View previous topic :: View next topic |
Author |
Topic : "sniper from ref" |
see member
Member # Joined: 04 Aug 2001 Posts: 481 Location: Austria
|
Posted: Sat Mar 12, 2005 3:25 am |
|
![](templates/drizz/images/hrline.gif) |
so this one startet as a speedy. I found a sniper image and i really wanted to know if i could simplify the image. I tried to get the helmet right and i liked how it turned out. So i worked on. And finished this one in about 3 hours or so. I spent more time in thinking befor drawing. Hope you like it
![](http://www.artbysee.com/bilder/sniper.jpg) |
|
Back to top |
|
The Real Mark member
Member # Joined: 13 Dec 2003 Posts: 322 Location: Brisbane Australia
|
Posted: Sat Mar 12, 2005 3:28 am |
|
![](templates/drizz/images/hrline.gif) |
Looks like that time paid off!!
Great work! |
|
Back to top |
|
reVo junior member
Member # Joined: 12 Mar 2005 Posts: 1 Location: toronto
|
Posted: Sat Mar 12, 2005 10:53 am |
|
![](templates/drizz/images/hrline.gif) |
cool pic man _________________ yeah |
|
Back to top |
|
The Insane Lemur member
Member # Joined: 19 Oct 2003 Posts: 768
|
Posted: Sat Mar 12, 2005 11:18 am |
|
![](templates/drizz/images/hrline.gif) |
that is awsome, good job |
|
Back to top |
|
Naeem member
Member # Joined: 13 Oct 2004 Posts: 1222 Location: USA
|
Posted: Sat Mar 12, 2005 11:51 am |
|
![](templates/drizz/images/hrline.gif) |
i lvoe how u did it. very unique style and the colors/values r VERY realistic! |
|
Back to top |
|
Odds member
Member # Joined: 17 Sep 2004 Posts: 374
|
Posted: Sat Mar 12, 2005 12:01 pm |
|
![](templates/drizz/images/hrline.gif) |
awesome simplification, see. obviously the values are more towards the realism side than the stylistic/dramatic side. and i think you know how to make the values dramatic... so, i'd suggest doing that. see what happens.
keep up the great work. |
|
Back to top |
|
jo junior member
Member # Joined: 11 Jul 2004 Posts: 42 Location: sweden, uppsala, office
|
Posted: Sat Mar 12, 2005 3:01 pm |
|
![](templates/drizz/images/hrline.gif) |
Awesome study object, and great result.
To me though, the squinting eye feels a bit "naked", like it's missing wrinkles either in the corner of the eyelid or shade over the eyelid. Or maybe a darker shade between the eye and the nose. Or eyelashes maybe? Heh, I dunno really but somehow it feels "naked" to me.
(I'm well aware that the ref might look exactly like this, I'm just saying.) |
|
Back to top |
|
tttia junior member
Member # Joined: 12 Mar 2005 Posts: 20
|
Posted: Sat Mar 12, 2005 9:16 pm |
|
![](templates/drizz/images/hrline.gif) |
This piece is fantastic. I loaded it three times just to check it out again. The first few times I was overwhelmed by all the details. If this is the simplified version, I wonder what the original looks like.
That having been said, it looks like there is a lot of bright lighting comeing from the top, on the follage/material on the helmet and on the weapon. Wouldn't it cast a bit more of a shadow on the guy?
Perhaps not, and the photo might have shown some. But with that bright of light across the whole face it looks just a bit flat.
Great work! |
|
Back to top |
|
see member
Member # Joined: 04 Aug 2001 Posts: 481 Location: Austria
|
Posted: Sun Mar 13, 2005 7:33 am |
|
![](templates/drizz/images/hrline.gif) |
thanks for your comments.
I think its all about large painting and texturing to"fool" the eye. I only detailed a few parts and left more unfinished. I wanted a drawn look, not that almost perfect photorealistic art.
Thanks for the good suggestions!
@tttia_: I tried different lighting-situations but remained by a frontal light almost like in the ref.
@ jo: waahh, eyes. its sooo hard doing them right. I always start doing mouth, nose .. but fail a hundred times doing good looking eyes. But the longer i look at the squinting eye the more i have to agree with you.
@odds: Thx. Im not soo good in doing stylistic stuff. I like realistic, loosy drawn images.
see u |
|
Back to top |
|
|