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Topic : "The 3d thread" |
samhell member
Member # Joined: 12 May 2007 Posts: 310 Location: Hellsinki
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Posted: Wed Oct 17, 2012 12:12 am |
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Whom, that critter looks crazy good! |
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Wed Oct 17, 2012 11:28 am |
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Appreciate it guys thank you. not so bad yourselves both you samhell and durgldeep, impressive what you do with storytelling and imagery to the same mentioned.
Sure takes a lot of work to flesh out a story.
wow page 13, celebration?
Made something quick today, gotta squeeze the time every now and then. Better be testing things out with the time given.
![](http://i48.tinypic.com/4g8wi.jpg) |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Sat Oct 20, 2012 8:05 am |
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I started a different speed model session over at cgsociety, this time it was to try to follow a picture and then to set up the same composition as in the reference picture.
Sure gotta admit that it was a lot more difficult than what I thought it would be, a fun exercise nevertheless....
I used 2 hours for modelling the scene and +45 minutes to set up colors, camera and such.
http://i50.tinypic.com/10d75e9.jpg (just in case)
Here's the ref picture:
http://www.umbus.com/post/build/1.jpg
... |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Sat Oct 20, 2012 9:30 am |
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Nice one, whom. Interesting that the reference pic looks almost 3d too
(though maybe that's a mental 'cue' set by the 3d image - or something).
Not sure why I'm dreading Roman/Greek architecture, it's clean/straightforward,
as you say. Maybe just overthinking it; am visualizing a 16 by 16 metre
enclosed coutyard (default grid); as good a place to start as any, I guess.
Good inspiration there (might drop everything else and dive in). ![Smile](images/smiles/icon_smile.gif) |
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Sat Oct 20, 2012 10:54 am |
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durgldeep wrote: |
Nice one, whom. Interesting that the reference pic looks almost 3d too
(though maybe that's a mental 'cue' set by the 3d image - or something).
Not sure why I'm dreading Roman/Greek architecture, it's clean/straightforward,
as you say. Maybe just overthinking it; am visualizing a 16 by 16 metre
enclosed coutyard (default grid); as good a place to start as any, I guess.
Good inspiration there (might drop everything else and dive in). ![Smile](images/smiles/icon_smile.gif) |
Thank you.
Yeah I chosed reference that had perspective in them, there are 5 others to choose from in the thread I made.
When it comes to inspiration may I suggest looking at the "Spartacus" series. Well, I guess it depends on what kind of building you are doing. Senate political stuff or the homes of the Romans?
... I would go with pillars and a fountain in the middle and then some steps to a elevated area. Damn now I am getting inspired by Roman stuff again.
I looked at the first couple of pages, good that I saved some of those links with tinypic. Usually I keep changing the directiories on my site.
I wonder what happened to gotnospoons? |
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Sat Oct 20, 2012 12:48 pm |
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Testing different effects with nodes, achieved by displacing the edges with cloud noise. Hmm not sure, I might get some tips from the one who made the tutorial...
![](http://i49.tinypic.com/25zjtqe.jpg) |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Sat Oct 20, 2012 3:23 pm |
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whom wrote: |
When it comes to inspiration may I suggest looking at the "Spartacus" series. Well, I guess it depends on what kind of building you are doing. Senate political stuff or the homes of the Romans? |
Thanks. Research underway.
Spartacus- Gladiator War [National Geographic dramatization]
http://www.youtube.com/watch?v=anBFk70OChM
Much shorter and far less tedious:
http://en.wikipedia.org/wiki/Spartacus
That'll do for intro/overview (the history part). Will see what episodes I can
find on YT.
Quote: |
... I would go with pillars and a fountain in the middle and then some steps to a elevated area. Damn now I am getting inspired by Roman stuff again. ![Smile](images/smiles/icon_smile.gif) |
Hehe, it's in ur blood?
Sidetrack: the video (above) made me think I shouldn't have removed the
forearm protection (from the model); didn't see any in period artwork so
removed the 'bracers' - vambrace, I guess it's called (terminology is
coming back to me, heh). Also reminded me that armour is worn over a
tunic; especially a metal curiass wouldn't be next to the skin; and a bunch
of other things.
Hmmmm... not sure I'm ready for fountain/water issues?
Quote: |
I looked at the first couple of pages, good that I saved some of those links with tinypic. Usually I keep changing the directiories on my site.
I wonder what happened to gotnospoons? |
gotnospoons secretly told me he's really cheesed that ur pics keep
disappearing and he's never coming back...
okay seriously, I have no idea; he should come back for halloween cuz it's
fun to do creepy stuff... Wondering if I have enough steam to convert and
rig that skeleton (upthread), guess we'll see. ![Smile](images/smiles/icon_smile.gif)
Last edited by durgldeep on Sat Oct 20, 2012 10:51 pm; edited 1 time in total |
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Sun Oct 21, 2012 3:28 am |
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durgldeep wrote: |
gotnospoons secretly told me he's really cheesed that ur pics keep
disappearing and he's never coming back...
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haha lol hilarious, haven't heard that expression cheesed before actually. ![Smile](images/smiles/icon_smile.gif) |
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ZM member
Member # Joined: 09 Apr 2010 Posts: 110 Location: Paris, France
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Posted: Sun Oct 21, 2012 7:09 am |
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I love reading this thread, so much expirements going on there ^^
A little rock I did for fun
(diffuse + normal map with some lighting)
(flat version, diffuse only)[/img] _________________ http://astroukoff.blogspot.fr/ |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Mon Oct 22, 2012 12:38 pm |
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ZM, real nice clean crisp version, looks awesome. you should post more.
durgldeep, yea I was and have been a big fan of the Spartacus series, it was a tragedy with Andy. The new actor couldn't really meet the acting that Andy did.
