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Topic : "Tutorials: Technical Illustration" |
Gort member
Member # Joined: 09 Oct 2001 Posts: 1545 Location: Atlanta, GA
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Posted: Wed Mar 22, 2006 9:19 am |
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Techincal illustrator Kevin Hulsey's website has some real eye-popping work, but the real value there is the tutorial section; make sure you check out the cruise ship illustration "how to" - it's fantastico! From Hulsey's website on technical illustration:
"This page is designed to provide helpful information, samples, lessons and tutorials for university level technical illustration students and professional technical illustrators. Hopefully, you will find the contents of this site to be of assistance in your endeavors. Please feel free to e-mail comments and suggestions so that we may taylor the site to your specific needs."
Kevin Hulsey Website: Tutorial Section
Big kudos to Kevin for sharing his artwork and technique! _________________ - Tom Carter
"You can't stop the waves but you can learn to surf" - Jack Kornfield |
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bijarts junior member
Member # Joined: 01 Jan 2005 Posts: 11 Location: Colorado
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Posted: Wed Mar 22, 2006 11:28 am |
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Fantastic- cheers Gort! _________________ :::::::bijarts.com::::::: |
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Mikko K member
Member # Joined: 29 Apr 2003 Posts: 639
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Posted: Thu Mar 23, 2006 1:40 pm |
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Impressive work.
960 hours for the ship seems a bit medieval to me. With decent 3d skills, he could do it faster and provide the client with multiple angles or even a rendered video clip.. well, great work anyways. |
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Gort member
Member # Joined: 09 Oct 2001 Posts: 1545 Location: Atlanta, GA
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Posted: Thu Mar 23, 2006 3:26 pm |
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I kinda thought so too, but the end result is astonishing. _________________ - Tom Carter
"You can't stop the waves but you can learn to surf" - Jack Kornfield |
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Thu Mar 23, 2006 3:28 pm |
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960 hours . . . if he only billed market rate (75), that would be a $72,000 drawing. _________________ brian.prince|light.comp.paint |
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Gort member
Member # Joined: 09 Oct 2001 Posts: 1545 Location: Atlanta, GA
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Posted: Fri Mar 24, 2006 3:05 am |
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And the job had to be done in two months. Imagine doing three jobs like that a year; that's a pretty damn good haul, and you get 6 months off.
 _________________ - Tom Carter
"You can't stop the waves but you can learn to surf" - Jack Kornfield |
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Mikko K member
Member # Joined: 29 Apr 2003 Posts: 639
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Posted: Fri Mar 24, 2006 11:18 am |
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With that money, I'd probably use 3d and outsource the damn thing to China. He has the client base established, so why not  |
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SolarC member
Member # Joined: 23 Jul 2001 Posts: 274 Location: Barcelona
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Posted: Thu Mar 30, 2006 2:11 am |
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To complete modelling that kind of ship alone in 2 months is hell of a work.
Don't think it would be possible to do with that good result. In illustrator
you can make instance dublicates as well as in 3d programs and
you get the forms done in much less time.
Also there would be lot's of work putting up all the lights, uv-mappings,
materials etc. Render time would be really long, you would have to have a very expensive render farm to get decent render times to adjust everything right.
I understand completely it's made in illustrator & photoshop and not 3d if the client doesn't have a specific need for a good 3d model. |
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