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Author   Topic : "The 3d thread"
durgldeep
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PostPosted: Sat Sep 01, 2012 1:01 pm     Reply with quote
Leaf test (my leaves, not Blender's Wink ). Still no clue re lighting/colour but oh
well... Smile

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whom
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PostPosted: Sun Sep 02, 2012 10:47 am     Reply with quote
Nice tree. Smile


Been trying to get some flames down today but it's real difficult to get a decent result.... especially the flame movement, I have seen some real impressive renders in Blender though so it is possible to make a good fire....



..
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durgldeep
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PostPosted: Sun Sep 02, 2012 5:29 pm     Reply with quote
Thanks whom, that tree test was really interesting, partly because it's so
simple, ie. without so much clutter (as in Sculptris) the focus shifts to overall
design - or something like that. Smile

Interesting flames there. Will be a while before I get to that stuff, I guess. Cool.
I want a campfire! Very Happy

For anyone who wants a whirlwind tour of Blender 2.63, I think David Ward's
Tim & Elizabeth tutorial ("in the style of Tim Burton") is about the best series
out there: http://www.youtube.com/user/ward7299/videos

Mostly over my head but again, very watchable (good sound quality, thorough,
etc.).
---------------

Speaking of Tim Burton (another chapter that's missing from my movies
experience):

Nightmare Before Christmas Full Movie
http://www.youtube.com/watch?v=iTf0CihnywE

In the style of... Yentl? Shocked

Smile
---------------

120903

whom wrote:
I talked about posing previously but I meant rigging the character so that you can animate it, that stuff messes with my head eventhough I have made half succesful stuff with it, well maybe....


If you're interested, blender has an addon for rigging too (just found out):

User Preferences/Addons/Rigging/Rigging Rigify

Tim - Pt 14 - Rigify Generate Rig
http://www.youtube.com/watch?v=THtDI4-ARcQ

Very Happy
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whom
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PostPosted: Wed Sep 05, 2012 10:57 am     Reply with quote
You know I really need to get down with both making a finished model and then rig it, maybe I should make them like weekly projects? ...hmm

I tried to model an ear but hmm no it's not good enough, speed model though but I need to get at it again....
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durgldeep
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PostPosted: Thu Sep 06, 2012 1:54 am     Reply with quote
whom, that ear looks good to me (first try? wow). Smile

Re "finished model", I've been using that as an excuse to avoid rigging, hehe.
Then I stumble onto stuff like this (@00:36):



Philippe Patenaude- Character Animation Reel 2011
http://www.youtube.com/watch?v=CncUQZoGCx4

Can't avoid it much longer. Very Happy
--------------

NB that's maybe a good example (above) of the collaboration thing
(upthread):

All animation are done by me
Character rigs and modeling not by me


Entirely solo work (all models, rigging/animating) seems quite rare.
Suddenly I feel... capable. Smile
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samhell
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PostPosted: Thu Sep 06, 2012 11:19 am     Reply with quote
Found this through the SU FB page, seems like an interesting article. I only had time to skim it through.

http://www.sketchup-ur-space.com/2012/sept/learning-to-model-terrain-in-SketchUp.html

Damn, you guys have been keeping busy! Very Happy
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whom
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PostPosted: Thu Sep 06, 2012 1:30 pm     Reply with quote
cool videos guys. Smile

Was trying to get a video out but I ran out of time now, still experimenting with fire....
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durgldeep
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PostPosted: Thu Sep 06, 2012 4:34 pm     Reply with quote
samhell wrote:
Durgledeep, Whom, good stuff! I'll try to catch up again with some 3d work soon!


*drums fingers impatiently* Very Happy

Interesting article. First thing I notice: "You�ll need to be working in
SketchUp Pro, as the free version of SketchUp is unable to import DWG
files from AutoCAD." Think there's a free version of AutoCAD out there
somewhere (seem to recall)...

whom, where are the fire options (interface)? Looks tempting... Smile

Still exploring the space [*cowbell*]. Conversion experiment (all
interior/exterior surfaces of the skull), as 'broad-brush' as I can make it;
one subdivision makes a big difference (even before the tweaking starts);
plus fiddling with "ambient occlusion", etc. Starting to like Blender... Smile


----------------

120908 - Strange things can happen (when u forget to turn on a layer or
something) - am liking the ear to ear grin...

Fiddling (wrestling?) with camera...



Last edited by durgldeep on Sat Sep 08, 2012 7:10 am; edited 1 time in total
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whom
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PostPosted: Sat Sep 08, 2012 5:20 am     Reply with quote
nice skull durgl. Smile Yea fire is real complicated, a lot of settings confusing at least with my head. You gotta make a color ramp to be able to color the smoke and then some voxel data settings... hmm...

