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Topic : "The Speedpainting Thread (IV)" |
Mitsui member
Member # Joined: 06 Aug 2002 Posts: 642 Location: Hamburg/Germany
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Posted: Sun Feb 05, 2006 2:09 pm |
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Igino
 _________________ Goro Fujita: www.area-56.de |
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luc member
Member # Joined: 01 Aug 2005 Posts: 217
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Posted: Sun Feb 05, 2006 3:06 pm |
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Hey Daryl nice to see you back.
Allpetter, nice colors here.
Mitsui so cute ^^
messing with Barontieri brushes... and some of mine  |
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M@. member
Member # Joined: 04 Nov 2003 Posts: 188 Location: Los Angeles
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Posted: Sun Feb 05, 2006 3:42 pm |
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awesome stuff on the last page!
mitsui, nice :d
luc, great! different from your usual tratment, interresting.
 _________________ http://mv.cgcommunity.com/ |
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Duracel member
Member # Joined: 08 Mar 2001 Posts: 910 Location: Germany - near Minster
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Posted: Sun Feb 05, 2006 3:43 pm |
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Yeah, Mitsui, this is cool!
Edit: M@, you rock! ...
 _________________ Lars G�tze
www.duracel.de Gallery
Detailling a speedpainting is nothing but speedpainting in detail. |
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Flaskpost member
Member # Joined: 14 Oct 2005 Posts: 108 Location: Sweden
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Posted: Sun Feb 05, 2006 4:19 pm |
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last page was amazing, folks!
daryl, great brushstrokes there, i love that landscape!
inspirerande med grymma svenskar!
Petter: Very nice lighting there!
�nnu mer inspirerande med fler grymma svenskar!
love your stuff, man!
Mitsui: Lovely cat! great, simple style!
luc: as awesome as always! very cool brushwork!
M@: whoaa, man. i can really feel the heavy clouds. great!
Duracel: Sweet work! really nice skintones!
a bit mullins-inspired big fella. yeeah.
 _________________ www.otterclou.se |
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Duracel member
Member # Joined: 08 Mar 2001 Posts: 910 Location: Germany - near Minster
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Posted: Sun Feb 05, 2006 6:10 pm |
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Thx But ... you may think the skintones are nice, but its the values make the illusion!
@your painting: try to block values in a simple way - the smaller the angle between light and surfaces, the darker the value of the surface(well, this goes for matt-surfaces; 90� is white, 0� is black.)
Another pirates head:
 _________________ Lars G�tze
www.duracel.de Gallery
Detailling a speedpainting is nothing but speedpainting in detail. |
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allpetter member
Member # Joined: 18 Aug 2003 Posts: 395 Location: sweden
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Posted: Sun Feb 05, 2006 6:46 pm |
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Mitsui, Cuteness
luc, thanks, yours a Interesting piece indeed.
m@, nice, great mood.
Duracel, Sweetness, your latest speedies.
Flaskpost, thanks alot, I appritiate it.
Keep on painting, never aim to use completly white. Word on Duracel.
.
paint to get tired so that I can go to sleep.
 _________________ Fru Tina K�ttet |
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Omi-kun member
Member # Joined: 30 Nov 2002 Posts: 318 Location: Austin, tx
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Posted: Sun Feb 05, 2006 10:49 pm |
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awesome everybody!
man it's been a while
midnight mecha madness meow |
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ax--hv member
Member # Joined: 08 Dec 2003 Posts: 349
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Posted: Sun Feb 05, 2006 11:40 pm |
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Thanks!
Skurai, Igino (wow), Duracel, Mitsui, luc > great
M@.> love the landscape! But the towers need more precision imho
octavian, that's poker, right? :) Nice move!

Last edited by ax--hv on Sun Feb 05, 2006 11:46 pm; edited 1 time in total |
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helltaxi member
Member # Joined: 12 Jul 2003 Posts: 105 Location: Irvine, Ca
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igino member
Member # Joined: 31 Oct 2001 Posts: 111
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Posted: Mon Feb 06, 2006 12:33 am |
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Bandados, skurai, Supervlieg (cool use of light!), luc, Mitsui (yay! cat of the year!!), ax--hv: Thanks!
