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Author   Topic : "Mai Shiranui, from the game The King of Fighters"
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PostPosted: Sat Dec 10, 2005 12:31 pm     Reply with quote
Hi everybody. I just entered this comunity, and I'd like to show you a project I'm working on.
I'm trying to do a really convincent portrait of Mai Shiranui. For that, I'm relying on reference pictures, some of Cosplayers, some of original arts, made for KOF flyers and cartridges.
I'd appreciated your feedback in helping me to make this image really believable.

Here are some of my reference pictures.



The first rough sketch



And an update.

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sprout
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Joined: 01 Dec 2000
Posts: 107
Location: VA

PostPosted: Sat Dec 10, 2005 12:40 pm     Reply with quote
her left arm is slightly too long, and the hand is out of proportion, compared to her right hand.
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hey check it out itsthatguy.com
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PostPosted: Sat Dec 10, 2005 1:32 pm     Reply with quote
Many thanks sprout. I agree with the hand, and I've already made some changes on it. But I'm not able to see the mistake on arm. Here's a picture comparing proportions for both, the photo and my picture.

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Tzan
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Joined: 18 Apr 2003
Posts: 755
Location: Boston MA

PostPosted: Sat Dec 10, 2005 1:52 pm     Reply with quote
He meant the LEFT arm, her left arm.
Your lines are on the right arm Smile

Compare the black wrist wrap in the two images on the left arm and its position compared to the knee.
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PostPosted: Sat Dec 10, 2005 2:48 pm     Reply with quote
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRGGHHHH!!!!!!!!!!!!!!
I don't know what's right and what is left!!!! Help!!!!
Oh, guys what a fool of me. Embarassed Fortunately, I don't drive. I would represent a real menace for the other drivers!
Many thanks to explain patientily to me what's left and what's right. I will try not to forget next time! Very Happy
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sprout
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Location: VA

PostPosted: Sat Dec 10, 2005 5:24 pm     Reply with quote
hah!
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PostPosted: Sun Dec 11, 2005 4:05 pm     Reply with quote
Here's a slight update, just for correct some major mistakes, like her LEFT arm (I think I got right this time Wink ). It seems her face deserves more work too. And her hair. If you got more weird things, please let me know.

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insane007
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Joined: 28 Feb 2003
Posts: 93

PostPosted: Thu Dec 15, 2005 9:56 pm     Reply with quote
the hair definatly deserves more work. The face looks slightly too american or european to be the character above, but so far this is a good likeness
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Ylla
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Joined: 06 Aug 2002
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Location: New York / Chicago / Moscow

PostPosted: Tue Dec 20, 2005 4:02 pm     Reply with quote
I really wish her elbow was casting a shadow onto her leg. And I agree, her hair needs a lot more detail. And the fold in her flesh at the knee bugs me... like the fold is a little too... foldy. Less of a shadow under it would make it stick out less. Smile
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jramau
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Joined: 23 Dec 2005
Posts: 15
Location: Brazil

PostPosted: Fri Dec 23, 2005 3:30 am     Reply with quote
HI guys! My old username, for some unexplained reason stopped working, so I created a new one. I've read all your crits and agree with them, mainly with the painting of hair and the fact that she sohuldn't look like an ocidental girl. But I think since this is one my first attempts of realistic digital painting, it's good enough. Your crits will be very useful for my next works, though. I've made a update version, and crits are still welcome.

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Lavaburst
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Joined: 28 Dec 2005
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Location: California

PostPosted: Wed Dec 28, 2005 6:26 am     Reply with quote
awesome coloring, whats the image size that you are usually working on? Im trying to do some speed painting in photoshop w/ a wacom for the first time but about to give up and head back to rendering w/ 3d max. However looking at ur drawing i might give it another try at photoshop. =P Very Happy
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jramau
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Joined: 23 Dec 2005
Posts: 15
Location: Brazil

PostPosted: Wed Dec 28, 2005 10:29 am     Reply with quote
Many thanks, I feel better seeing that I'm inspiring someone! My image is 4000x6000px with 300dpi. People recommend you use largest canvas as possible, to favor details, specially hair. Don't give up, will achieve your goals, if you persist.
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