Here's the video I promised, it's not good though but I gotta start somewhere lmao. Embarassed
http://www.youtube.com/watch?v=Ym37EGlcIgU



...
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whom
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PostPosted: Sat Sep 08, 2012 2:26 pm     Reply with quote
i'm still experimenting with the game engine when time is given to me, managed to get cast shadows to work and in this particular standalone player managed to get textures.
Textures didn't work with the export though when I ran the export script, not entirely sure what's going on there.....
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durgldeep
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PostPosted: Sat Sep 08, 2012 3:42 pm     Reply with quote
whom, that fire demo is pretty neat. Had to watch it a couple times -
there's a lot happening there (different bursts/phases)... By your
description, don't think I'll be trying it anytime soon? Very Happy

Cool game experiment - man, u really do like giving urself grief, hehe (for
me blender's hard enough as it is). Smile

Was gonna say I'm empy-handed again (nothing to post) but I guess
colouring is worth mentioning: helps keep things sorted in this case
(several intersecting objects). Couldn't figure how to colour indvidual parts
of a group. Answer: use vertex groups.

Sorry it's the skull again, feel like I'm posting Blender's default monkey
head... Confused

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whom
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PostPosted: Wed Sep 12, 2012 1:17 pm     Reply with quote
yeez the forums are dead these days, kind of sucks to even post something. Evil or Very Mad
Maybe forums are a dead form when there's facebook and blogs.
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samhell
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PostPosted: Wed Sep 12, 2012 11:08 pm     Reply with quote
"*drums fingers impatiently*"

Umm, yeah. *shameful* Very Happy

Whom, have no fear, FB & blogs can't compete with Sijun. Especially as a community. I think everybody is just really busy and you and Durgle are insanely active. Very Happy

Me, I'm ear deep in deadlines for secret *Coughgenesis* stuff, so no time to do anythign else atm. ;____; I'll try to post something on the weekends though... And I still owe you an e-mail, Whom.

Take care!!
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durgldeep
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PostPosted: Thu Sep 13, 2012 2:28 am     Reply with quote
Nice work there, whom. Samhell, secret? We're sending the ninjas. Twisted Evil

I turfed FB months ago - maybe why I have time for this stuff? Heh.

Currently stuck between what I *can* do and what I *should* be doing, ie.
options paralysis. Will wriggle out of it (stand by)... Smile
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samhell
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PostPosted: Wed Sep 19, 2012 12:17 pm     Reply with quote
Some nifty SU + photoshop + Kerkythea tutorials and everything inbetween that I stumbled upon today. Smile

http://www.alexhogrefe.com/tutorials/
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whom
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PostPosted: Sat Sep 22, 2012 11:19 am     Reply with quote
hey durgldeep have you settled down yet? Smile

A concept:
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whom
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PostPosted: Sat Sep 22, 2012 11:22 am     Reply with quote
samhell, you owe me an e-mail? hmm can't remember, hey let's see some Genesis stuff? Twisted Evil
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durgldeep
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PostPosted: Sun Sep 23, 2012 5:21 am     Reply with quote
whom, interesting concept there. Smile

Nope not settled yet, heh. Rigging, etc. got me fiddling with Aurora toolset
(below), which now (suddenly) kinda makes sense, ie. how everything fits
together - I'll never be a programmer, don't think. Smile




---------------

Oh, in the two-birds-with-one-stone category, the above is a variation on
South Island (Patel Grand), ie. discovery draft.
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whom
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PostPosted: Tue Sep 25, 2012 11:39 am     Reply with quote
durgldeep, aurora, is that a game engine? I am still myself just scratching the surface when it comes to to that, in the game engine in Blender...
Thanks btw, I have just been messing around lately... Embarassed

More testing the design, I think it gets worse...
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whom
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PostPosted: Tue Sep 25, 2012 1:43 pm     Reply with quote
A lot of goodies coming up. Very Happy

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64




...
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durgldeep
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PostPosted: Tue Sep 25, 2012 10:10 pm     Reply with quote
whom wrote:
durgldeep, aurora, is that a game engine? I am still myself just scratching the surface when it comes to to that, in the game engine in Blender...


Yep, Aurora toolset/engine:
http://en.wikipedia.org/wiki/Aurora_toolset

No idea how it compares to Blender - except of course all the models, etc. are
done already. Very low poly...