M@., ax--hv: This year I want your understanding for light and color for birthday!! Awesome guys!
HIGH-RES here
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luc member
Member # Joined: 01 Aug 2005 Posts: 217
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Posted: Mon Feb 06, 2006 12:58 am |
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Thanks a lot M@. Using someone else brushes set is very refreshing, you can't sit on habits.( i agree with Ax--hv for the foreground tower.Very nice light as usual)
Thanks Flaskpost.
Allpetter >> thanks. Nice method for sleeping
Ax--hv >> thanks. Great scene, did you all this picture from your mind ? Love it.
Helltaxi >> i like his -sculpted- face
Igino >> i loove the way you mix styles in your drawings. (i think you already have your birthday present )
abstract...not sure with this. |
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Duracel member
Member # Joined: 08 Mar 2001 Posts: 910 Location: Germany - near Minster
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Posted: Mon Feb 06, 2006 3:37 am |
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Thanks all.
ax-hv - wonderful scene! You should work it out!
helltaxi wrote: |
Duracel- Whats up with the weird compression under his chin? Did you run a filter or is there photo ref under it? |
Well, im not sure, maybe its just a weired compression!?
They are even without reference, both.
I just used the standard roundbrush in hard and softedge, opacity on penpressure - sometimes brushsize, too. So i guess it have to be the compression, in the painting itself or in your view.
Do you mean the chinese Pirat or the last one?
But you have luck, often i copy layers to be able to "recheck" if some changes goes the wrong way. So in this case i can show you some steps of the working progress of those two faces, if you're interested.
(well, in this case im still not happy with the asian nose i fixed in the last step, ... the first nose looked good, but didn't really fit in)
http://www.duracel.de/stuff/art/tutorials/06-chinapirat-1.jpg(1 to 5)
and
http://www.duracel.de/stuff/art/tutorials/06-pirathead-1.jpg(1 to 4)
Hope it answers your question. _________________ Lars G�tze
www.duracel.de Gallery
Detailling a speedpainting is nothing but speedpainting in detail. |
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KieranYanner junior member
Member # Joined: 14 Jul 2005 Posts: 34 Location: Norfolk
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leander member
Member # Joined: 17 Oct 2003 Posts: 77 Location: Poland
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Posted: Mon Feb 06, 2006 7:18 am |
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Study of Jeffrey Jones painting
acrilic

Last edited by leander on Sun Feb 19, 2006 3:35 pm; edited 1 time in total |
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lingy-0 member
Member # Joined: 19 Mar 2005 Posts: 173
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Posted: Mon Feb 06, 2006 8:10 am |
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awesome!awesome!
luc,Ax--hv ,igino,allpetter,Duracel,M@.,Mitsui,3nasty,Dawi,Hideyoshi,
buzzz3d, great work!
 _________________ http://lingy000.com/ |
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starglider2 member
Member # Joined: 19 Mar 2002 Posts: 275 Location: belgium
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Posted: Mon Feb 06, 2006 9:25 am |
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 _________________ If there is no God, who pops up the next kleenex in the box? |
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Flaskpost member
Member # Joined: 14 Oct 2005 Posts: 108 Location: Sweden
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Posted: Mon Feb 06, 2006 10:02 am |
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great work all!
Duracel: Thanks for the advice, man!
But i don�t think i understand this:
"the smaller the angle between light and surfaces, the darker the value of the surface(well, this goes for matt-surfaces; 90� is white, 0� is black."
AllPetter: You�re welcome! And i�ll remember that. Thanks man!
igino! that fella with the apples are amazing! really beautiful stuff, dude!
lingy, luc, starglider. amazing work!
 _________________ www.otterclou.se |
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Duracel member
Member # Joined: 08 Mar 2001 Posts: 910 Location: Germany - near Minster
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Posted: Mon Feb 06, 2006 12:19 pm |
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Quote: |
Duracel: Thanks for the advice, man!
But i don�t think i understand this:
"the smaller the angle between light and surfaces, the darker the value of the surface(well, this goes for matt-surfaces; 90� is white, 0� is black." |
Hope this helps!
