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Topic : "Anyone do any kind of textures?" |
coconutmonkey member
Member # Joined: 20 Mar 2000 Posts: 166 Location: NC,USA
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Posted: Mon Mar 27, 2000 6:57 pm |
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I was just wondering all i've seen is artistic drawings of characters and such, does anyone do any type of skins for game models or textures for walls in games? if so it'd be neat to see what you people do! |
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FireWalker member
Member # Joined: 18 Jan 2000 Posts: 78 Location: Bay Area, CA
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Posted: Mon Mar 27, 2000 7:12 pm |
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My brother and I are working on a film, in which we will try to incorporate fully 3d characters. I'm gonna be doing the textures for those.. already textured one of the ships. |
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Fruzzetti junior member
Member # Joined: 27 Mar 2000 Posts: 13 Location: Tacoma, WA & St.Paul MN
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Posted: Mon Mar 27, 2000 8:41 pm |
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I'm working on a HL MOD called "Field of Conquest," and I am learning how to do textures. It's pretty straight forward, and there are good resources on how to do it.
I have a test page up for the mod: http://www.allping.com/foc
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-Adriano Fruzzetti
http://www.fruzzetti.com/ |
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Striker member
Member # Joined: 20 Feb 2000 Posts: 152 Location: Oklahoma, USA
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Posted: Mon Mar 27, 2000 11:45 pm |
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I've done a lot of custom textures for half life, however they were all very large (ranging from 1024x1024 - 2048x2048), the textures were intended for a promotional level showing off S3's texture compression technology. Unfortunately the software/hardware they sent me was still very buggy at the time and wouldnt work correctly on my system, this led to the level never being completed and a lot of wasted textures... really burned me out with mapping cause I had an awesome vision of how the level was going to look and never got to complete it, and actually now that I think of it, I havent mapped since then..
Just imagine a gothic cathedral type level covered with photorealistic textures and you will begin to see what I am talking about. Ah well, maybe if Quake3 had single player I'd convert all the textures and build the level in Q3... But it seems my interests are elsewhere at the moment. |
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Fruzzetti junior member
Member # Joined: 27 Mar 2000 Posts: 13 Location: Tacoma, WA & St.Paul MN
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Posted: Tue Mar 28, 2000 12:40 am |
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We're always looking to add mappers and texturers to the mod team if you're interested.
You can email me at [email protected]
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-Adriano Fruzzetti
http://www.fruzzetti.com/ |
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giZMo junior member
Member # Joined: 24 Jan 2000 Posts: 27 Location: Bremen, Germany
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Posted: Tue Mar 28, 2000 3:50 am |
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i did (and still do) a lot of textures for our demos,..at the moment i�m working on a realtime parkscene, with birds flying around and so on,...i�ll post some images as soon as i have done the geometry...
giZMo |
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B member
Member # Joined: 12 Jan 2000 Posts: 322 Location: Houston, Tx, USA
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Posted: Tue Mar 28, 2000 2:54 pm |
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what ever happened to acryl? |
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Chapel member
Member # Joined: 18 Mar 2000 Posts: 1930
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Gumby junior member
Member # Joined: 05 Feb 2000 Posts: 7 Location: England.
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Posted: Wed Mar 29, 2000 2:23 pm |
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http://members.tripod.com/uheat/gumby/ctf_r.jpg My contribution... I woulda posted the actual pic, but tripod is crappy when you try to do that and I havent got round to finding a nice place to put stuff :/
Just a quick ctf skin I did cus I found out my ctf skins had gone walkies and instead of just downloading some more, I thought Id be awkward :P
[This message has been edited by Gumby (edited March 29, 2000).] |
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James junior member
Member # Joined: 03 Jan 2000 Posts: 10 Location: England
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Posted: Thu Mar 30, 2000 12:38 am |
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I do the odd one, theres a few non-professional ones on my page http://www.gizzz.demon.co.uk
in the art / tiles page
but nothing special there, all the game ones ive done i dont really want to post because theyre copyrighted.
(
jim |
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