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Author   Topic : "angelina"
steve_sjbc
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Joined: 02 Mar 2005
Posts: 5
Location: uk

PostPosted: Wed Mar 09, 2005 4:58 am     Reply with quote

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eyetooth-art.co.uk
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Odds
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Joined: 17 Sep 2004
Posts: 374

PostPosted: Wed Mar 09, 2005 5:04 pm     Reply with quote
hey. cool linework you've got goin' here... I don't especially like the color scheme because it doesn't show much depth and IMO they're too saturated. Also, I think her arms are a bit too wide. Anyways, can't wait to see the final. GL
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Calebp
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Joined: 04 Mar 2005
Posts: 6
Location: Savannah, GA/Cape Cod, MA

PostPosted: Fri Mar 11, 2005 4:25 pm     Reply with quote
Well at this point, you need to really get rid of the outlines. Outlines are only good in the beginning.


Are you outlined? Cool
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makototaramoto
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Joined: 15 Apr 2002
Posts: 135
Location: NY

PostPosted: Wed Mar 23, 2005 6:55 am     Reply with quote
yes lines are bad if one wants to go for realsim or a sfumato way. If not that thereis no need to rid them. I think that the b/g needs work done,to increase its depth. Also the feathers seem flat,like they lack that kind of light feel to it. It seems pretty symmetrical if you slice down from her middle back. That could be what you are going for but i think if she was a little left or right it wold help the composition. Hope I helped! Very Happy
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steve_sjbc
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Joined: 02 Mar 2005
Posts: 5
Location: uk

PostPosted: Wed Apr 27, 2005 3:37 am     Reply with quote

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insane007
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Joined: 28 Feb 2003
Posts: 93

PostPosted: Tue May 03, 2005 7:21 am     Reply with quote
much better, but the feathers still need to look like the go over the ones below them instead of like a tile. Otherwise very good.
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