View previous topic :: View next topic |
Author |
Topic : "The 3d thread" |
durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
|
Posted: Sat Sep 01, 2012 1:01 pm |
|
![](templates/drizz/images/hrline.gif) |
Leaf test (my leaves, not Blender's ). Still no clue re lighting/colour but oh
well...
![](https://lh6.googleusercontent.com/-QjF5JKEu2m8/UEJ28jgRxOI/AAAAAAAADQw/Zsj2QkUR06Y/s800/042.jpg) |
|
Back to top |
|
whom member
Member # Joined: 28 Feb 2012 Posts: 336 Location: Sweden
|
Posted: Sun Sep 02, 2012 10:47 am |
|
![](templates/drizz/images/hrline.gif) |
Nice tree.
Been trying to get some flames down today but it's real difficult to get a decent result.... especially the flame movement, I have seen some real impressive renders in Blender though so it is possible to make a good fire....
.. |
|
Back to top |
|
durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
|
Posted: Sun Sep 02, 2012 5:29 pm |
|
![](templates/drizz/images/hrline.gif) |
Thanks whom, that tree test was really interesting, partly because it's so
simple, ie. without so much clutter (as in Sculptris) the focus shifts to overall
design - or something like that.
Interesting flames there. Will be a while before I get to that stuff, I guess. Cool.
I want a campfire!
For anyone who wants a whirlwind tour of Blender 2.63, I think David Ward's
Tim & Elizabeth tutorial ("in the style of Tim Burton") is about the best series
out there: http://www.youtube.com/user/ward7299/videos
Mostly over my head but again, very watchable (good sound quality, thorough,
etc.).
---------------
Speaking of Tim Burton (another chapter that's missing from my movies
experience):
Nightmare Before Christmas Full Movie
http://www.youtube.com/watch?v=iTf0CihnywE
In the style of... Yentl?
---------------
120903
whom wrote: |
I talked about posing previously but I meant rigging the character so that you can animate it, that stuff messes with my head eventhough I have made half succesful stuff with it, well maybe.... |
If you're interested, blender has an addon for rigging too (just found out):
User Preferences/Addons/Rigging/Rigging Rigify
Tim - Pt 14 - Rigify Generate Rig
http://www.youtube.com/watch?v=THtDI4-ARcQ
![Very Happy](images/smiles/icon_biggrin.gif) |
|
Back to top |
|
whom member
Member # Joined: 28 Feb 2012 Posts: 336 Location: Sweden
|
Posted: Wed Sep 05, 2012 10:57 am |
|
![](templates/drizz/images/hrline.gif) |
You know I really need to get down with both making a finished model and then rig it, maybe I should make them like weekly projects? ...hmm
I tried to model an ear but hmm no it's not good enough, speed model though but I need to get at it again....
![](http://i47.tinypic.com/xe4hoh.jpg) |
|
Back to top |
|
durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
|
Posted: Thu Sep 06, 2012 1:54 am |
|
![](templates/drizz/images/hrline.gif) |
whom, that ear looks good to me (first try? wow).
Re "finished model", I've been using that as an excuse to avoid rigging, hehe.
Then I stumble onto stuff like this (@00:36):
Philippe Patenaude- Character Animation Reel 2011
http://www.youtube.com/watch?v=CncUQZoGCx4
Can't avoid it much longer.
--------------
NB that's maybe a good example (above) of the collaboration thing
(upthread):
All animation are done by me
Character rigs and modeling not by me
Entirely solo work (all models, rigging/animating) seems quite rare.
Suddenly I feel... capable. ![Smile](images/smiles/icon_smile.gif) |
|
Back to top |
|
samhell member
Member # Joined: 12 May 2007 Posts: 310 Location: Hellsinki
|
|
Back to top |
|
whom member
Member # Joined: 28 Feb 2012 Posts: 336 Location: Sweden
|
Posted: Thu Sep 06, 2012 1:30 pm |
|
![](templates/drizz/images/hrline.gif) |
cool videos guys.
Was trying to get a video out but I ran out of time now, still experimenting with fire....
![](http://www.umbus.com/wp-content/upLoads/2012/09/practise11_V13.jpg) |
|
Back to top |
|
durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
|
Posted: Thu Sep 06, 2012 4:34 pm |
|
![](templates/drizz/images/hrline.gif) |
samhell wrote: |
Durgledeep, Whom, good stuff! I'll try to catch up again with some 3d work soon! |
*drums fingers impatiently*
Interesting article. First thing I notice: "You�ll need to be working in
SketchUp Pro, as the free version of SketchUp is unable to import DWG
files from AutoCAD." Think there's a free version of AutoCAD out there
somewhere (seem to recall)...
whom, where are the fire options (interface)? Looks tempting...
