character. But, due to the extremely short deadline, I feel that it went rather ok.
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Joachim
web: http://home.sol.no/~jbarrum/ |
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micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
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Posted: Sat Apr 08, 2000 9:44 am |
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Just wish i had more time to fix that darn gun......
-Mikael
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-Mikael Noguchi-
http://www.katode.org/noguchi/ |
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Cos member
Member # Joined: 05 Mar 2000 Posts: 1332 Location: UK
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Posted: Sat Apr 08, 2000 9:45 am |
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looks cool to me, good lighting. The perspectives on the gun look kinda wrong but you did say that alreay. nice =)
Cos |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Sat Apr 08, 2000 9:51 am |
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Cool. I'm really curious ... what pixel res did you guys work in to make the cover? I know Dhabih did a few himself, but he never answered my message(s) on this matter.
Very nice! Especially for an evening's work! =)
cheers,
frost. |
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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Posted: Sat Apr 08, 2000 9:56 am |
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Post the original image .
Sumaleth
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Joachim member
Member # Joined: 18 Jan 2000 Posts: 1332 Location: Norway
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Posted: Sat Apr 08, 2000 9:57 am |
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Frost,
The original size is 2717*3666
Usually I/we like to just make a rezolution so big that I know that there will always be a enough to not see the pixels, no matter what printing size....but, since this was a rush project we picked ca. 300dpi and the cm area, which I can't remember. . .
Hmm, hope that made sense
Oh, btw suma, here's the original size (but, warning: it's really sucks and rough!..):
http://home.sol.no/~jbarrum/temp/cover_pczone.jpg
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Joachim
web: http://home.sol.no/~jbarrum/
[This message has been edited by Joachim (edited April 08, 2000).] |
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kos.mandis member
Member # Joined: 14 Nov 1999 Posts: 274 Location: in front of a pc
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Posted: Sat Apr 08, 2000 10:53 am |
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Top stuff guys! Did you paint it at that resolution or just scaled it up later?
I find that things get a bit slow over 2000 pixels with layers... (or its just my p2 )?
[This message has been edited by kos.mandis (edited April 08, 2000).] |
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BooMSticK member
Member # Joined: 13 Jan 2000 Posts: 927 Location: Copenhagen, Denmark
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Posted: Sat Apr 08, 2000 1:43 pm |
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yeah! that is real nice! good job guys!
,B |
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Glenn T junior member
Member # Joined: 05 Apr 2000 Posts: 28 Location: Melbourne, Victoria, Australia
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Posted: Sat Apr 08, 2000 3:27 pm |
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You guys are working on Project IGI? Damm that game looks swish...got any inside info??
-Glenn |
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Chapel member
Member # Joined: 18 Mar 2000 Posts: 1930
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Posted: Sat Apr 08, 2000 9:07 pm |
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Looks nice, but in my humble opinion the gun takes alot out of that picture. (I know.. I know.. you already said it) But you have barrel going in one direction, the grenade launcher in another direction, and the scope pointing directly at us. The barrel looks a little limp too.
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Chapel a.k.a Brian Reber
http://www.geocities.com/chapel_t9/
"Too many freaks.. not enough circuses." - George Carlin |
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Belzero junior member
Member # Joined: 08 Nov 1999 Posts: 8 Location: Vancouver
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Posted: Sat Apr 08, 2000 10:22 pm |
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Scope? I sure hope you're not calling that thing shooting the red beam at us a scope, Chapel :P Last time I checked the red things were sights... But seeing as the other inaccuracies you pointed out exsist this could be some new kind of hybrid scope/sight, however, in my eyes doubtful. Also would've liked to see a somewhat more realistic gun, Colt's being as beautiful as they are would certainly be pleasing but Heckler & Koch make some nice looking long range weapons. However the guy with the gun looks more assualtish and less like a long range tactical guy. |
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micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
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Posted: Sat Apr 08, 2000 11:06 pm |
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Yes it tends to slow down. We painted it in
the high resolution and we had to split
the picture in two in order to work faster.
-Micke |
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aquamire member
Member # Joined: 25 Oct 1999 Posts: 466 Location: duluth, mn, usa
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Posted: Sat Apr 08, 2000 11:50 pm |
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Oh yeah.. that gun really sucks man. You should get that taken off the shelves. Not. I wish I could paint that good.
Good job guys
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/Aq |
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Joachim member
Member # Joined: 18 Jan 2000 Posts: 1332 Location: Norway
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Posted: Sun Apr 09, 2000 12:07 pm |
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About the gun, as mentioned, it looks totally wrong. We both saw this when making the image, but didn't really care, since it had to be finished within very few hours. The fact is that the perspective is not all that wrong, but it is the lightning. Since, the gun was rendered in th first place the perspectice is infact placed correct, but some how we managed to fuck up everything when brushing on it. In my eyes it's the metal shading that is different shaded on the barrel and the tip tat makes it all wrong. The red light thing is not supposed to be on the gun, but on the shoulder, but it might be easy to think it's a piece of the gun, which in that case would have been in a totally wrong perspective.
Good damn, I wish we had more time on this to fix up all the mistakes. Maybe the biggest rush project we've ever done. Sorry guys, won't happen again
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Joachim
web: http://home.sol.no/~jbarrum/ |
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Chapel member
Member # Joined: 18 Mar 2000 Posts: 1930
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Posted: Sun Apr 09, 2000 11:54 pm |
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yaya.. scope... sighting.. whatever it is. Either case its in the wrong spot, cause if it was straight you'd be targeting the back of that handle. |
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n8 member
Member # Joined: 12 Jan 2000 Posts: 791 Location: Sydney, NSW, Australia
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Posted: Mon Apr 10, 2000 5:11 am |
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i really dont care bout the imperfections...that image is bludy huge..and nice..wot machine/s did u use for it??
when i go try do an a4 sized image it starts chugging and i have to scale it down to rough it out the resize it again back up to make it a4 again |
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Spitfire member
Member # Joined: 20 Mar 2000 Posts: 2009 Location: Amsterdam, the Netherlands
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Posted: Mon Apr 10, 2000 6:27 am |
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It looks like a gun. that's all you need
Spiffy cover dudes. very nice.
/Spit
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Nocturnal member
Member # Joined: 24 Oct 1999 Posts: 97
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Posted: Mon Apr 10, 2000 8:50 am |
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You guys kick ass!! The cover looks great!
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-Nocturnal
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zapman member
Member # Joined: 26 Feb 2000 Posts: 354 Location: USA
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Posted: Mon Apr 10, 2000 9:28 am |
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Dear Joachim,
Yah cool cover, You said the gun looks worng? To me at first it did look worng too but after doing little Line Drawings It looks Right.
Strage but yes its right. hehe
ZAPmAn
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Joachim member
Member # Joined: 18 Jan 2000 Posts: 1332 Location: Norway
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Posted: Mon Apr 10, 2000 9:51 am |
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hehe, nice one zapman....
In fact, like I said on my last post regarding this thing, I think it's all about the metal shading. or, infact, I kneew it was the lightning on the front barrel and tip (+ some of the minor brushed details on it don't follow the rest of the gun), since the main perpective of the gun was modelled in the first place.
But hey, nice of you to illustrate it with the perspective lines, that really gives a much clearer view to my explanation
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Joachim
web: http://home.sol.no/~jbarrum/ |
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