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Author   Topic : "Nightelf (wow fan art)"
jailja
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Joined: 23 Jan 2006
Posts: 14

PostPosted: Sun Feb 05, 2006 1:52 pm     Reply with quote
Greetings again. This is something bluish I came up with. I am quite happy about the outcome, but I think I may have overdone the left side?



Suggestions and comments are welcome.
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x
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Joined: 07 Feb 2006
Posts: 5

PostPosted: Tue Feb 07, 2006 8:44 pm     Reply with quote
very nice, especially the eyes. the only thing that seems to bother me is her left ear. it appears as though it should be on more of an angle to the right, y`know what i mean?
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jailja
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Joined: 23 Jan 2006
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PostPosted: Wed Feb 08, 2006 3:51 am     Reply with quote
x wrote:
very nice, especially the eyes. the only thing that seems to bother me is her left ear. it appears as though it should be on more of an angle to the right, y`know what i mean?

Thank you. Smile
And hmm yes, now you mentioned it, the ear isn't positioned properly considering the position of the head. Its too... "up". I have to fix that one.
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LoTekK
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Joined: 07 Dec 2001
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Location: Singapore

PostPosted: Wed Feb 08, 2006 6:56 am     Reply with quote
I think her nose could use more tweaking for the shape (right now it doesn't appear to be "sitting" properly on her face). Also, her lips and chin/jaw deserve some more love.

Aside from that, I really like the whole circular motif you've got going. Very striking. I wonder, though, if punching up the orange in the eyes might make a nice focal point? Make it more saturated, maybe, for some stronger contrast. Right now the orange reads, but not as strongly as it could. Really nice, overall, though.

About the left side, maybe fade it out more as it approaches the edge of the painting?
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jailja
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Joined: 23 Jan 2006
Posts: 14

PostPosted: Wed Feb 08, 2006 1:20 pm     Reply with quote
Ok, so I did some rework for the pic due to the feedback. Its definetly better now, I think Very Happy


LoTekK wrote:
I think her nose could use more tweaking for the shape (right now it doesn't appear to be "sitting" properly on her face). Also, her lips and chin/jaw deserve some more love.

Aside from that, I really like the whole circular motif you've got going. Very striking. I wonder, though, if punching up the orange in the eyes might make a nice focal point? Make it more saturated, maybe, for some stronger contrast. Right now the orange reads, but not as strongly as it could. Really nice, overall, though.

About the left side, maybe fade it out more as it approaches the edge of the painting?

These were all good points. Adding more orange to the eyes was a very good one, it looks much better now.

I just had to fix few more glitches I saw while working with the picture. For example, lips are positioned better now, and they are smaller and a bit fuller. Also, the dark figure of moonwell in the lower part of the picture should "come out" better than before.

I am not sure do I have the guts to shape this up more, I feel that I am going to break it if I do anything else for it. :/
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LoTekK
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PostPosted: Thu Feb 09, 2006 1:08 am     Reply with quote
I like what you've done with the background elements at the bottom, and I think the softening of the fadeout on the left is an improvement. I'm not so hot on the face, though. I think what drew me to the face in the original piece was her expression. What I saw in the original face was someone with a heavy heart, world weary, yet with a great deal of dignity and pride. The story that the piece cooked up in my head was of someone who knew she had to leave her homeland, or her loved one, for some greater purpose, not knowing if she would ever be able to return. Think Arwen.

The new face reads more like a teenager imploring "Do we reeeeally have to go, mom?"

As for being afraid to mess things up, that's what layers are for. Smile Throw a blank layer on top, and start painting away. If you really don't like what you've done, just toss the layer and try again. Smile
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jailja
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Joined: 23 Jan 2006
Posts: 14

PostPosted: Thu Feb 09, 2006 2:58 am     Reply with quote
LoTekK wrote:
I like what you've done with the background elements at the bottom, and I think the softening of the fadeout on the left is an improvement. I'm not so hot on the face, though. I think what drew me to the face in the original piece was her expression. What I saw in the original face was someone with a heavy heart, world weary, yet with a great deal of dignity and pride. The story that the piece cooked up in my head was of someone who knew she had to leave her homeland, or her loved one, for some greater purpose, not knowing if she would ever be able to return. Think Arwen.

The new face reads more like a teenager imploring "Do we reeeeally have to go, mom?"

Ouch. Very Happy

She looks definetly yonger and more smoother right now. I understand what you mean, but I think that I don't have the skills to refine those feelings better to this image. Maybe its the eyes and surroundings of the eyelids? More wrinkles perhaps?

And... I think that the more brighter orange on the eyes is one reason for the outcome you described?

LoTekK wrote:
As for being afraid to mess things up, that's what layers are for. Smile Throw a blank layer on top, and start painting away. If you really don't like what you've done, just toss the layer and try again. Smile

So true. Smile

And thanks for the feedback. I am not sure shall I adjust this pic more though. Maybe its best just to leave it as it is for a few days...
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Flaskpost
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PostPosted: Thu Feb 09, 2006 8:42 am     Reply with quote
this looks great! good colors and idea!
and i hope i dont offend you with my paint over, but just to show how i mean.

try to construct the face a bit more. and the part where the eye floats into the hair looks kinda strange.