Still exploring the space [*cowbell*]. Conversion experiment (all
interior/exterior surfaces of the skull), as 'broad-brush' as I can make it;
one subdivision makes a big difference (even before the tweaking starts);
plus fiddling with "ambient occlusion", etc. Starting to like Blender...
----------------
120908 - Strange things can happen (when u forget to turn on a layer or
something) - am liking the ear to ear grin...
Fiddling (wrestling?) with camera...
![](https://lh3.googleusercontent.com/-A02MJ-1PxMc/UErPT55FY9I/AAAAAAAADSI/FCm_CqLiv3c/s800/044.jpg)
Last edited by durgldeep on Sat Sep 08, 2012 7:10 am; edited 1 time in total |
|
Back to top |
|
whom member
Member # Joined: 28 Feb 2012 Posts: 336 Location: Sweden
|
Posted: Sat Sep 08, 2012 5:20 am |
|
![](templates/drizz/images/hrline.gif) |
nice skull durgl. Yea fire is real complicated, a lot of settings confusing at least with my head. You gotta make a color ramp to be able to color the smoke and then some voxel data settings... hmm...
Here's the video I promised, it's not good though but I gotta start somewhere lmao.
http://www.youtube.com/watch?v=Ym37EGlcIgU
... |
|
Back to top |
|
whom member
Member # Joined: 28 Feb 2012 Posts: 336 Location: Sweden
|
Posted: Sat Sep 08, 2012 2:26 pm |
|
![](templates/drizz/images/hrline.gif) |
i'm still experimenting with the game engine when time is given to me, managed to get cast shadows to work and in this particular standalone player managed to get textures.
Textures didn't work with the export though when I ran the export script, not entirely sure what's going on there.....
![](http://www.umbus.com/post/Untitled11112.jpg) |
|
Back to top |
|
durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
|
Posted: Sat Sep 08, 2012 3:42 pm |
|
![](templates/drizz/images/hrline.gif) |
whom, that fire demo is pretty neat. Had to watch it a couple times -
there's a lot happening there (different bursts/phases)... By your
description, don't think I'll be trying it anytime soon?
Cool game experiment - man, u really do like giving urself grief, hehe (for
me blender's hard enough as it is).
Was gonna say I'm empy-handed again (nothing to post) but I guess
colouring is worth mentioning: helps keep things sorted in this case
(several intersecting objects). Couldn't figure how to colour indvidual parts
of a group. Answer: use vertex groups.
Sorry it's the skull again, feel like I'm posting Blender's default monkey
head...
![](https://lh5.googleusercontent.com/-qeUUsm9trZA/UEvOCeTw8sI/AAAAAAAADSY/66AGuEj3rVM/s800/045.jpg) |
|
Back to top |
|
whom member
Member # Joined: 28 Feb 2012 Posts: 336 Location: Sweden
|
Posted: Wed Sep 12, 2012 1:17 pm |
|
![](templates/drizz/images/hrline.gif) |
yeez the forums are dead these days, kind of sucks to even post something.
Maybe forums are a dead form when there's facebook and blogs.
![](http://i46.tinypic.com/15z051j.jpg) |
|
Back to top |
|
samhell member
Member # Joined: 12 May 2007 Posts: 310 Location: Hellsinki
|
Posted: Wed Sep 12, 2012 11:08 pm |
|
![](templates/drizz/images/hrline.gif) |
"*drums fingers impatiently*"
Umm, yeah. *shameful*
Whom, have no fear, FB & blogs can't compete with Sijun. Especially as a community. I think everybody is just really busy and you and Durgle are insanely active.
Me, I'm ear deep in deadlines for secret *Coughgenesis* stuff, so no time to do anythign else atm. ;____; I'll try to post something on the weekends though... And I still owe you an e-mail, Whom.
Take care!! |
|
Back to top |
|
durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
|
Posted: Thu Sep 13, 2012 2:28 am |
|
![](templates/drizz/images/hrline.gif) |
Nice work there, whom. Samhell, secret? We're sending the ninjas.
I turfed FB months ago - maybe why I have time for this stuff? Heh.
Currently stuck between what I *can* do and what I *should* be doing, ie.
options paralysis. Will wriggle out of it (stand by)... ![Smile](images/smiles/icon_smile.gif) |
|
Back to top |
|
samhell member
Member # Joined: 12 May 2007 Posts: 310 Location: Hellsinki
|
|
Back to top |
|
whom member
Member # Joined: 28 Feb 2012 Posts: 336 Location: Sweden
|
Posted: Sat Sep 22, 2012 11:19 am |
|
![](templates/drizz/images/hrline.gif) |
hey durgldeep have you settled down yet?
