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Author   Topic : "Neverending short movie project (updated 11.dec.2007)"
jmarkey77
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Joined: 28 Jan 2007
Posts: 32

PostPosted: Thu Mar 29, 2007 4:57 pm     Reply with quote
Holy cow that ROCKS!
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Petri.J
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Joined: 04 Dec 2003
Posts: 437
Location: Helsinki, Finland

PostPosted: Thu Apr 26, 2007 11:38 am     Reply with quote
Hello again!
It's been loong time since I had time to work on this project.
I haven't actually done anything new, it's just another light test I wanted to do to keep my self inspired with this.
I'm currently working on the story, and I'll keep updating this fellow too.

At the moment, I'm not very happy with the overall lighting and look, but it will do for now.
Blaaah

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Petri.J
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Joined: 04 Dec 2003
Posts: 437
Location: Helsinki, Finland

PostPosted: Mon May 14, 2007 2:17 pm     Reply with quote
I felt like being in an artistic dead end. I wasn't very happy with this character. The design wasn't just strong enough, so it would've looked lame in the final frame.
So..
I redisigned him. NOW he fits in the story as the Seaking, and has much better design. Luckily I actually changed him so little, that I don't have to make so many changes to the older version of him. Cool

Here's the new SeaKing!



(Font borowed from The Bone Doctor) Razz
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Tomasis
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Joined: 19 Apr 2002
Posts: 813
Location: Sweden

PostPosted: Tue May 15, 2007 7:09 am     Reply with quote
interesting Smile
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Petri.J
member


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Joined: 04 Dec 2003
Posts: 437
Location: Helsinki, Finland

PostPosted: Sat Jun 09, 2007 12:34 pm     Reply with quote
Ok, today I got some time to continue this project.
I remodelled the Sea King. He looked too young in the concept so I made his face a bit longer to make him look older.

Next I will do some clothing for him.
Here�s the screenshot. (Those lines in his head will work as a guide to his hair later on.)

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Max
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Joined: 12 Aug 2002
Posts: 3210
Location: MIND

PostPosted: Sat Jun 09, 2007 5:16 pm     Reply with quote
Very nice! What do you use for modeling? mudbox?
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Petri.J
member


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Joined: 04 Dec 2003
Posts: 437
Location: Helsinki, Finland

PostPosted: Sun Jun 10, 2007 10:24 am     Reply with quote
Zbrush for the characters, and XSI for everything else.
edit: oh, and neat stuff on your webpage. Smile
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Petri.J
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Joined: 04 Dec 2003
Posts: 437
Location: Helsinki, Finland

PostPosted: Tue Jul 24, 2007 2:09 am     Reply with quote
I thought to test out oil based clay.
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FallDamage
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Joined: 03 Nov 2003
Posts: 474
Location: Canada

PostPosted: Tue Jul 24, 2007 2:36 am     Reply with quote
I love the sculpture, but will it assist you in your overall workflow? Seems like you already have the concept worked out fairly well... or was it just for fun? Either way, nice work
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Petri.J
member


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Joined: 04 Dec 2003
Posts: 437
Location: Helsinki, Finland

PostPosted: Tue Jul 24, 2007 4:11 am     Reply with quote
FallDamage wrote:
I love the sculpture, but will it assist you in your overall workflow? Seems like you already have the concept worked out fairly well... or was it just for fun? Either way, nice work

Thanks for the reply, and yes, it�s just for fun Very Happy
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Petri.J
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Joined: 04 Dec 2003
Posts: 437
Location: Helsinki, Finland

PostPosted: Tue Jul 31, 2007 11:21 pm     Reply with quote
Update.
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Max
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Joined: 12 Aug 2002
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PostPosted: Wed Aug 01, 2007 12:29 am     Reply with quote
That sculpture is great! Good work man! Keep us updated.
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daadaa
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Joined: 07 Jul 2007
Posts: 12

PostPosted: Wed Aug 01, 2007 5:36 pm     Reply with quote
wow... nice!
what clay is that? the ones ive been playing with atm is faber clay but it seems a bit too soft...
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Petri.J
member


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Joined: 04 Dec 2003
Posts: 437
Location: Helsinki, Finland

PostPosted: Sun Dec 02, 2007 11:22 am     Reply with quote
Thanks for the comments dudes and dudettes.

I had to create a skin shader, so I could actually continue with texturing that sea king creature.

I used a 3D scanned head for this skin shader research. The head can be downloaded from Paul Debevec�s site http://gl.ict.usc.edu/Research/FaceScanning/
Skin shader was made with XSI fast skin shader. Took me weeks to get it really working in all lighting sitiuations and from all angles.

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Gotnospoons
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Joined: 09 Aug 2007
Posts: 124

PostPosted: Tue Dec 04, 2007 11:39 am     Reply with quote
Nice work Petri.J

I really enjoy how you put up your sketches to show the work process, far too many times have I seen people just jump right into something without doing any research or proper planning.

Keep it up bro!
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Truth is the essence of life, if that truth flows freely from you then why do so many choose to ignore it? --me
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Petri.J
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Joined: 04 Dec 2003
Posts: 437
Location: Helsinki, Finland

PostPosted: Tue Dec 11, 2007 9:31 am     Reply with quote
Thanks Gotnospoons, I don�t know if I�m planning too much, tho Smile
Talking about planning, here�s a concept of his clothes.
Any critique on this is advisable. Cool
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