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Topic : "Unimportant Questions" |
Joie junior member
Member # Joined: 26 Feb 2007 Posts: 11 Location: South Africa
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Posted: Thu Mar 01, 2007 1:59 am |
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There is just so much talent flowing around this place and i was wondering, how do you guys make a living from your digital art?
If a person is passionate about art (painting in particular), would it be wise for him to flip over to the digital side of things?
respect  |
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eyewoo member
Member # Joined: 23 Jun 2001 Posts: 2662 Location: Carbondale, CO
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Posted: Thu Mar 01, 2007 4:37 am |
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I'm not in the gaming party of the art biz... there are so many different ways to make a living with art. I do illustrations, primarily for children and educational books.
I wouldn't do any of it traditionally, because working digitally is soooo much faster and speed, meeting deadlines, having it done yesterday is all part of the illustration biz. I'm quite sure its the same for game illustrators as well.
However, for my personal artwork, I am returning to traditional oil painting. _________________ HonePie.com
tumblr blog
digtal art |
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GeoBen junior member
Member # Joined: 14 Mar 2007 Posts: 22 Location: El Pueblo de Nuestra Senora la Reina de los Angeles de Porciuncula
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Posted: Wed Mar 14, 2007 9:00 am |
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I use the 'Artists and Graphic Illustrators Market' (check Amazon or your local library). There are a variety of market sources there along with some good, sound advice on marketing your work.
for the kind of stuff i do, i also use CafePress and Zazzle.
making good pictures is hard work. SELLING them is even harder and as specialized a skill.
one reason so many of us are so poor.
geo. |
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Tinusch member
Member # Joined: 25 Dec 1999 Posts: 2757 Location: Rhode Island, USA
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Posted: Wed Mar 14, 2007 10:24 am |
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GeoBen wrote: |
making good pictures is hard work. SELLING them is even harder and as specialized a skill.
one reason so many of us are so poor. |
Exactly - that's why I don't go to art school. I'd never eat again. |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Thu Mar 15, 2007 3:24 am |
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Joie wrote: |
There is just so much talent flowing around this place and i was wondering, how do you guys make a living from your digital art?
If a person is passionate about art (painting in particular), would it be wise for him to flip over to the digital side of things?
respect  |
It indeed is very hard to make money just by painting. I'm fulltime 3D Designer at Futuremark, and getting to do digital painting/drawing is very rare opportunity in my job.
The thought of selling printed paintings on the internet, would propably starve me to death. You really have to be VERY famous to get your posters sold, and I'm not sure if still you could actually get enough money that way.
I belive the best way of making money with digital paintings would be to work in some large game/movie/commercial company as a full time. But still you have to be very good to get in to that kind of job, and usually they reguire, that you can do 3D modelling, and I heard that in Electronicarts, concept artist must be able to do programming as well. Be able to code simple physics engine and such..
Although, selling art has been always like this. Only paintings that are selling good are classics, and you have to be dead to be able to get in that cathegory.
So.. to summ it all together: If you do art, how ever you do it, you will eventually end up DEAD!  |
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eyewoo member
Member # Joined: 23 Jun 2001 Posts: 2662 Location: Carbondale, CO
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Posted: Thu Mar 15, 2007 4:33 am |
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If you are passionate about doing *your* art then go the way of Henri Rousseau, who I believe worked for the post office to support himself. That is the way I did it for most of my life. Not in the post office, but at several other types of jobs. It wasn't until several years ago that I actually started making a living with my art skills, and that only because I was able to get an agent interested representing me.
Before that, my best stretch was 12 years as a free-lance location sound engineer for the film biz... Working about 1/3 the year took care of me and family and allowed the remaining time to do *my art* none of which was ever sold, nor did I try to sell.
It was a pretty radical way to do it, but it worked for me...  _________________ HonePie.com
tumblr blog
digtal art |
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GeoBen junior member
Member # Joined: 14 Mar 2007 Posts: 22 Location: El Pueblo de Nuestra Senora la Reina de los Angeles de Porciuncula
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Posted: Thu Mar 15, 2007 7:16 am |
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oh well... i said making money is hard. and it is. making a living is damn near impossible.
geo. |
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Nag member
Member # Joined: 25 Apr 2004 Posts: 287 Location: Iceland
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Posted: Thu Mar 15, 2007 4:16 pm |
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Petri.J wrote: |
and usually they reguire, that you can do 3D modelling, and I heard that in Electronicarts, concept artist must be able to do programming as well. Be able to code simple physics engine and such..
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That has to be one of the most retarded things I�ve heard in a long time, does�nt excactly raise my oppinion on EA by hearing that.
I guess I�m quite lucky in that department, I�m a full time Illustrator/concept artist for a large game company and I can pretty much just paint and draw all day, it just so happens that the game(s) we do are very linked to my hobby painting subjects, so it does�nt really feel like work so to speak.
It�s deffinetly not a requirement to know 3d to be a concept artist where I work and expecially not to know programming. It never hurts to expand your knowledge tho and learning 3d has broadened my painting skills if anything. |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Sat Mar 17, 2007 2:52 pm |
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Hmm, strange.. One college that visited in GDC 2007 told me that. Perhaps he
referred only for some lead artists or something, or perhaps I got it all wrong.
