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Topic : "Character concept: Big Freaking Hammer" |
stylus junior member
Member # Joined: 09 May 2007 Posts: 16 Location: Canada
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Posted: Sun Jun 03, 2007 11:22 am |
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So I spent ~4 hrs doing this character up and I want to push it further. But, I have no idea how to do it. I figured I'd get some opinions first, at this stage.
![](http://www.ualberta.ca/~ansun/images/sledge01.jpg) |
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stylus junior member
Member # Joined: 09 May 2007 Posts: 16 Location: Canada
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Posted: Wed Jun 06, 2007 9:06 am |
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Could I get a few comments please? I'd like to know where people think I need to improve and/or how they might think I could push this. |
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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Posted: Wed Jun 06, 2007 4:57 pm |
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There's sort of a bit of everything wrong with it.
It's not bad, by any means, but if you're looking for things to push you could do more accurate anatomy, you could work on a more realistic pose (the legs are the main problem here), add consistent light-sourcing over the entire object, and use more realistic skin tones. The whole thing kinda feels a bit too murky too, like it was originally a full color image than has been reduced to 64 colors or something.
Hopefully that'll give you some ideas to go on with. _________________ Art Links Archive -- Artists and Tutorials |
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stylus junior member
Member # Joined: 09 May 2007 Posts: 16 Location: Canada
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Posted: Thu Jun 07, 2007 8:09 am |
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Thanks, that helps! Hmmm... I'm not sure how I'd be able to avoid murky looks in the future. Do you have any suggestions? |
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Attila001122 junior member
Member # Joined: 01 Nov 2007 Posts: 4
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Posted: Thu Nov 01, 2007 4:44 pm |
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Hi...
I like the style .... 50 years ago, with more red tones it was called "soc-real"...
But, the hammer... With this cylindrical shape it look like a common rubberhammer.... this size hammers normally having square shapes. |
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Affected member
Member # Joined: 22 Oct 1999 Posts: 1854 Location: Helsinki, Finland
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Posted: Fri Nov 02, 2007 3:00 am |
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Why is he wearing a welding mask? |
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