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Topic : "Little Big Planet level creation.. rocks!" |
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Member # Joined: 20 Jan 2000 Posts: 675 Location: Finland
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Posted: Sun Oct 05, 2008 3:46 pm |
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Some of you have probably heard of this game I've made two levels already, it's really fun (though I would love mouse or Wacom support)
Anyone else in the beta?
I'll take some pics of the other level and post them too.
Cheers, _________________ www.TimoVihola.com
www.MountainSheep.net |
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Member # Joined: 20 Jan 2000 Posts: 675 Location: Finland
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Posted: Mon Oct 06, 2008 3:20 am |
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Here's the other one, it's a sailing level with a pirate ship:
(screenshot taken in level edit mode, the meter on the left tells how much complexity your scene has - you can make huge levels!) _________________ www.TimoVihola.com
www.MountainSheep.net |
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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Posted: Mon Oct 06, 2008 5:37 am |
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How much of that is your own art/content? Do you make all the elements yourself, or place stuff from a library?
Looks cool anyway. The first images look like they're taken of a physical set. _________________ Art Links Archive -- Artists and Tutorials |
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Tzan member
Member # Joined: 18 Apr 2003 Posts: 755 Location: Boston MA
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Posted: Mon Oct 06, 2008 6:48 am |
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I really wish this was going to be out on PC ![Sad](images/smiles/icon_sad.gif) |
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Member # Joined: 20 Jan 2000 Posts: 675 Location: Finland
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Posted: Mon Oct 06, 2008 7:16 am |
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Gameplay wise it might look like 2d game but's it's 2.5D. There's 3 layers of depth where player can move and where you can create stuff.
About the object creation process:
The clouds for example are painted with round brush, you can change the depth value, size and rotation of the brushes. Strokes display
as extruded 3d meshes. Overall the game has maybe twenty material surfaces to choose from, the material also affects the object weight and how slippery it is. (some materials you can grab and hang on to)
Executioner's face was painted on top of the base material so you don't necessarily always see what material it is actually made of because the original texture is hidden. Each eye is a premade object from a library and they have premade animation that follows the player.
The trees in Executioner level are also premade objects. The characters hanging from them and crosses and graves are hand made.
Ship is painted with square brushes using all 3 depth layers, I had to plan it out well because you can't hide depth layers..
that means if you create something in front it will make working behind it nearly impossible.
Player has (almost) full control of lighting, color scheme, fogginess, grading etc. They're manipulated using sliders.
Physics tools are surprisingly good, you can do incredible stuff with them in reasonable time.. considering it's a game and not 3ds Max and Havok ![Smile](images/smiles/icon_smile.gif) _________________ www.TimoVihola.com
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Member # Joined: 20 Jan 2000 Posts: 675 Location: Finland
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Posted: Mon Oct 06, 2008 4:42 pm |
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After burning today's midnight oil I had this: (Executioner is slightly bigger here so I made his textures more detailed)
![](http://www.timovihola.com/gallery3/executionerscastle.jpg) _________________ www.TimoVihola.com
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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Member # Joined: 20 Jan 2000 Posts: 675 Location: Finland
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Posted: Tue Oct 07, 2008 3:49 pm |
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Suma: yeah that's a mad one! It's made by the French guy Quaz51 who does detective work on console game resolutions and broke the news about Halo 3 among others being sub-1280x720, which makes it not HD He can recognize ATI and Nvidia anti-aliasing from each other easily and counts the pixels even from badly taken photos and always gets the numbers right, crazy guy
Some pixel art LBP style, Guybrush and Mario:
![](http://www.timovihola.com/gallery3/videogamecharacters.jpg) _________________ www.TimoVihola.com
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Vahn member
Member # Joined: 05 Dec 2006 Posts: 165 Location: Berlin
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Posted: Tue Oct 07, 2008 4:03 pm |
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hehe cool stuff! i cant wait to play this game .. i have never been so excited for a game before hooooraaaaaaaaaaaaaay |
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Member # Joined: 20 Jan 2000 Posts: 675 Location: Finland
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