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Topic : "YUCK!!" |
micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
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Posted: Fri Mar 03, 2000 4:56 pm |
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I did a really gory texture-map the other day:0
It's only a rough test. It was Painted in Photoshop. You can go to the site to see it on the model(in the 3d-section)
Comments are welcome
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-Mikael Noguchi-
http://www.katode.org/noguchi/ |
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Joachim member
Member # Joined: 18 Jan 2000 Posts: 1332 Location: Norway
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micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
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Posted: Fri Mar 03, 2000 5:05 pm |
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He he....Har du ikke g�tt og lagt deg enn�?!
-micke
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-Mikael Noguchi-
http://www.katode.org/noguchi/ |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Fri Mar 03, 2000 5:11 pm |
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 |
Looks cool. =) Too bad the 43 polygons it's mapped on doesn't do it justice. =)
frost. |
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dennison member
Member # Joined: 29 Jan 2000 Posts: 247
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Posted: Sat Mar 04, 2000 12:08 am |
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 |
where's the rendered model? i can't see it, sorry, would be nice if someone posted the link so i can see the skin in all its glory.. or should i say, gory  |
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sfr member
Member # Joined: 21 Dec 1999 Posts: 390 Location: Helsinki, Finland
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Posted: Sat Mar 04, 2000 2:07 am |
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 |
Whoa, that really is something. How did you get that extremely lovely natural texture on it, almost like an old wall or something? Just painting with custom brushes or something else?
Saffron / Sunflower |
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Affected member
Member # Joined: 22 Oct 1999 Posts: 1854 Location: Helsinki, Finland
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Posted: Sat Mar 04, 2000 2:24 am |
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 |
Great work, I like the grain too... Watercolour? (In painter)
Oh, it's symmetrical, isn't it?
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Affected
Knowledge is belief and belief is knowledge
http://affected.xs.mw |
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micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
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Posted: Sat Mar 04, 2000 4:36 am |
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 |
Yes it's totally symmetrical, i was a bit
lazy and had to make it as fast as possible.
No painter, it's a photoshop piece.
The skin was done for a realtime character so the amount of polygons are low, but the texture makes it look a hell better than without.
Sometimes to get a texture on a pic i create several layers over the pic and take some photo-textures over it(rust, metal, stone) and choose the overlay or multiply options and then play around with the opacity,until i get the look that i want. Hold on i'll post an example.....
This is how it looks before i applied textures over it:
You can see that the amount of details
are greater on the first one. Another thing
is that you'll get a lot more colour variations on it, wich will give it a more realistic look.
-Mikael
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-Mikael Noguchi-
http://www.katode.org/noguchi/
[This message has been edited by micke (edited March 04, 2000).] |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Sat Mar 04, 2000 6:44 am |
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Dennison: http://www.katode.org/noguchi/web/3dmisc.htm
Micke: It does look good, but it just depends on the overall polygon budget allocated to the total mesh... head meshes usually take up over a third and almost half the polygon weight on a human mesh for obvious detail reasons. The texture is awesome. Love your work. =)
cheers.
frost. |
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micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
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Posted: Sun Mar 05, 2000 12:17 am |
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I know that the mesh is low poly. It
depend on how many characters there's gonna be at the same time(on the screen) In this case,i could'nt have a lot of details(polys) on the head, so i had to draw every detail in the map. i also have to prioritise with the budget of polys what part on the body that's gonna be most visible to the player. in this case the head was'nt it.
-Micke
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-Mikael Noguchi-
http://www.katode.org/noguchi/ |
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Cos member
Member # Joined: 05 Mar 2000 Posts: 1332 Location: UK
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Posted: Sun Mar 05, 2000 7:38 pm |
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Hey Micke that is fkkin awesome! I love it, kinda reminds me of Uncle Frank from Hellraiser hehe. I checked out the new stuff at your site too, your work is amazing man! love your drawing's.. You have a great realistic comic style. You are definetely one of fav artist's up here. Keep up the great work!
Cos www.freespeech.org/darkpathimages |
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