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Topic : "angelina" |
steve_sjbc junior member
Member # Joined: 02 Mar 2005 Posts: 5 Location: uk
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Posted: Wed Mar 09, 2005 4:58 am |
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_________________ eyetooth-art.co.uk |
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Odds member
Member # Joined: 17 Sep 2004 Posts: 374
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Posted: Wed Mar 09, 2005 5:04 pm |
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hey. cool linework you've got goin' here... I don't especially like the color scheme because it doesn't show much depth and IMO they're too saturated. Also, I think her arms are a bit too wide. Anyways, can't wait to see the final. GL |
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Calebp junior member
Member # Joined: 04 Mar 2005 Posts: 6 Location: Savannah, GA/Cape Cod, MA
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Posted: Fri Mar 11, 2005 4:25 pm |
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Well at this point, you need to really get rid of the outlines. Outlines are only good in the beginning.
Are you outlined? ![Cool](images/smiles/icon_cool.gif) _________________
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makototaramoto member
Member # Joined: 15 Apr 2002 Posts: 135 Location: NY
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Posted: Wed Mar 23, 2005 6:55 am |
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yes lines are bad if one wants to go for realsim or a sfumato way. If not that thereis no need to rid them. I think that the b/g needs work done,to increase its depth. Also the feathers seem flat,like they lack that kind of light feel to it. It seems pretty symmetrical if you slice down from her middle back. That could be what you are going for but i think if she was a little left or right it wold help the composition. Hope I helped! ![Very Happy](images/smiles/icon_biggrin.gif) _________________ mercer |
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steve_sjbc junior member
Member # Joined: 02 Mar 2005 Posts: 5 Location: uk
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Posted: Wed Apr 27, 2005 3:37 am |
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_________________ eyetooth-art.co.uk |
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insane007 member
Member # Joined: 28 Feb 2003 Posts: 93
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Posted: Tue May 03, 2005 7:21 am |
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much better, but the feathers still need to look like the go over the ones below them instead of like a tile. Otherwise very good. |
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