---------------

whom wrote:
A lot of goodies coming up. Very Happy
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64


"New nodes are Switch, Reroute, Bokeh Blur and Image, Box Mask, Ellipse
Mask and Color Correction." Shocked <== now needs therapy

Wink


Last edited by durgldeep on Wed Sep 26, 2012 10:09 am; edited 1 time in total
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Lemur
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PostPosted: Wed Sep 26, 2012 8:08 am     Reply with quote
awesome guys! whom those orange and black ships remind me of something from childhood, sweeeet
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whom
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PostPosted: Thu Sep 27, 2012 11:26 am     Reply with quote
Lemur, appreciate it thank you. Smile Now let's see some 3d. Twisted Evil

durgldeep, I've got a new toy for you in Blender. Go to user preferences and then add ons and then add mesh, check ANT Landscape. A addon to make landscape, I think it would be helpful for you and samhell. Smile

I made this pretty quick, been experimenting with it since I saw a pretty good tutorials last week where he made an entire island with that add on:
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durgldeep
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PostPosted: Thu Sep 27, 2012 7:19 pm     Reply with quote
whom wrote:
durgldeep, I've got a new toy for you in Blender. Go to user preferences and then add ons and then add mesh, check ANT Landscape. A addon to make landscape, I think it would be helpful for you and samhell. Smile

I made this pretty quick, been experimenting with it since I saw a pretty good tutorials last week where he made an entire island with that add on:


Thanks whom, I saw a tutorial about that too (lots out there, of course):

Blender 2.6x Tropical Terrain - 06 - Landscape, Particle Groups
http://www.youtube.com/watch?v=_lJK1qBno-s

Have set aside terrain, for the moment. Will get back to it, for sure. Smile

Blender's vertex paint doesn't quite work for me (can't do fine detail on low
poly model), moved on to texture paint. After several 'professional'
tutorials and the refrain "the way to fix that is..." (more than three times in
a single vid, lol), found one that works for me:

Blender 2.5 Tutorial: Texture Painting (For Beginner's)
http://www.youtube.com/watch?v=Nj8dkoLm2lU

Squiggles via GIMP:

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durgldeep
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PostPosted: Fri Sep 28, 2012 8:14 am     Reply with quote
Lots of reasons not to post this - so here it is, mistakes and all. Very Happy

Sculptris is vertex paint (apparently) [nope, see correction, below].... Skin
was too pink (realized too late), switching to a "green clay" base material
'neutralized' the red (works the same as traditional paint?), then had to
GIMP it to bring a bit of red back.

Sculptris still feels like cheating. The up side: can't avoid colour any
longer, heh. NB the stunned expression was the best I could do in a ~3x3
vertex space (irises):


--------------

And one of those dramatic/flashy 'candy' shots...


--------------

120929 - Oops, Sculptris is *not* vertex paint, sorry for the false info.
This surface is only six vertexes - I guess the eye issue (above) is more
about resolution or something...

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durgldeep
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PostPosted: Sun Sep 30, 2012 6:54 pm     Reply with quote
Okay, covered marking seams, unwrapping and texture paint (for some reason
u have to add a material before adding texture, not sure I understand that).

Another go at quad-based mesh (convert sculptris model). Tried aping
someone else's method but screw that, gotta find my own way... Beard is a
good test (complex): a triangle splits two rows into three, a quad two rows into
four (and reduce in the opposite direction). Great fun... Shocked


--------------

121001- Had to dig this up (below), from the 3d wannabe file, '05 (vector
drawing). XD

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samhell
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PostPosted: Mon Oct 01, 2012 12:49 am     Reply with quote
Lol, I love the vector drawing. Very Tron-like!! Very Happy

Impressive work on the anatomy as usual. Can't wait to see how the actual storytelling will look once you get to that.

Just an idea, but maybe you should try a similar approach to the story format like I've used with Genesis and the Viking story? I'm absolutely convinced that the vertical scrolling is the best way to do online comics as far as the user interface goes. Smile
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samhell
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PostPosted: Mon Oct 01, 2012 12:55 am     Reply with quote
Whom, thanks for the Blender landscape tip!
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durgldeep
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PostPosted: Tue Oct 02, 2012 11:08 am     Reply with quote
samhell wrote:
Lol, I love the vector drawing. Very Tron-like!! Very Happy

Impressive work on the anatomy as usual. Can't wait to see how the actual storytelling will look once you get to that.

Just an idea, but maybe you should try a similar approach to the story format like I've used with Genesis and the Viking story? I'm absolutely convinced that the vertical scrolling is the best way to do online comics as far as the user interface goes. Smile


Glad someone else got a laugh. Very Happy

Thanks for the feedback. Eventually the story might be a movie. Thought
I'd keep going until I can't go any farther and that hasn't happened yet...

For a comic I'd go with the Genesis/Viking format for sure. Can't imagine
doing it another way (after seeing your work). Smile
--------------

Bears repeating (link from previous page):

Rosa (Short CGI Movie)
http://www.youtube.com/watch?v=8WFC5UPaEIc
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samhell
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PostPosted: Wed Oct 03, 2012 12:19 am     Reply with quote
Well, if you do decide on a online graphic novel type of approach, you know who to contact. Smile

Rosa had a nice intro and look to it but I lost interest the very second it turned into conflict/fighting. I just can't be bothered anymore when that is used as a way to make a story more interesting. Sad Sad

I must be getting old.
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