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Author   Topic : "Future of CGI in movies"
SAM
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PostPosted: Wed Jun 07, 2006 3:32 am     Reply with quote
I am writing an essay about the history of the film industry in regards to computer grahics, and was wondering what you - as professionals - hope/think of the future of CGI in motion pictures?
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Sumaleth
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PostPosted: Wed Jun 07, 2006 7:19 am     Reply with quote
Easier, faster, better.
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Lunatique
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PostPosted: Wed Jun 07, 2006 2:07 pm     Reply with quote
And cheaper.
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Drew
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PostPosted: Wed Jun 07, 2006 5:08 pm     Reply with quote
More.

Then a backlash where nobody wants to use them for a while.
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SAM
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PostPosted: Thu Jun 08, 2006 1:06 am     Reply with quote
ok... thanx for the input guys.

So my essay focus a bit on the current problems and possibilities CGI has today and here are some of the key factors I've identified:

1a. Memory/Space and rendering time limitations - it's still impossible to build huge models with lots of detail with CGI. In fact miniature models are still used today because modeling on the computers would not be possible.

1b. New algorithms, new hardware. No one knows what super-rendering-alghorithm some mad mathematician may invent next month so how does one predict the future in this sence? Can we assume that some break-thru is around the corner or is everything of significance allready invented? In which case the only hope the industry has for getting beyond problem in 1a is to get better hardware...

2. Interaction between actors and CGI - acting in a green room with a guy dressed in a green jump-suit wearing a T-rex head is not quite the same as "traditional acting". I know actors are getting more training in this form of acting today, but are there alternatives or technology beeing developed to solve this problem? Holographic projection maybe? (ugh... if I include that last thought in my essay - do you think my professor will think I'm tripping?)

3. Particle animation. This part I'm not too sure about. I mean I've seen some pretty amazing stuff done with this but my teacher claims it's still in it's infancy and not used much as it's much more belivable to just use real fire and smoke and edit it into the image with billboards.

4. Procedural modeling and animation and AI. Used to some extent today. For instance in the Lord of the Rings - AI is used so there is no need to animate each and every orc individually in the huge battle scenes. Procedural modelling is nice for organic stuff such as trees... but where else is it used? Could it maybe be used togheter with AI to build cities?

comments on the above?

Quote:
Then a backlash where nobody wants to use them for a while.


Yeah... it's bound to happen I guess, but why do you think that might happen?

Lunatique wrote:
And cheaper.


yeah, but how much, how fast? Do you think independent filmmakers will get their hands on this kind of stuff anytime soon?
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Sumaleth
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PostPosted: Thu Jun 08, 2006 2:08 am     Reply with quote
1a:

I think physical models are still used because it's easier, not because of technical limitations. There's something about having your hands on a piece of plasticine that is still preferable to a lot of people than digital alternatives.

ZBrush has been one big step in overcoming this gap. ZBrush is used everywhere now, on tasks that would not so long ago have been done with physical marquettes.

The next big breakthrough will probably be in the form of some sort of hands-on (with real tactile feedback) modelling accompanied by a virtual display, so the object has dimension.

1b:

Everyone excepts technological advances in this industry. There's one every month, whether it be in hardware or software, and that's unlikely to stop any time soon.

2:

Until someone gets an idea how to create decent holographic projection that does seem a little far fetched. Though that doesn't mean it's not inevitable.

Another approach might be to fit the actors with special contact-lenses that places the virtual character in their view. Again, a ways off.

3:

With more hardware it's possible to get higher fidelity with particle animation, but other than that I'm not sure what new it offers.

4:

Procedural techniques are almost certainly going to become huge in the industry. The more detailed that digital imagery becomes, the more time it takes to create content. And procedurality is going to be one of the most important answers to that growing problem.

There will almost certainly be tools in the near future that allow you to "dial in" content that would currently take animators weeks/months. It'll start with things like City Builder and Environment Builder, and end with completely procedual (and realistic) human animation.

