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Author   Topic : "The Speedpainting Thread (IV)"
Mitsui
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PostPosted: Sun Feb 05, 2006 2:09 pm     Reply with quote
Igino Shocked


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luc
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PostPosted: Sun Feb 05, 2006 3:06 pm     Reply with quote
Hey Daryl nice to see you back.
Allpetter, nice colors here.
Mitsui so cute ^^



messing with Barontieri brushes... and some of mine Razz
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M@.
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Joined: 04 Nov 2003
Posts: 188
Location: Los Angeles

PostPosted: Sun Feb 05, 2006 3:42 pm     Reply with quote
awesome stuff on the last page!

mitsui, nice :d

luc, great! different from your usual tratment, interresting.


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Duracel
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Location: Germany - near Minster

PostPosted: Sun Feb 05, 2006 3:43 pm     Reply with quote
Yeah, Mitsui, this is cool! Smile

Edit: M@, you rock! ...


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Lars G�tze

www.duracel.de Gallery

Detailling a speedpainting is nothing but speedpainting in detail.
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Flaskpost
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Joined: 14 Oct 2005
Posts: 108
Location: Sweden

PostPosted: Sun Feb 05, 2006 4:19 pm     Reply with quote
last page was amazing, folks!

daryl, great brushstrokes there, i love that landscape!
inspirerande med grymma svenskar! Very Happy

Petter: Very nice lighting there!
�nnu mer inspirerande med fler grymma svenskar! Wink
love your stuff, man!

Mitsui: Lovely cat! great, simple style!

luc: as awesome as always! very cool brushwork!

M@: whoaa, man. i can really feel the heavy clouds. great!

Duracel: Sweet work! really nice skintones!

a bit mullins-inspired big fella. yeeah.

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Duracel
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Location: Germany - near Minster

PostPosted: Sun Feb 05, 2006 6:10 pm     Reply with quote
Thx Smile But ... you may think the skintones are nice, but its the values make the illusion!

@your painting: try to block values in a simple way - the smaller the angle between light and surfaces, the darker the value of the surface(well, this goes for matt-surfaces; 90� is white, 0� is black.)



Another pirates head:


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Lars G�tze

www.duracel.de Gallery

Detailling a speedpainting is nothing but speedpainting in detail.
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allpetter
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Joined: 18 Aug 2003
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PostPosted: Sun Feb 05, 2006 6:46 pm     Reply with quote
Mitsui, Cuteness

luc, thanks, yours a Interesting piece indeed.

m@, nice, great mood.

Duracel, Sweetness, your latest speedies.

Flaskpost, thanks alot, I appritiate it.
Keep on painting, never aim to use completly white. Word on Duracel.
.

paint to get tired so that I can go to sleep.

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Fru Tina K�ttet
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Omi-kun
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Location: Austin, tx

PostPosted: Sun Feb 05, 2006 10:49 pm     Reply with quote
awesome everybody!

man it's been a while

midnight mecha madness meow
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ax--hv
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Joined: 08 Dec 2003
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PostPosted: Sun Feb 05, 2006 11:40 pm     Reply with quote
Thanks!

Skurai, Igino (wow), Duracel, Mitsui, luc > great
M@.> love the landscape! But the towers need more precision imho

octavian, that's poker, right? :) Nice move!



Last edited by ax--hv on Sun Feb 05, 2006 11:46 pm; edited 1 time in total
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helltaxi
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Joined: 12 Jul 2003
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Location: Irvine, Ca

PostPosted: Sun Feb 05, 2006 11:42 pm     Reply with quote
Duracel- Whats up with the weird compression under his chin? Did you run a filter or is there photo ref under it?

WIP, pretty gnarly so far

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igino
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PostPosted: Mon Feb 06, 2006 12:33 am     Reply with quote
Bandados, skurai, Supervlieg (cool use of light!), luc, Mitsui (yay! cat of the year!!), ax--hv: Thanks!

M@., ax--hv: This year I want your understanding for light and color for birthday!! Awesome guys!