A concept:
![](http://www.umbus.com/post/practise11_V19.jpg) |
|
Back to top |
|
whom member
Member # Joined: 28 Feb 2012 Posts: 336 Location: Sweden
|
Posted: Sat Sep 22, 2012 11:22 am |
|
![](templates/drizz/images/hrline.gif) |
samhell, you owe me an e-mail? hmm can't remember, hey let's see some Genesis stuff? ![Twisted Evil](images/smiles/icon_twisted.gif) |
|
Back to top |
|
durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
|
Posted: Sun Sep 23, 2012 5:21 am |
|
![](templates/drizz/images/hrline.gif) |
whom, interesting concept there.
Nope not settled yet, heh. Rigging, etc. got me fiddling with Aurora toolset
(below), which now (suddenly) kinda makes sense, ie. how everything fits
together - I'll never be a programmer, don't think.
---------------
Oh, in the two-birds-with-one-stone category, the above is a variation on
South Island (Patel Grand), ie. discovery draft. |
|
Back to top |
|
whom member
Member # Joined: 28 Feb 2012 Posts: 336 Location: Sweden
|
Posted: Tue Sep 25, 2012 11:39 am |
|
![](templates/drizz/images/hrline.gif) |
durgldeep, aurora, is that a game engine? I am still myself just scratching the surface when it comes to to that, in the game engine in Blender...
Thanks btw, I have just been messing around lately...
More testing the design, I think it gets worse...
![](http://www.umbus.com/post/practise11_V23.jpg) |
|
Back to top |
|
whom member
Member # Joined: 28 Feb 2012 Posts: 336 Location: Sweden
|
|
Back to top |
|
durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
|
Posted: Tue Sep 25, 2012 10:10 pm |
|
![](templates/drizz/images/hrline.gif) |
whom wrote: |
durgldeep, aurora, is that a game engine? I am still myself just scratching the surface when it comes to to that, in the game engine in Blender... |
Yep, Aurora toolset/engine:
http://en.wikipedia.org/wiki/Aurora_toolset
No idea how it compares to Blender - except of course all the models, etc. are
done already. Very low poly...
---------------
"New nodes are Switch, Reroute, Bokeh Blur and Image, Box Mask, Ellipse
Mask and Color Correction." <== now needs therapy
![Wink](images/smiles/icon_wink.gif)
Last edited by durgldeep on Wed Sep 26, 2012 10:09 am; edited 1 time in total |
|
Back to top |
|
Lemur member
Member # Joined: 22 Apr 2010 Posts: 318 Location: NYC
|
Posted: Wed Sep 26, 2012 8:08 am |
|
![](templates/drizz/images/hrline.gif) |
awesome guys! whom those orange and black ships remind me of something from childhood, sweeeet |
|
Back to top |
|
whom member
Member # Joined: 28 Feb 2012 Posts: 336 Location: Sweden
|
Posted: Thu Sep 27, 2012 11:26 am |
|
![](templates/drizz/images/hrline.gif) |
Lemur, appreciate it thank you. Now let's see some 3d.
durgldeep, I've got a new toy for you in Blender. Go to user preferences and then add ons and then add mesh, check ANT Landscape. A addon to make landscape, I think it would be helpful for you and samhell.
I made this pretty quick, been experimenting with it since I saw a pretty good tutorials last week where he made an entire island with that add on:
![](http://www.umbus.com/post/practise11_V24.jpg) |
|
Back to top |
|
durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
|
Posted: Thu Sep 27, 2012 7:19 pm |
|
![](templates/drizz/images/hrline.gif) |
whom wrote: |
durgldeep, I've got a new toy for you in Blender. Go to user preferences and then add ons and then add mesh, check ANT Landscape. A addon to make landscape, I think it would be helpful for you and samhell.
I made this pretty quick, been experimenting with it since I saw a pretty good tutorials last week where he made an entire island with that add on:
|
Thanks whom, I saw a tutorial about that too (lots out there, of course):
Blender 2.6x Tropical Terrain - 06 - Landscape, Particle Groups
http://www.youtube.com/watch?v=_lJK1qBno-s
Have set aside terrain, for the moment. Will get back to it, for sure.