The pottery looks awesome. You know you could still have a fountain with no running water in the background, but hmm then again I think they had running water all the time during the Roman Empire....
Trying to do something everyday, even if simple stuff just experimenting....
This is soon the only thread worth visiting, speed modeling over at cgsociety has turned to shit as those activities are only popular once an items is interesting to someone, ahh anyway hard to explain.... ![Evil or Very Mad](images/smiles/icon_evil.gif) |
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ZM member
Member # Joined: 09 Apr 2010 Posts: 110 Location: Paris, France
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Posted: Mon Oct 22, 2012 1:07 pm |
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whom you should try polycount, it's a very nice (really big though, not the same feeling as sijun), but there's some awesome stuff there ! _________________ http://astroukoff.blogspot.fr/ |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Tue Oct 23, 2012 1:05 pm |
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Not gonna get this done today so here's the wip. Still lots of solving to do (re
design).
--------------
121025 - Finally clued re retopo (whom, I think you mentioned it earlier).
Couple maybe useful vids:
How to use Grease Pencil in Blender 2.6x
http://www.youtube.com/watch?v=RwMS5Gc8GGg
[relevant part starts @13:38]
How to Retopo in Blender 2.6x
http://www.youtube.com/watch?v=eaqYqkjimD8 |
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Sat Oct 27, 2012 4:09 am |
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ZM, thanks for the tip.
durgle, nice medusa.
speed concept and setting up a simple scene with it...
![](http://i46.tinypic.com/23qxfnn.jpg) |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Mon Oct 29, 2012 12:19 pm |
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thanks durlgdeep, looks good your character.
Simple mannikin, testing proportions for a mech. Had to test some rigging and posing aswell.
![](http://i50.tinypic.com/i1wq60.jpg) |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Mon Oct 29, 2012 1:57 pm |
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Rigging, yay! And it's about time. Which opens the door to animation - I can
see it now: all your old models springing to life, hehe.
Thanks re character; people will be sick of it by now (was only a paint test
anyhow). Been practicing unwrap in Blender too (feels like old news already).
Currently another round of anatomy (review). Gets easier every time. ![Smile](images/smiles/icon_smile.gif) |
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Thu Nov 01, 2012 1:22 pm |
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Yea I actually used to do some rigging back in 2009 already, time sure flies by fast.
Crazy that he sold the star wars concept, George Lucas.... I wonder how it will turn out....hmmm...
Bot concept, still not sure about details....
![](http://i48.tinypic.com/zkidfl.jpg) |
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Thu Nov 01, 2012 1:24 pm |
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How's the Roman Character coming along? |
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aaron2 junior member
Member # Joined: 21 Oct 2012 Posts: 12
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Posted: Fri Nov 02, 2012 11:50 pm |
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Beautiful pictures...3D looks preety amazing..love to see more artwork from you ![Smile](images/smiles/icon_smile.gif) |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Sat Nov 03, 2012 1:42 pm |
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whom wrote: |
How's the Roman Character coming along? |
Am stuck in non-art stuff atm (will be back like the tide, hehe). Actually the
character's Greek. The original is more interesting (to me): "The architecture
of Ancient Rome grew out of that of Greece..."
http://en.wikipedia.org/wiki/Ancient_Greek_architecture
Model's looking good, whom. Re Lucas, am thinking Disney can do it justice, if
anyone can - ?
aaron2, have you tried 3d? Sculptris (freeware) is very user-friendly. ![Smile](images/smiles/icon_smile.gif) |
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Sat Nov 03, 2012 3:12 pm |
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Barrel experiment
![](http://www.umbus.com/wp-content/gallery/practise/practise18.jpg) |
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Sat Nov 10, 2012 12:04 pm |
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A scene test with the barrel, need more UV image variation in it though.
![](http://www.umbus.com/post/barr.jpg) |
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ZM member
Member # Joined: 09 Apr 2010 Posts: 110 Location: Paris, France
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Sun Nov 11, 2012 11:05 am |
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ZM, thank you. Back at you btw, real nice texture work. |
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Thu Nov 15, 2012 12:34 pm |
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ZM, I followed your advice and added some wine decals.
Still adding stuff and fixing the uv's, thinking about to add some animals and such... Think I really need more detail to the bricks up close the camera. Will take some time.....
![](http://www.umbus.com/wp-content/upLoads/2012/11/practise11_V71.jpg) |
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samhell member
Member # Joined: 12 May 2007 Posts: 310 Location: Hellsinki
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Posted: Thu Nov 15, 2012 12:48 pm |
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Whom, most impressive!! You should add those robots you did earlier into the scene, would make great detail if they were carrying the barrels, yes?
ZM, love the pixel-eye-robo!! ![Very Happy](images/smiles/icon_biggrin.gif) |
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ZM member
Member # Joined: 09 Apr 2010 Posts: 110 Location: Paris, France
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Posted: Fri Nov 16, 2012 10:41 am |
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Thanks samhell ^^
Whom that's nice ! For the bricks you could try to make a displacement map out of your texture, tesselate the walls and apply the displacement map _________________ http://astroukoff.blogspot.fr/ |
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