HIGH-RES here





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luc
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Joined: 01 Aug 2005
Posts: 217

PostPosted: Mon Feb 06, 2006 12:58 am     Reply with quote
Thanks a lot M@. Using someone else brushes set is very refreshing, you can't sit on habits.( i agree with Ax--hv for the foreground tower.Very nice light as usual)
Thanks Flaskpost.
Allpetter >> thanks. Nice method for sleeping Wink
Ax--hv >> thanks. Great scene, did you all this picture from your mind ? Love it.
Helltaxi >> i like his -sculpted- face
Igino >> i loove the way you mix styles in your drawings. (i think you already have your birthday present Wink )


abstract...not sure with this.
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Duracel
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Joined: 08 Mar 2001
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Location: Germany - near Minster

PostPosted: Mon Feb 06, 2006 3:37 am     Reply with quote
Thanks all.

ax-hv - wonderful scene! You should work it out!


helltaxi wrote:
Duracel- Whats up with the weird compression under his chin? Did you run a filter or is there photo ref under it?


Well, im not sure, maybe its just a weired compression!?
They are even without reference, both.
I just used the standard roundbrush in hard and softedge, opacity on penpressure - sometimes brushsize, too. So i guess it have to be the compression, in the painting itself or in your view.
Do you mean the chinese Pirat or the last one?


But you have luck, often i copy layers to be able to "recheck" if some changes goes the wrong way. So in this case i can show you some steps of the working progress of those two faces, if you're interested. Smile
(well, in this case im still not happy with the asian nose i fixed in the last step, ... the first nose looked good, but didn't really fit in)
http://www.duracel.de/stuff/art/tutorials/06-chinapirat-1.jpg(1 to 5)
and
http://www.duracel.de/stuff/art/tutorials/06-pirathead-1.jpg(1 to 4)

Hope it answers your question.
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Lars G�tze

www.duracel.de Gallery

Detailling a speedpainting is nothing but speedpainting in detail.
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KieranYanner
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Joined: 14 Jul 2005
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Location: Norfolk

PostPosted: Mon Feb 06, 2006 7:07 am     Reply with quote

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leander
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Joined: 17 Oct 2003
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Location: Poland

PostPosted: Mon Feb 06, 2006 7:18 am     Reply with quote
Study of Jeffrey Jones painting


acrilic


Last edited by leander on Sun Feb 19, 2006 3:35 pm; edited 1 time in total
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lingy-0
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Joined: 19 Mar 2005
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PostPosted: Mon Feb 06, 2006 8:10 am     Reply with quote
awesome!awesome!
luc,Ax--hv ,igino,allpetter,Duracel,M@.,Mitsui,3nasty,Dawi,Hideyoshi,
buzzz3d, great work!

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starglider2
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PostPosted: Mon Feb 06, 2006 9:25 am     Reply with quote

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Flaskpost
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Location: Sweden

PostPosted: Mon Feb 06, 2006 10:02 am     Reply with quote
great work all!

Duracel: Thanks for the advice, man!
But i don�t think i understand this:
"the smaller the angle between light and surfaces, the darker the value of the surface(well, this goes for matt-surfaces; 90� is white, 0� is black."

AllPetter: You�re welcome! And i�ll remember that. Thanks man!

igino! that fella with the apples are amazing! really beautiful stuff, dude!

lingy, luc, starglider. amazing work!


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Duracel
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Location: Germany - near Minster

PostPosted: Mon Feb 06, 2006 12:19 pm     Reply with quote
Quote:
Duracel: Thanks for the advice, man!
But i don�t think i understand this:
"the smaller the angle between light and surfaces, the darker the value of the surface(well, this goes for matt-surfaces; 90� is white, 0� is black."




Hope this helps!
The point is, the value of an matte surface doesn't care about the point of view. Its all about the surface-direction to the lightsource.

You know the situation(first example) where two walls meets each other in a room but they don't have the same value while the lightsource definatly has the same distance to both surfaces on this edge. But the distance is not as important; forget about the distance first, think about the direction every surface has!

