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Topic : "Character rig" |
Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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Tzan member
Member # Joined: 18 Apr 2003 Posts: 755 Location: Boston MA
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Posted: Sat Apr 22, 2006 7:55 am |
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Nice work, I like the textures too. |
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Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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Posted: Sat Apr 22, 2006 9:34 am |
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Thanks, do you have any improvement ideas? _________________ jkemppainen.com |
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Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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Helmi junior member
Member # Joined: 15 Feb 2006 Posts: 7
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Posted: Sun Apr 23, 2006 1:15 am |
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Just simply awsome. Don't realy see a need to improve it. |
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Funfetus member
Member # Joined: 26 Oct 1999 Posts: 343 Location: West Covina, CA
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Posted: Sun Apr 23, 2006 5:02 am |
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Absolutely amazing. My only criticism would be that it looks too monochromatic. Even if the character is supposed to be gray, some subtle warm and cool tones in the textures would liven it up a lot -- maybe some muted greens and reds. If the texturing isn't finished, then disregard.
But really -- that's incredible. I love it. _________________ funfetus.com |
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Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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Posted: Mon Apr 24, 2006 1:51 pm |
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Cloth modeling finished. Texture UVs and animation physics set up.
![](http://www.jkemppainen.com/mm/gallery/render_72.jpg) _________________ jkemppainen.com |
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Affected member
Member # Joined: 22 Oct 1999 Posts: 1854 Location: Helsinki, Finland
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Posted: Mon Apr 24, 2006 10:15 pm |
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overall that looks very good and natural. Just a couple of things pop out:
The calves appear to be flexed even when relaxed. The same goes to a lesser degree for the biceps.
There's an odd bulge on the forearms on the inner side just below the elbow. I guess those are the finger adductors, but I don't think they would bulge quite that prominently even when flexed, let alone relaxed. Overall though, good job, and what animation you have looks good. That's the really crucial bit anyway. |
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3nasty member
Member # Joined: 05 Dec 2005 Posts: 340 Location: myspace.com/halomoto
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Posted: Tue Apr 25, 2006 2:13 am |
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HEHEH .this is funny..these trousers..pick him hawaiian styl..U use Zbrush to make this nice character? |
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Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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Posted: Tue Apr 25, 2006 7:29 am |
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Thanks affected!
Yeah, he is partially made in Zbrush.
He will have a funny cap on and some ages old gas company logos over him. Such as "dinosaur oil" or something. _________________ jkemppainen.com |
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3nasty member
Member # Joined: 05 Dec 2005 Posts: 340 Location: myspace.com/halomoto
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Posted: Tue Apr 25, 2006 8:26 am |
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U use normalmaps?? and rhino.. or what..a soft ?? |
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Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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Posted: Tue Apr 25, 2006 10:29 am |
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modeling : LightWave
displacement map : ZBrush
texturing: ZBrush
rigging & animation & rendering & cloth: Maya _________________ jkemppainen.com |
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3nasty member
Member # Joined: 05 Dec 2005 Posts: 340 Location: myspace.com/halomoto
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Posted: Tue Apr 25, 2006 12:13 pm |
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thx .. U have many staff on your pc.. ![Shocked](images/smiles/icon_eek.gif) |
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Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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Posted: Tue Apr 25, 2006 1:53 pm |
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just the usual
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The texture & shape of the overalls is now done, the dynamics still need more work, as the animation shows. The fur did some oddities in the last render, but I am going to redo the fur from scratch later on. The still render shows the fully finished garment. The animation included is awful, but again I had no reference for the movement. For the final animation, I will videograph proper reference material to get the animation right for once.
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Animation:
http://www.jkemppainen.com/thesis.php?entry=43&anim=cloth_4#pic
(if the animation opens to a weird page with text & thumbnails, scroll to the bottom of that document.) _________________ jkemppainen.com
Last edited by Jussi on Tue Apr 25, 2006 2:19 pm; edited 1 time in total |
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Tzan member
Member # Joined: 18 Apr 2003 Posts: 755 Location: Boston MA
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Posted: Tue Apr 25, 2006 2:13 pm |
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Aaaaah much better. I thought the flat blue overalls were final. This last one is much better. |
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Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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Posted: Tue Apr 25, 2006 2:15 pm |
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Heh, true! I did not actually say if they were finished or not ![Very Happy](images/smiles/icon_biggrin.gif) _________________ jkemppainen.com |
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Freebooter member
Member # Joined: 31 Jan 2004 Posts: 417
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Posted: Wed Apr 26, 2006 10:10 am |
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Whoa! So this is the ape-golem you told me about some months ago in the bar. Did my drunken sketching help you at all?
Nice!
edit: oh I just noticed hes has very odd looking triceps... infact they seem to be upside down. |
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Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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Posted: Wed Apr 26, 2006 2:41 pm |
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The sketch might have been of some help. But not too much
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I widened the too thin shoulder straps and got the cloth physics to function rather well. Also, I worked on the skin tone & finally rigged the fingers. I removed the buggy fur (I broke it somehow). I am now nearly done. I just need to make some facial morph and controls for the fingers. Then, animation time!
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Geting there... All crits are appreciated. _________________ jkemppainen.com
Last edited by Jussi on Wed Apr 26, 2006 2:48 pm; edited 1 time in total |
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Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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Posted: Wed Apr 26, 2006 2:46 pm |
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double post. edited. _________________ jkemppainen.com |
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Bg member
Member # Joined: 20 Jan 2000 Posts: 675 Location: Finland
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Posted: Wed Apr 26, 2006 2:56 pm |
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Wow, that's very nice! As for crits, I liked the furry version better and the skin could use some color variation but that's probably just me Can't wait to see the final animated version! _________________ www.TimoVihola.com
www.MountainSheep.net |
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Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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Posted: Wed Apr 26, 2006 2:57 pm |
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Yes, the fur will come back in later on. I just broke it. _________________ jkemppainen.com |
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Bg member
Member # Joined: 20 Jan 2000 Posts: 675 Location: Finland
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Posted: Wed Apr 26, 2006 3:43 pm |
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Ahaa, ok.
Have you tried painting some slight fur on the base texture? It might give even better results. That way you sort of have two layers of fur which looks more realistic.
Btw. This is what I meant about the color variation in the skin, see how many different colors there are:
It would look something like this on your character:
Hope this helps _________________ www.TimoVihola.com
www.MountainSheep.net |
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Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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Posted: Wed Apr 26, 2006 4:03 pm |
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hey, thanks for the overpaint. I will surely tune the skin more. COlor variation will surely be added. _________________ jkemppainen.com |
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Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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Gecko member
Member # Joined: 07 Mar 2000 Posts: 876 Location: Finland
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Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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Posted: Thu Apr 27, 2006 1:07 pm |
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Ei pysty.
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Created the eyes and added the look direction blendshapes to the eyelids. Did not get too much done, I have been lazy, but the thing is already showing a lot of characher with those spanking new eyes of him. I like the new skin.
---- _________________ jkemppainen.com |
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Jussi junior member
Member # Joined: 24 Jun 2004 Posts: 29 Location: Lahti/Helsinki
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