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jailja
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Joined: 23 Jan 2006
Posts: 14

PostPosted: Thu Feb 09, 2006 12:50 pm     Reply with quote
Flaskpost wrote:
this looks great! good colors and idea!
and i hope i dont offend you with my paint over, but just to show how i mean.


Not offended. Smile

Flaskpost wrote:
try to construct the face a bit more. and the part where the eye floats into the hair looks kinda strange.


I tried to do as you adviced. It still looks like a kiddo, but on the other hand, I like the eyes more now.

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jailja
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PostPosted: Thu Feb 09, 2006 4:08 pm     Reply with quote
There was/is something odd in the left (girl's left) eye's position and shape. Better now? Gah, must have sleep...

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faeklone
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PostPosted: Thu Feb 09, 2006 10:51 pm     Reply with quote
Two things that are really bugging me about her facial structure.

First off the jaw line is a little to the right of where it should be. Draw a line through the middle of her eyes, through the middle of her lips, and you'll see what I mean.

Secondly, she has a Jay Leno chin. If that's what you're looking for, kewl, but if you want her to look more like the idealised female face, I'd reduce the chin to roughly about half of what it currently is.

Other than that the only comments I have is that this is a great blend of full rendering and a painterly like approach. I would suggest adding some more areas like the hair and decide on a couple of features withing the face that you want to fully render. My suggestion would be more towards the eyes and the lips. I would let the rest flow into the background, but still be readable by the viewer.

Other than that this is turning out really well, and unfortunately when pieces are doing that it's hard to find that balance of what you should touch, and what you should leave alone. Hope you can find that balance to allow the picture to be represented in the best possible way.
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jailja
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Joined: 23 Jan 2006
Posts: 14

PostPosted: Mon Feb 13, 2006 3:17 am     Reply with quote
faeklone wrote:
Two things that are really bugging me about her facial structure.

First off the jaw line is a little to the right of where it should be. Draw a line through the middle of her eyes, through the middle of her lips, and you'll see what I mean.

Noted.

faeklone wrote:
Secondly, she has a Jay Leno chin. If that's what you're looking for, kewl, but if you want her to look more like the idealised female face, I'd reduce the chin to roughly about half of what it currently is.

Ouch Very Happy And no, Jay Lenon isn't what I am after Wink

Gonna fix it as soon as I have time for it. Thanks.
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jailja
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PostPosted: Mon Feb 13, 2006 9:22 am     Reply with quote
Hmm okay. I am getting nowhere with this pic. Done all I can so far, and the more I poke it, the more mistakes i see in it. Blah. Well... I am still quite happy about it. This is like my 7th or 8th digipaint piece, so I am going to let this one go and try something other pics instead. Plenty of other mistakes to be made! Very Happy

Thank you all for the comments and help!

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Joe84
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Joined: 26 May 2004
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PostPosted: Mon Feb 13, 2006 6:06 pm     Reply with quote
nose is too long, due to the slight foreshortening on the face, the space from brow to the end of the nose should be shorter and the space from nose to chin should be the same. However in this piece, the nose is too long and the mouth should be pushed up more. The space of the i think its called the "filthrim" which is the muscle under the nose in your pice is far too long.


I pushed this nose and mouth up in this. tightened the chin, added some pink in the nose and cheeks. Added some form and cast shadows on the face. At the moment your face seems really flat. Try to show that the face is a 3D object by adding such shadows.

im not much of a digital painter but heres a simple paintover i did
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jailja
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Joined: 23 Jan 2006
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PostPosted: Tue Feb 14, 2006 12:12 am     Reply with quote
First of all, thanks for the effort and advices, Joe84. Smile

While your suggestions are nice and the example is good one (I will use that as a help later for sure), I disagree with you on some points here.

The most important one is the looks of the face. It isn't supposed to be perfectly lighted, nor it isn't supposed to look genuine human. Its supposed to be a nightelf. Smile Nightelf females of World of Warcraft are sleek and slender, tall but strong, with big pretty eyes and big... eh, swords.

The suggestions you have pointed out would make it look more like a... blue human.

Joe84 wrote:
nose is too long, due to the slight foreshortening on the face, the space from brow to the end of the nose should be shorter and the space from nose to chin should be the same. However in this piece, the nose is too long and the mouth should be pushed up more. The space of the i think its called the "filthrim" which is the muscle under the nose in your pice is far too long.


This is good info, thanks.

Joe84 wrote:
I pushed this nose and mouth up in this. tightened the chin, added some pink in the nose and cheeks. Added some form and cast shadows on the face. At the moment your face seems really flat. Try to show that the face is a 3D object by adding such shadows.

Flatness is intentional, so I am not going to change it. Nice work on the paintover, it certainly shows clearly how it should be lighted. Smile

Once more, thanks for the comments and effort.
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