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Topic : "Neverending short movie project (updated 11.dec.2007)" |
jmarkey77 junior member
Member # Joined: 28 Jan 2007 Posts: 32
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Posted: Thu Mar 29, 2007 4:57 pm |
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Holy cow that ROCKS! |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Thu Apr 26, 2007 11:38 am |
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Hello again!
It's been loong time since I had time to work on this project.
I haven't actually done anything new, it's just another light test I wanted to do to keep my self inspired with this.
I'm currently working on the story, and I'll keep updating this fellow too.
At the moment, I'm not very happy with the overall lighting and look, but it will do for now.
Blaaah
![](http://dawnkill.com/galleria/albums/userpics/10001/LightTest06.jpg) |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Mon May 14, 2007 2:17 pm |
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I felt like being in an artistic dead end. I wasn't very happy with this character. The design wasn't just strong enough, so it would've looked lame in the final frame.
So..
I redisigned him. NOW he fits in the story as the Seaking, and has much better design. Luckily I actually changed him so little, that I don't have to make so many changes to the older version of him.
Here's the new SeaKing!
(Font borowed from The Bone Doctor) ![Razz](images/smiles/icon_razz.gif) |
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Tomasis member
Member # Joined: 19 Apr 2002 Posts: 813 Location: Sweden
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Posted: Tue May 15, 2007 7:09 am |
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interesting ![Smile](images/smiles/icon_smile.gif) |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Sat Jun 09, 2007 12:34 pm |
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Ok, today I got some time to continue this project.
I remodelled the Sea King. He looked too young in the concept so I made his face a bit longer to make him look older.
Next I will do some clothing for him.
Here�s the screenshot. (Those lines in his head will work as a guide to his hair later on.)
![](http://dawnkill.com/animaatio/render/ReModellingSeaKing01.jpg) |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Sat Jun 09, 2007 5:16 pm |
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Very nice! What do you use for modeling? mudbox? |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Sun Jun 10, 2007 10:24 am |
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Zbrush for the characters, and XSI for everything else.
edit: oh, and neat stuff on your webpage.
![](http://dawnkill.com/animaatio/render/ReModellingSeaKing02.jpg) |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Tue Jul 24, 2007 2:09 am |
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I thought to test out oil based clay.
![](http://dawnkill.com/animaatio/concept/sculpture1.jpg) |
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FallDamage member
Member # Joined: 03 Nov 2003 Posts: 474 Location: Canada
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Posted: Tue Jul 24, 2007 2:36 am |
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I love the sculpture, but will it assist you in your overall workflow? Seems like you already have the concept worked out fairly well... or was it just for fun? Either way, nice work |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Tue Jul 24, 2007 4:11 am |
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FallDamage wrote: |
I love the sculpture, but will it assist you in your overall workflow? Seems like you already have the concept worked out fairly well... or was it just for fun? Either way, nice work |
Thanks for the reply, and yes, it�s just for fun ![Very Happy](images/smiles/icon_biggrin.gif) |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Tue Jul 31, 2007 11:21 pm |
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Update.
![](http://dawnkill.com/animaatio/concept/sculpture2.jpg) |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Wed Aug 01, 2007 12:29 am |
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That sculpture is great! Good work man! Keep us updated. |
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daadaa junior member
Member # Joined: 07 Jul 2007 Posts: 12
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Posted: Wed Aug 01, 2007 5:36 pm |
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wow... nice!
what clay is that? the ones ive been playing with atm is faber clay but it seems a bit too soft... _________________ daadaa.deviantart.com |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Sun Dec 02, 2007 11:22 am |
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Thanks for the comments dudes and dudettes.
I had to create a skin shader, so I could actually continue with texturing that sea king creature.
I used a 3D scanned head for this skin shader research. The head can be downloaded from Paul Debevec�s site http://gl.ict.usc.edu/Research/FaceScanning/
Skin shader was made with XSI fast skin shader. Took me weeks to get it really working in all lighting sitiuations and from all angles.
![](http://dawnkill.com/galleria/albums/userpics/10001/skinshader_test6.jpg) |
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Gotnospoons member
Member # Joined: 09 Aug 2007 Posts: 124
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Posted: Tue Dec 04, 2007 11:39 am |
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Nice work Petri.J
I really enjoy how you put up your sketches to show the work process, far too many times have I seen people just jump right into something without doing any research or proper planning.
Keep it up bro! _________________ Truth is the essence of life, if that truth flows freely from you then why do so many choose to ignore it? --me |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Tue Dec 11, 2007 9:31 am |
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Thanks Gotnospoons, I don�t know if I�m planning too much, tho
Talking about planning, here�s a concept of his clothes.
Any critique on this is advisable.
![](http://dawnkill.com/animaatio/concept/clothes_concept.jpg) |
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