Check out the forthcoming Indiana Jones game for a very early example of procedural human animation. It's a bit funky at this point, but shows some exciting potential.

Addendum:

Independant file makers already have access to CG technology. There are dozens and dozens of low-budget animated projects in the works, and even low budget film projects can afford digital effects these days.
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SAM
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PostPosted: Thu Jun 08, 2006 2:40 am     Reply with quote
thank you very much for your imput, much appreciated! Very Happy

Sumaleth wrote:
I think physical models are still used because it's easier, not because of technical limitations.


If you look at the video on this site: http://www.ilm.com/insideilm.html the guy there claims the model they built was simply too complex to make on the computer for storage and rendering purposes.
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Drew
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PostPosted: Fri Jun 09, 2006 6:02 am     Reply with quote
SAM wrote:

Quote:
Then a backlash where nobody wants to use them for a while.


Yeah... it's bound to happen I guess, but why do you think that might happen?
You know what? I changed my mind. I don't think they'll go out of style, but I believe there will be a point where any effect that looks like it might be an effect will be unacceptable. Of course, we're already at the point where people will see something real in a movie and think it's an effect.
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michalczyk
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PostPosted: Sat Jun 17, 2006 4:52 am     Reply with quote
I think eventually (in 20-30 years), the ability to easily make CGI movies with Hollywood quality content will be perfectly doable on home computers by a few student individuals doing it all at their parents home in a few weeks time. As technology gets better and easier to use, it also becomes cheaper and more widespread. The side effect of that is devaluation - it will be less and less valuable/impressive since anybody will be able to do such things. It will be like what radio is now, compared to what it used to be before TV came out. It's just there, nobody cares about it the way people used to when it was the big, modern and popular media thing.

I guess until the next big thing hits us, (I suspect it will be virtual reality) the movies with CGI will continue to be top entertainment for many people, despite the increasing bloat.
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Affected
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PostPosted: Tue Jun 20, 2006 10:48 pm     Reply with quote
I doubt there will be a worldwide abandoning of cg at any point - things are too fragmented for really strong, widespread trends like that. There might not even be any trend at all, but certainly some directors will, and already do, become frustrated with the troubles CGI brings with it, and intentionally make more "traditional" films.
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Exclamation
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PostPosted: Wed Jun 21, 2006 10:31 am     Reply with quote
Your point above about particle animation, did you mean in terms of creating things like fire and smoke? If so, particles are dead. It's all about voxels now, which are the reason why CG smoke and fire is photoreal nowadays. Instead of creating geometry onto which you put textures and whatnot, voxels are like clouds of data that describe the various characteristics of any given point in space, like temperature, wind, density, etc.

The only instances where we still find particles in serious use are video games and movies you'll find in the 99cent bin Smile
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Drew
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PostPosted: Fri Jun 23, 2006 6:12 pm     Reply with quote
michalczyk wrote:
I think eventually (in 20-30 years), the ability to easily make CGI movies with Hollywood quality content will be perfectly doable on home computers by a few student individuals doing it all at their parents home in a few weeks time. As technology gets better and easier to use, it also becomes cheaper and more widespread. The side effect of that is devaluation - it will be less and less valuable/impressive since anybody will be able to do such things.

Just about anyone can draw, paint, make and record music, take pictures, take video and make a movie, and other relatively simple tasks. Yet, paintings, music, and all those other things can still be incredibly valuable. There's a big difference of quality in the work of some guy with the right tools, and someone who has dedicated their life to perfecting a craft. That's why you hire a professional photographer for your wedding even though everyone there could take 379859 pictures and video.
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michalczyk
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PostPosted: Sat Jun 24, 2006 2:00 am     Reply with quote
Drew wrote:
michalczyk wrote:
I think eventually (in 20-30 years), the ability to easily make CGI movies with Hollywood quality content will be perfectly doable on home computers by a few student individuals doing it all at their parents home in a few weeks time. As technology gets better and easier to use, it also becomes cheaper and more widespread. The side effect of that is devaluation - it will be less and less valuable/impressive since anybody will be able to do such things.