Very strange. I�ll have to ask him more details about that matter, when I see him. |
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Brake Check member
Member # Joined: 05 Dec 2005 Posts: 126
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Posted: Mon Mar 19, 2007 6:12 am |
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This thread is interesting because writers have the same problems although there are a handful of successful writers, novelists, playwrights, journalists, technical writers, and teachers who do make a living at the trade, there are a vast number who never make a dime.
It is the same struggle to publish, the same game compounded by government grant mills and university publishing houses who print and promote their own darlings for purposes not always artistic or literary.
Plagarism and copyright is a problem in the publication of written works. It is difficult to detect the sin of plagarism in the works of an unknown so unless the applicant has some credentials and credibility within academia, either as a student or teacher, the publishers are wary of the minor works..although a major work such as Harry Potter will be published ..there have been instances of major works by new authors being shuffled from Publishing House to Publishing House without being recognized as worthy or important. |
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Mikko K member
Member # Joined: 29 Apr 2003 Posts: 639
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Posted: Thu Mar 22, 2007 3:03 am |
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Quote: |
I heard that in Electronicarts, concept artist must be able to do programming as well. Be able to code simple physics engine and such.. |
Highly unlikely.
The big companies are generally the ones that hire for more specialized positions, and it's difficult to change roles once you're in.
I have a friend whose brother works at EA and does both programming and art - but is stuck in the programming because that was the original position he was hired for.
I've heard many times small companies prefer using freelance concept artists because they don't have multiple projects and they only need concept work in pre-production phase. Using freelancers allows them to choose the best artist for the project as well. To get a full-time job you'd basically need to sell yourself as a Concept / 3d- guy to ensure them you're useful during the whole production cycle.
So my guess is that it's more easy to get a full-time concept job from a big company like Ubisoft or EA - if you have the skills needed. Of course small studios may offer 1-2 full-time Concept artist positions but those are unlikely to be entry level. |
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michalczyk junior member
Member # Joined: 16 Jun 2006 Posts: 22 Location: Denmark
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Posted: Wed Apr 04, 2007 12:41 pm |
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Joie wrote: |
There is just so much talent flowing around this place and i was wondering, how do you guys make a living from your digital art?
If a person is passionate about art (painting in particular), would it be wise for him to flip over to the digital side of things?
respect  |
Definitely flip over to the digital side - so much faster and much more practical.
As for making a living from digital art AND being passionate about it... that has been very tough for me - having worked in the game biz for 11 years... The high volumes of work; crazy never ending deadlines; massively inefficient game development process that makes you feel like there is no direction whatsoever; the feeling of being a pic factory spitting out one piece after another; along with the getting nowhere (personally) feeling - left me burned out and not so passionate any more.
Two years ago I decided to change all that. Instead of working for others I now only work for myself. I rarely take on freelance assignments anymore and have a small regular job 15h a week, which just about covers my very modest costs of living. I'm a much happier person and my passion for art is slowly returning.
I'm also gradually building up my one-man business. My goal is to be able to live from my images by selling them online as posters, prints, wallpapers, screen savers, offering subscriptions and the like. It is a lot of work and I'm constantly learning a lot of business stuff - but it's working. My profits from last month were around $250. Not much, but a year ago those profits were only ~$20. So, slow and steady is my motto
I can tell you it is a myth that you have to be great/popular artist to sell - I used to believe that myself. The truth is that the vast majority of people don't know what great art is. Look at digitalblasphemy.com - the guy lives from selling his images online (and I suspect he makes quite a good living). Is he a great artist? Probably not according to those in the know. Yet, who cares. He is happy making a living doing something he enjoys.
So if you are passionate about art, it may be better to keep that passion healthy by doing art on your own and learn how to sell it. _________________ Fantasy art, Sci-fi, Surreal, Space and Abstract art - check out my gallery! |
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moritat junior member
Member # Joined: 10 Jun 2007 Posts: 10 Location: Seattle
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Posted: Sun Jun 10, 2007 6:24 pm |
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Advice from James Jean: award winning illustrator.
"is it for print? digtial."
there's more to it but, yeah. People five years younger than me are doing it better and faster. I mix a half finished acrylic painting with digtial. so I f some one really likes it and the money is right I can finish it wtih real paints. |
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Bottingrad junior member
Member # Joined: 06 Jun 2007 Posts: 4 Location: U.S Eastcoast
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Posted: Tue Jun 12, 2007 7:19 am |
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I know this maybe off topic a bit, but one of the ways I have managed to survive threw the years is selling royalty free stuff. Stock digital photography/painting is a big industry. People need pictures/paintings of stethoscopes and car crashes for their websites. If your willing to take one for your pocket book then you can see what people need on some of the stock art sites and try to fit that need. You would be amazed at how much money one well done image can make, but you need to know your audience. I think traditional mediums in this day and age are better for ones personal work, since so much time is involved. Digital is the way to go to mass produce work. One of my teachers used to say, "if you throw enough sh*t at the wall sooner or later something is bound to stick". For my personal work, its all about quality, but to make a living its more about quantity. Sad but true. |
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