Blender's vertex paint doesn't quite work for me (can't do fine detail on low
poly model), moved on to texture paint. After several 'professional'
tutorials and the refrain "the way to fix that is..." (more than three times in
a single vid, lol), found one that works for me:
Blender 2.5 Tutorial: Texture Painting (For Beginner's)
http://www.youtube.com/watch?v=Nj8dkoLm2lU
Squiggles via GIMP:
![](https://lh4.googleusercontent.com/-Qnc6EMpmr3w/UGUQljjEyDI/AAAAAAAADU8/uvXiXvxKVU8/s800/046.jpg) |
|
Back to top |
|
durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
|
Posted: Fri Sep 28, 2012 8:14 am |
|
![](templates/drizz/images/hrline.gif) |
Lots of reasons not to post this - so here it is, mistakes and all.
Sculptris is vertex paint (apparently) [nope, see correction, below].... Skin
was too pink (realized too late), switching to a "green clay" base material
'neutralized' the red (works the same as traditional paint?), then had to
GIMP it to bring a bit of red back.
Sculptris still feels like cheating. The up side: can't avoid colour any
longer, heh. NB the stunned expression was the best I could do in a ~3x3
vertex space (irises):
--------------
And one of those dramatic/flashy 'candy' shots...
--------------
120929 - Oops, Sculptris is *not* vertex paint, sorry for the false info.
This surface is only six vertexes - I guess the eye issue (above) is more
about resolution or something...
![](https://lh5.googleusercontent.com/-FIuaqnZPTJI/UGbTeUh9c5I/AAAAAAAADWA/TrzNjDbH6NI/s800/049.jpg) |
|
Back to top |
|
durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
|
Posted: Sun Sep 30, 2012 6:54 pm |
|
![](templates/drizz/images/hrline.gif) |
Okay, covered marking seams, unwrapping and texture paint (for some reason
u have to add a material before adding texture, not sure I understand that).
Another go at quad-based mesh (convert sculptris model). Tried aping
someone else's method but screw that, gotta find my own way... Beard is a
good test (complex): a triangle splits two rows into three, a quad two rows into
four (and reduce in the opposite direction). Great fun...
--------------
121001- Had to dig this up (below), from the 3d wannabe file, '05 (vector
drawing). XD
![](https://lh3.googleusercontent.com/-Pq3TR3c07Fg/UGk4cHAtblI/AAAAAAAADWg/pcNuQiUwHSU/s800/058.jpg) |
|
Back to top |
|
samhell member
Member # Joined: 12 May 2007 Posts: 310 Location: Hellsinki
|
Posted: Mon Oct 01, 2012 12:49 am |
|
![](templates/drizz/images/hrline.gif) |
Lol, I love the vector drawing. Very Tron-like!!
Impressive work on the anatomy as usual. Can't wait to see how the actual storytelling will look once you get to that.
Just an idea, but maybe you should try a similar approach to the story format like I've used with Genesis and the Viking story? I'm absolutely convinced that the vertical scrolling is the best way to do online comics as far as the user interface goes. ![Smile](images/smiles/icon_smile.gif) |
|
Back to top |
|
samhell member
Member # Joined: 12 May 2007 Posts: 310 Location: Hellsinki
|
Posted: Mon Oct 01, 2012 12:55 am |
|
![](templates/drizz/images/hrline.gif) |
Whom, thanks for the Blender landscape tip! |
|
Back to top |
|
durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
|
Posted: Tue Oct 02, 2012 11:08 am |
|
![](templates/drizz/images/hrline.gif) |
samhell wrote: |
Lol, I love the vector drawing. Very Tron-like!!
Impressive work on the anatomy as usual. Can't wait to see how the actual storytelling will look once you get to that.
Just an idea, but maybe you should try a similar approach to the story format like I've used with Genesis and the Viking story? I'm absolutely convinced that the vertical scrolling is the best way to do online comics as far as the user interface goes. ![Smile](images/smiles/icon_smile.gif) |
Glad someone else got a laugh.
Thanks for the feedback. Eventually the story might be a movie. Thought
I'd keep going until I can't go any farther and that hasn't happened yet...
For a comic I'd go with the Genesis/Viking format for sure. Can't imagine
doing it another way (after seeing your work).
--------------
Bears repeating (link from previous page):
Rosa (Short CGI Movie)
http://www.youtube.com/watch?v=8WFC5UPaEIc |
|
Back to top |
|
samhell member
Member # Joined: 12 May 2007 Posts: 310 Location: Hellsinki
|
Posted: Wed Oct 03, 2012 12:19 am |
|
![](templates/drizz/images/hrline.gif) |
Well, if you do decide on a online graphic novel type of approach, you know who to contact.
Rosa had a nice intro and look to it but I lost interest the very second it turned into conflict/fighting. I just can't be bothered anymore when that is used as a way to make a story more interesting.
I must be getting old. |
|
Back to top |
|
|