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Author   Topic : "Low Poly Fun time!"
Bottingrad
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Joined: 06 Jun 2007
Posts: 4
Location: U.S Eastcoast

PostPosted: Wed Jun 06, 2007 4:41 pm     Reply with quote
Hey there,
It has been many years since I posted anything up here. For the past few years I have been doing mostly high res models and textures. I'm attempting to change industries and since games require a much lower poly count I have been getting back into the low poly side of things. I have been working on this for a couple of hours and I wanted some crits. Thanks! Laughing









All 3d renders are only color and transparency maps. No bump, spec, or reflect yet.
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Petri.J
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Joined: 04 Dec 2003
Posts: 437
Location: Helsinki, Finland

PostPosted: Thu Jun 07, 2007 11:10 pm     Reply with quote
If you are planning to do mobile graphics, then this polygon count is suitable, but if you are planning to do graphics for PC, then you should have atleast 4000 polygons, or more, depending from the viewing distance.
You don't have any normalmaps, bumpmaps, specularmaps, ect.. And you have a very basic shader, which is not good enough even in todays mobile games.
This is a good start, but there is still much to do.

-pete
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Bottingrad
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Joined: 06 Jun 2007
Posts: 4
Location: U.S Eastcoast

PostPosted: Mon Jun 11, 2007 4:15 am     Reply with quote







Same poly count as before. This time with spec, bump and normal maps. The normal map still needs work. The rig is done but I haven't captured a video of it yet.

Pete,
This is just a warm up to get back into low poly models. My next model will be a much higher poly count. Thank you for your comments! Laughing
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iandredd
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Joined: 04 Jul 2002
Posts: 178

PostPosted: Mon Jun 11, 2007 5:50 am     Reply with quote
Hi Bottingrad, nice work!

I'm curious, why are you looking to switch to games? I don't have the experience yet to comment on this yet, but from what I have been told, working in games pays less and is lacking other benefits you might have when working in film for example.
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