Just about anyone can draw, paint, make and record music, take pictures, take video and make a movie, and other relatively simple tasks. Yet, paintings, music, and all those other things can still be incredibly valuable. There's a big difference of quality in the work of some guy with the right tools, and someone who has dedicated their life to perfecting a craft.


Very few people need a masterpiece and even fewer know when they see one. For most, good is good enough.

Drew wrote:

That's why you hire a professional photographer for your wedding even though everyone there could take 379859 pictures and video.


Besides my point. I simply pointed out one of the side effects of cheaper, easier, better and more widespread use of CGI in the future - devaluation of CGI and the craft as a whole (it is not going to be as highly spoken of as it is today).

Take computers. 30 years ago computers were some brilliant machines operated by wizard engineers. Today, everybody has a computer, and for most people there is no need to hire an engineer to send email or make a homepage.

Obviously you will always want to go to a professional if you want to get things done at a higher quality. But, as things get easier to use, more and more people will do things themselves because the quality of their own work will be good enough for their needs.
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Drew
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PostPosted: Sun Jun 25, 2006 6:01 am     Reply with quote
michalczyk wrote:
Very few people need a masterpiece and even fewer know when they see one. For most, good is good enough.

What do you mean, "good enough"? You seem to be suggesting that people are not willing to pay for professionals to draw, paint, make music and movies, yet there is overwhelming evidence that they are willing to pay a great deal of money for such things.

Quote:
Take computers. 30 years ago computers were some brilliant machines operated by wizard engineers. Today, everybody has a computer, and for most people there is no need to hire an engineer to send email or make a homepage.
I was talking about the need for a trained and/or talented artistic eye, so talking about a technical field doesn't really apply. However, directly or indirectly, people still pay good money for computer engineers to design, manufacture, upgrade and repair machines. Additionally, there are far more jobs in creating computer networks than ever before. I'm not trying to be rude, but I don't think you could have picked a worse example. Wink
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michalczyk
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PostPosted: Mon Jun 26, 2006 9:04 am     Reply with quote
Drew wrote:
michalczyk wrote:
Very few people need a masterpiece and even fewer know when they see one. For most, good is good enough.

What do you mean, "good enough"? You seem to be suggesting that people are not willing to pay for professionals to draw, paint, make music and movies,


I'm suggesting that fewer are willing to pay the price for high quality work. For most, good quality is good enough. This does not mean that people are not willing to pay for good quality work, they are. But, my point is that as technology becomes better, cheaper and easier to use fewer (being a company or a private person) will be willing to pay for work they themselves can do nearly as well as somebody who actually does the good quality work.

The thing is that unless you are trained in <insert any profession> you won't be able to distinguish between good and high quality work within that field (if at all). And since technology (or here the art tools) nearly automatically generate good quality work - for most people, the client and developer, that is good enough.

High quality work is always much more expensive and since most people don't see the difference anyway, going for high quality product is rarely cost effective in the art/entertainment business. Nevertheless, the occasional high quality products set the new standards.

Drew wrote:
michalczyk wrote:

Take computers. 30 years ago computers were some brilliant machines operated by wizard engineers. Today, everybody has a computer, and for most people there is no need to hire an engineer to send email or make a homepage.
I was talking about the need for a trained and/or talented artistic eye, so talking about a technical field doesn't really apply.


Art is not technical? Any sufficiently developed field is technical by definition. Art is among the oldest fields in existence, perhaps only language predates it.

Drew wrote:

However, directly or indirectly, people still pay good money for computer engineers to design, manufacture, upgrade and repair machines. Additionally, there are far more jobs in creating computer networks than ever before.


Exactly, and why is that? Because as technology gets cheaper, better, easier to use and more widespread, more people/companies are able to use it, work with it and be productive on their own. Same for art studios, art professionals and regular people alike.

Drew wrote:
I'm not trying to be rude, but I don't think you could have picked a worse example. Wink


You don't have to be rude, there are plenty of such people already Smile Anyway, I think we got enough off topic already Embarassed
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