(last but one example) or if a lightbulb would be placed in the middle of a sphere, the whole inner-sphere would have the same value overall. Wink


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Lars G�tze

www.duracel.de Gallery

Detailling a speedpainting is nothing but speedpainting in detail.
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Hideyoshi
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Joined: 08 Jun 2005
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Location: Germany

PostPosted: Mon Feb 06, 2006 1:37 pm     Reply with quote
thx, Luc, lingy-0!
you guys are really chunkin' them out! Twisted Evil



if someone's interested -you can find the steps to this speedy over here:

http://www.hideyoshi-ruwwe.com/images/emperor_steps.jpg
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octavian
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Joined: 28 Feb 2004
Posts: 401
Location: Kalifornia

PostPosted: Mon Feb 06, 2006 2:56 pm     Reply with quote
good work all!
props to the usual favorites still applies.

Ax Hv: thanks. always love ur work. wish we could talk about values someday.

Igino: your colors are always fun to see.

heres my quick crap. maybe I should get out more to shoot some ref of various lighting conditions. that would probably help.

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saturnfive
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Joined: 18 Mar 2003
Posts: 45
Location: usually near the fridge

PostPosted: Mon Feb 06, 2006 3:44 pm     Reply with quote


Saw this on my way home tonight waiting at the station, went home and tried to capture it.

Nice Petter! Much lurking from me but no posting til now, maximum props to everyone in this thread.
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3nasty
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Joined: 05 Dec 2005
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Location: myspace.com/halomoto

PostPosted: Mon Feb 06, 2006 4:03 pm     Reply with quote
thx lingy-0

Duracel thx for lesson ;I wait for more Very Happy

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watmough
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Joined: 22 Sep 2003
Posts: 779
Location: Rockland, ME

PostPosted: Mon Feb 06, 2006 10:09 pm     Reply with quote
lingy-o,luc,m@,ax--hv,hideyoshi,octavian,great stuff!
leander,i like those shoes,makes me think of Cezanne.
igino,awww...you know what i think of yours!!Wink

im ready for summer already!
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Omi-kun
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Joined: 30 Nov 2002
Posts: 318
Location: Austin, tx

PostPosted: Mon Feb 06, 2006 10:29 pm     Reply with quote
my jaw hurts from repeatidly dropping to the floor.
starglider, watmough, octavian, luc, mistui, 3nasty, lingy-o, igino, ax-hv: stop it already =P



~10 min non ref, bleh doodles before bed. gonna try to do this every night, my reward for the endless torrent of homework and studies
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Mr.Blonde
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Joined: 06 Feb 2006
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PostPosted: Mon Feb 06, 2006 10:56 pm     Reply with quote
everyone here is so inspiring, i just had to register and post... I woke up with wood this morning.

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ax--hv
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PostPosted: Tue Feb 07, 2006 12:02 am     Reply with quote
Thanks!
Great works guys.
Luc, yes, but for commercial work I would surely use a lot of reference :)
Igino, beware, my understanding of light is very unstable :) Love your design, btw.
Octavian, any time man!

I�d like to add a little detail to Duracel�s example. I think in real life there are no matte or glossy surfaces, there are various mixtures of them.
Here�s an example of a generic surface:

Of course this is very simplified. For example, formally the glossy layer plays with the light in more complex way and there could be many layers or a texture / microstructure, transparency variations etc. It�s good idea to analyze the material and simplify its �formula� according to purpose.
Obviously I�m too lazy for that and many other things and I�m paying my price by being lame :) But I guess thinking this way has certain benefits.


Inspired by starglider2's work (very nice). Hope you don't mind
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notic
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Location: Sweden

PostPosted: Tue Feb 07, 2006 12:36 am     Reply with quote
sorry, no pic this time.

In addition to what Duracel and ax-hv said, i suggest reading this:

http://en.wikipedia.org/wiki/Reflection_%28physics%29

Which handles Both Diffuse and Specular reflection.


also, the main article about light, lot's of interesting stuff can be found here:

http://en.wikipedia.org/wiki/Light
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GordMacDonald
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PostPosted: Tue Feb 07, 2006 12:42 am     Reply with quote

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GordMacDonald
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PostPosted: Tue Feb 07, 2006 12:51 am     Reply with quote
mitsiu - you never cease to amaze me - awesome!
Duracel - awesome portraits!

Gord
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