The point is, the value of an matte surface doesn't care about the point of view. Its all about the surface-direction to the lightsource.
You know the situation(first example) where two walls meets each other in a room but they don't have the same value while the lightsource definatly has the same distance to both surfaces on this edge. But the distance is not as important; forget about the distance first, think about the direction every surface has!
(last but one example) or if a lightbulb would be placed in the middle of a sphere, the whole inner-sphere would have the same value overall.
 _________________ Lars G�tze
www.duracel.de Gallery
Detailling a speedpainting is nothing but speedpainting in detail. |
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Hideyoshi member
Member # Joined: 08 Jun 2005 Posts: 303 Location: Germany
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octavian member
Member # Joined: 28 Feb 2004 Posts: 401 Location: Kalifornia
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Posted: Mon Feb 06, 2006 2:56 pm |
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good work all!
props to the usual favorites still applies.
Ax Hv: thanks. always love ur work. wish we could talk about values someday.
Igino: your colors are always fun to see.
heres my quick crap. maybe I should get out more to shoot some ref of various lighting conditions. that would probably help.
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saturnfive junior member
Member # Joined: 18 Mar 2003 Posts: 45 Location: usually near the fridge
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Posted: Mon Feb 06, 2006 3:44 pm |
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Saw this on my way home tonight waiting at the station, went home and tried to capture it.
Nice Petter! Much lurking from me but no posting til now, maximum props to everyone in this thread. _________________ Saturnfive Design |
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3nasty member
Member # Joined: 05 Dec 2005 Posts: 340 Location: myspace.com/halomoto
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Posted: Mon Feb 06, 2006 4:03 pm |
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thx lingy-0
Duracel thx for lesson ;I wait for more
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watmough member
Member # Joined: 22 Sep 2003 Posts: 779 Location: Rockland, ME
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Posted: Mon Feb 06, 2006 10:09 pm |
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lingy-o,luc,m@,ax--hv,hideyoshi,octavian,great stuff!
leander,i like those shoes,makes me think of Cezanne.
igino,awww...you know what i think of yours!!
im ready for summer already! |
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Omi-kun member
Member # Joined: 30 Nov 2002 Posts: 318 Location: Austin, tx
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Posted: Mon Feb 06, 2006 10:29 pm |
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my jaw hurts from repeatidly dropping to the floor.
starglider, watmough, octavian, luc, mistui, 3nasty, lingy-o, igino, ax-hv: stop it already =P
~10 min non ref, bleh doodles before bed. gonna try to do this every night, my reward for the endless torrent of homework and studies |
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Mr.Blonde junior member
Member # Joined: 06 Feb 2006 Posts: 36
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Posted: Mon Feb 06, 2006 10:56 pm |
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everyone here is so inspiring, i just had to register and post... I woke up with wood this morning.
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ax--hv member
Member # Joined: 08 Dec 2003 Posts: 349
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Posted: Tue Feb 07, 2006 12:02 am |
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Thanks!
Great works guys.
Luc, yes, but for commercial work I would surely use a lot of reference :)
Igino, beware, my understanding of light is very unstable :) Love your design, btw.
Octavian, any time man!
I�d like to add a little detail to Duracel�s example. I think in real life there are no matte or glossy surfaces, there are various mixtures of them.
Here�s an example of a generic surface:
Of course this is very simplified. For example, formally the glossy layer plays with the light in more complex way and there could be many layers or a texture / microstructure, transparency variations etc. It�s good idea to analyze the material and simplify its �formula� according to purpose.
Obviously I�m too lazy for that and many other things and I�m paying my price by being lame :) But I guess thinking this way has certain benefits.
Inspired by starglider2's work (very nice). Hope you don't mind
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notic member
Member # Joined: 09 Apr 2001 Posts: 441 Location: Sweden
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GordMacDonald member
Member # Joined: 25 Sep 2004 Posts: 197 Location: Canada
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GordMacDonald member
Member # Joined: 25 Sep 2004 Posts: 197 Location: Canada
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Posted: Tue Feb 07, 2006 12:51 am |
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mitsiu - you never cease to amaze me - awesome!
Duracel - awesome portraits!
Gord _________________ Gord MacDonald: http://www.cg2020.com |
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